Modified animation manager to provide a timestamp with every tick.
Modified sprite and path code to make use of these timestamps to determine a sprite's progress along the path. Abstracted the path stuff so that paths other than line segment paths can be cleanly implemented. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@337 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: CharacterSprite.java,v 1.8 2001/08/21 19:40:30 mdb Exp $
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// $Id: CharacterSprite.java,v 1.9 2001/09/13 19:10:26 mdb Exp $
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package com.threerings.miso.scene;
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@@ -18,7 +18,7 @@ public class AmbulatorySprite extends Sprite implements Traverser
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/**
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* Construct an <code>AmbulatorySprite</code>, with a multi-frame
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* image associated with each of the eight compass directions. The
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* array should be in the order defined by the <code>Path</code>
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* array should be in the order defined by the <code>Sprite</code>
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* direction constants (SW, W, NW, N, NE, E, SE, S).
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*
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* @param x the sprite x-position in pixels.
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@@ -30,43 +30,22 @@ public class AmbulatorySprite extends Sprite implements Traverser
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{
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super(x, y);
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// keep track of these
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_anims = anims;
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_dir = Path.DIR_SOUTH;
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setFrames(_anims[Path.DIR_NORTH]);
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// give ourselves an initial orientation
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setOrientation(DIR_NORTH);
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// we only animate when we're moving
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setAnimationMode(MOVEMENT_CUED);
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}
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/**
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* Alter the sprite's direction to reflect the direction the
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* destination point lies in before calling the superclass's
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* <code>setDestination</code> method.
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*
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* @param x the destination x-position.
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* @param y the destination y-position.
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*/
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protected void moveAlongPath ()
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public void setOrientation (int orient)
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{
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// select the new path node
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super.moveAlongPath();
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// bail if we're at the end of the path
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if (_dest == null) {
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return;
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}
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super.setOrientation(orient);
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// update the sprite frames to reflect the direction
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setFrames(_anims[_dir = _dest.dir]);
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// start tile animation to show movement
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setAnimationDelay(0);
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}
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public void stop ()
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{
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super.stop();
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// stop any walking animation
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setAnimationDelay(ANIM_NONE);
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setFrames(_anims[_orient]);
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}
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public boolean canTraverse (Tile tile)
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@@ -77,7 +56,4 @@ public class AmbulatorySprite extends Sprite implements Traverser
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/** The animation frames for the sprite facing each direction. */
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protected MultiFrameImage[] _anims;
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/** The direction the sprite is currently facing. */
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protected int _dir;
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: AnimationManager.java,v 1.15 2001/08/23 00:23:58 shaper Exp $
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// $Id: AnimationManager.java,v 1.16 2001/09/13 19:10:26 mdb Exp $
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package com.threerings.media.sprite;
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@@ -110,8 +110,11 @@ public class AnimationManager
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*/
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protected void tick ()
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{
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// every tick should have a timestamp associated with it
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long now = System.currentTimeMillis();
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// call tick on all sprites
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_spritemgr.tick();
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_spritemgr.tick(now);
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// invalidate screen-rects dirtied by sprites
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DirtyRectList rects = _spritemgr.getDirtyRects();
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@@ -1,5 +1,5 @@
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//
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// $Id: Sprite.java,v 1.19 2001/09/07 23:01:53 shaper Exp $
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// $Id: Sprite.java,v 1.20 2001/09/13 19:10:26 mdb Exp $
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package com.threerings.media.sprite;
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@@ -8,7 +8,6 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import com.threerings.media.Log;
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import com.threerings.media.util.MathUtil;
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/**
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* The sprite class represents a single moveable object in an animated
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@@ -17,6 +16,38 @@ import com.threerings.media.util.MathUtil;
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*/
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public class Sprite
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{
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/** The number of distinct directions. */
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public static final int NUM_DIRECTIONS = 8;
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/** Direction constants. */
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public static final int DIR_NONE = -1;
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public static final int DIR_SOUTHWEST = 0;
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public static final int DIR_WEST = 1;
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public static final int DIR_NORTHWEST = 2;
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public static final int DIR_NORTH = 3;
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public static final int DIR_NORTHEAST = 4;
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public static final int DIR_EAST = 5;
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public static final int DIR_SOUTHEAST = 6;
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public static final int DIR_SOUTH = 7;
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/** String translations for the direction constants. */
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public static String[] XLATE_DIRS = {
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"Southwest", "West", "Northwest", "North", "Northeast",
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"East", "Southeast", "South"
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};
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/** Default frame rate. */
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public static final int DEFAULT_FRAME_RATE = 15;
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/** Animation mode indicating no animation. */
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public static final int NO_ANIMATION = 0;
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/** Animation mode indicating movement cued animation. */
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public static final int MOVEMENT_CUED = 1;
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/** Animation mode indicating time based animation. */
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public static final int TIME_BASED = 2;
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/**
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* Construct a sprite object.
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*
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@@ -82,15 +113,6 @@ public class Sprite
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return _rbounds;
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}
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/**
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* Return whether the sprite is currently moving (following an
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* assigned path.)
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*/
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public boolean isMoving ()
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{
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return (_dest != null);
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}
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/**
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* Moves the sprite to the specified location. The location specified
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* will be used as the center of the bottom edge of the sprite.
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@@ -112,6 +134,18 @@ public class Sprite
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invalidate();
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}
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/**
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* Sprites have an orientation in one of the eight cardinal
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* directions: <code>DIR_NORTH</code>, <code>DIR_NORTHEAST</code>,
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* etc. Sprite derived classes can choose to override this member
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* function and select a different set of images based on their
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* orientation, or they can ignore the orientation information.
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*/
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public void setOrientation (int orient)
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{
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_orient = orient;
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}
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/**
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* Initialize the sprite object with its variegated parameters.
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*/
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@@ -122,15 +156,10 @@ public class Sprite
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updateRenderOrigin();
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// set default velocity and units
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_vel = new Point(1, 1);
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_velUnit = new Point(1, 1);
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updateVelocity();
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// initialize frame animation member data
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_frameIdx = 0;
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_animDelay = ANIM_NONE;
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_numTicks = 0;
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_animMode = NO_ANIMATION;
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_frameDelay = 1000L/DEFAULT_FRAME_RATE;
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setFrames(frames);
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invalidate();
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@@ -164,17 +193,9 @@ public class Sprite
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*/
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public void paintPath (Graphics2D gfx)
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{
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if (_fullpath == null) return;
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gfx.setColor(Color.red);
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Point prev = null;
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int size = _fullpath.size();
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for (int ii = 0; ii < size; ii++) {
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PathNode n = (PathNode)_fullpath.getNode(ii);
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if (prev == null) prev = n.loc;
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gfx.drawLine(prev.x, prev.y, n.loc.x, n.loc.y);
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prev = n.loc;
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}
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if (_path != null) {
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_path.paint(gfx);
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}
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}
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/**
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@@ -204,14 +225,33 @@ public class Sprite
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}
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/**
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* Set the number of ticks to wait before switching to the next image
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* in the array of images used to display the sprite.
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* Sets the animation mode for this sprite. The available modes are:
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*
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* @param ticks the number of ticks.
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* <ul>
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* <li><code>TIME_BASED</code>: cues the animation based on a target
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* frame rate (specified via {@link #setFrameRate}).
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* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next
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* frame every time the sprite is moved along its path.
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* <li><code>NO_ANIMATION</code>: disables animation.
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* </ul>
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*
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* @param mode the desired animation mode.
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*/
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public void setAnimationDelay (int ticks)
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public void setAnimationMode (int mode)
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{
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_animDelay = ticks;
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_animMode = mode;
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}
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/**
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* Sets the number of frames per second desired for the sprite
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* animation. This is only used when the animation mode is
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* <code>TIME_BASED</code>.
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*
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* @param fps the desired frames per second.
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*/
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public void setFrameRate (int fps)
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{
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_frameDelay = 1000L/fps;
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}
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/**
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@@ -228,6 +268,7 @@ public class Sprite
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}
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_frames = frames;
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_frameIdx %= _frames.getFrameCount();
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_frame = _frames.getFrame(_frameIdx);
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// determine our drawing offsets and rendered rectangle size
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@@ -248,53 +289,6 @@ public class Sprite
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invalidate();
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}
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/**
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* Set the sprite's velocity when following a path.
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*
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* @param vx the x-axis velocity.
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* @param vy the y-axis velocity.
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*/
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public void setVelocity (int vx, int vy)
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{
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_vel.setLocation(vx, vy);
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updateVelocity();
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}
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/**
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* Set the units upon which the sprite's velocity is based.
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*
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* @param ux the x-axis units.
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* @param uy the y-axis units.
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*/
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public void setVelocityUnits (int ux, int uy)
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{
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_velUnit.setLocation(ux, uy);
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updateVelocity();
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}
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/**
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* Update the distance the sprite moves each tick, based on the
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* sprite velocity and the velocity units.
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*/
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protected void updateVelocity ()
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{
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_fracx = (_vel.x / (float)_velUnit.x);
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_fracy = (_vel.y / (float)_velUnit.y);
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}
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/**
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* Stop the sprite from any movement along a path it may be
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* engaged in.
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*/
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public void stop ()
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{
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// TODO: make sure we come to a stop on a full coordinate,
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// even in the case where we aborted a path mid-traversal.
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_dest = null;
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_path = null;
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_fullpath = null;
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}
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/**
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* Set the sprite's active path and start moving it along its
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* merry way. If the sprite is already moving along a previous
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@@ -305,64 +299,34 @@ public class Sprite
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*/
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public void move (Path path)
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{
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// make sure following the path is a sensible thing to do
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if (path == null || path.size() < 2) {
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// halt any previously existing movement since, regardless
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// of its reasonableness, we've been asked to follow a new
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// path
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stop();
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return;
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}
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// save our path
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_path = path;
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// save an enumeration of the path nodes
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_path = path.elements();
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// and the full path for potential rendering
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_fullpath = path;
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// skip the first node since it's our starting position.
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// perhaps someday we'll do something with this.
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_path.next();
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// start our meandering
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moveAlongPath();
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// and initialize it
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_path.init(this, System.currentTimeMillis());
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}
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/**
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* Start the sprite moving toward the next node in its path.
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* Cancels any path that the sprite may currently be moving along.
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*/
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protected void moveAlongPath ()
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public void cancelMove ()
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{
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if (!_path.hasNext()) {
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// inform observers that we've finished our path
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notifyObservers(SpriteEvent.FINISHED_PATH, _path);
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// clear out our path and bail
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stop();
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return;
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}
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// TODO: make sure we come to a stop on a full coordinate,
|
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// even in the case where we aborted a path mid-traversal.
|
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|
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if (_dest != null) {
|
||||
// inform observers that we've finished a path node
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notifyObservers(SpriteEvent.FINISHED_PATH_NODE, _dest);
|
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}
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_path = null;
|
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}
|
||||
|
||||
// grab the next node in our path
|
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_dest = (PathNode)_path.next();
|
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/**
|
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* Called by the active path when it has completed.
|
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*/
|
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protected void pathCompleted ()
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{
|
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// inform observers that we've finished our path
|
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notifyObservers(SpriteEvent.FINISHED_PATH, _path);
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|
||||
// if we're already here, move on to the next node
|
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if (_x == _dest.loc.x && _y == _dest.loc.y) {
|
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moveAlongPath();
|
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return;
|
||||
}
|
||||
|
||||
// determine the horizontal/vertical move increments
|
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float dist = MathUtil.distance(_x, _y, _dest.loc.x, _dest.loc.y);
|
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_incx = (float)(_dest.loc.x - _x) / (dist / _fracx);
|
||||
_incy = (float)(_dest.loc.y - _y) / (dist / _fracy);
|
||||
|
||||
// init position data used to track fractional pixels
|
||||
_movex = _x;
|
||||
_movey = _y;
|
||||
// we no longer want to keep a reference to this path
|
||||
_path = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -379,7 +343,9 @@ public class Sprite
|
||||
*/
|
||||
public void invalidate ()
|
||||
{
|
||||
if (_frame == null) return;
|
||||
if (_frame == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_spritemgr != null) {
|
||||
_spritemgr.addDirtyRect(getRenderedBounds());
|
||||
@@ -391,59 +357,49 @@ public class Sprite
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called periodically by the SpriteManager to give
|
||||
* the sprite a chance to update its state.
|
||||
* This method is called periodically by the sprite manager to give
|
||||
* the sprite a chance to update its state. The sprite manager will
|
||||
* attempt to call this with the desired refresh rate, but will drop
|
||||
* calls to tick if it can't keep up. Thus, a sprite should rely on
|
||||
* the timestamp information to compute elapsed progress if it wishes
|
||||
* to handle heavy loads gracefully.
|
||||
*/
|
||||
public void tick ()
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
// increment the display image if performing image animation
|
||||
if (_animDelay != ANIM_NONE && (_numTicks++ == _animDelay)) {
|
||||
_numTicks = 0;
|
||||
_frameIdx = (_frameIdx + 1) % _frames.getFrameCount();
|
||||
_frame = _frames.getFrame(_frameIdx);
|
||||
int fcount = _frames.getFrameCount();
|
||||
int nfidx = _frameIdx;
|
||||
boolean moved = false;
|
||||
|
||||
// move the sprite along toward its destination, if any
|
||||
if (_path != null) {
|
||||
moved = _path.updatePosition(this, timestamp);
|
||||
}
|
||||
|
||||
// increment the display image if performing image animation
|
||||
switch (_animMode) {
|
||||
case NO_ANIMATION:
|
||||
// nothing doing
|
||||
break;
|
||||
|
||||
case TIME_BASED:
|
||||
_frameIdx = (int)((timestamp/_frameDelay) % fcount);
|
||||
break;
|
||||
|
||||
case MOVEMENT_CUED:
|
||||
// update the frame if the sprite moved
|
||||
if (moved) {
|
||||
nfidx = (_frameIdx + 1) % fcount;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// only update the sprite if our frame index changed
|
||||
if (nfidx != _frameIdx) {
|
||||
_frameIdx = nfidx;
|
||||
_frame = _frames.getFrame(_frameIdx);
|
||||
// dirty our rectangle since we've altered our display image
|
||||
invalidate();
|
||||
}
|
||||
|
||||
// move the sprite along toward its destination, if any
|
||||
if (_dest != null) {
|
||||
handleMove();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Actually move the sprite's position toward its destination one
|
||||
* display increment.
|
||||
*/
|
||||
protected void handleMove ()
|
||||
{
|
||||
// dirty our rectangle since we're going to move
|
||||
invalidate();
|
||||
|
||||
// move the sprite incrementally toward its goal
|
||||
_x = (int)(_movex += _incx);
|
||||
_y = (int)(_movey += _incy);
|
||||
|
||||
// stop moving once we've reached our destination
|
||||
if (_incx > 0 && _x > _dest.loc.x ||
|
||||
_incx < 0 && _x < _dest.loc.x ||
|
||||
_incy > 0 && _y > _dest.loc.y ||
|
||||
_incy < 0 && _y < _dest.loc.y) {
|
||||
|
||||
// make sure we stop exactly where desired
|
||||
_x = _dest.loc.x;
|
||||
_y = _dest.loc.y;
|
||||
|
||||
// move further along the path if necessary
|
||||
moveAlongPath();
|
||||
}
|
||||
|
||||
// update the draw coordinates to reflect our new position
|
||||
updateRenderOrigin();
|
||||
|
||||
// dirty our rectangle in the new position
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -490,7 +446,9 @@ public class Sprite
|
||||
*/
|
||||
protected void notifyObservers (int eventCode, Object arg)
|
||||
{
|
||||
if (_observers == null) return;
|
||||
if (_observers == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
SpriteEvent evt = new SpriteEvent(this, eventCode, arg);
|
||||
_spritemgr.notifySpriteObservers(_observers, evt);
|
||||
@@ -508,9 +466,6 @@ public class Sprite
|
||||
return buf.append("]").toString();
|
||||
}
|
||||
|
||||
/** Value used to denote that no image animation is desired. */
|
||||
protected static final int ANIM_NONE = -1;
|
||||
|
||||
/** The images used to render the sprite. */
|
||||
protected MultiFrameImage _frames;
|
||||
|
||||
@@ -520,6 +475,9 @@ public class Sprite
|
||||
/** The current frame index to render. */
|
||||
protected int _frameIdx;
|
||||
|
||||
/** The orientation of this sprite. */
|
||||
protected int _orient = DIR_NONE;
|
||||
|
||||
/** The location of the sprite in pixel coordinates. */
|
||||
protected int _x, _y;
|
||||
|
||||
@@ -529,35 +487,14 @@ public class Sprite
|
||||
/** Our rendered bounds in pixel coordinates. */
|
||||
protected Rectangle _rbounds = new Rectangle();
|
||||
|
||||
/** The PathNode objects describing the path the sprite is following. */
|
||||
protected Iterator _path;
|
||||
/** What type of animation is desired for this sprite. */
|
||||
protected int _animMode;
|
||||
|
||||
/** When moving, the sprite's destination path node. */
|
||||
protected PathNode _dest;
|
||||
/** For how many milliseconds to display an animation frame. */
|
||||
protected long _frameDelay;
|
||||
|
||||
/** When moving, the sprite position including fractional pixels. */
|
||||
protected float _movex, _movey;
|
||||
|
||||
/** When moving, the distance to move on each axis per tick. */
|
||||
protected float _incx, _incy;
|
||||
|
||||
/** The distance to move on the straight path line per tick. */
|
||||
protected float _fracx, _fracy;
|
||||
|
||||
/** The number of ticks to wait before rendering with the next image. */
|
||||
protected int _animDelay;
|
||||
|
||||
/** The number of ticks since the last image animation. */
|
||||
protected int _numTicks;
|
||||
|
||||
/** When moving, the full path the sprite is traversing. */
|
||||
protected Path _fullpath;
|
||||
|
||||
/** The sprite velocity when moving. */
|
||||
protected Point _vel;
|
||||
|
||||
/** The sprite velocity units. */
|
||||
protected Point _velUnit;
|
||||
/** When moving, the path the sprite is traversing. */
|
||||
protected Path _path;
|
||||
|
||||
/** The sprite observers observing this sprite. */
|
||||
protected ArrayList _observers;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: SpriteManager.java,v 1.12 2001/09/07 23:01:53 shaper Exp $
|
||||
// $Id: SpriteManager.java,v 1.13 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
@@ -154,10 +154,10 @@ public class SpriteManager
|
||||
* queue by the {@link AnimationManager}. Handles moving about of
|
||||
* sprites and reporting of sprite collisions.
|
||||
*/
|
||||
public void tick ()
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
// tick all sprites
|
||||
tickSprites();
|
||||
tickSprites(timestamp);
|
||||
|
||||
// re-sort the sprite list to account for potential new positions
|
||||
sortSprites();
|
||||
@@ -179,12 +179,12 @@ public class SpriteManager
|
||||
* chance to move themselves about, change their display image,
|
||||
* and so forth.
|
||||
*/
|
||||
protected void tickSprites ()
|
||||
protected void tickSprites (long timestamp)
|
||||
{
|
||||
int size = _sprites.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
Sprite sprite = (Sprite)_sprites.get(ii);
|
||||
sprite.tick();
|
||||
sprite.tick(timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,65 +1,50 @@
|
||||
//
|
||||
// $Id: LineSegmentPath.java,v 1.8 2001/09/05 00:40:17 shaper Exp $
|
||||
// $Id: LineSegmentPath.java,v 1.9 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Point;
|
||||
import java.awt.Graphics2D;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
import com.threerings.media.util.MathUtil;
|
||||
|
||||
/**
|
||||
* The <code>Path</code> class represents the path a sprite follows
|
||||
* while meandering about the screen. There must be at least two
|
||||
* nodes in any worthwhile path. The direction of the first node in
|
||||
* the path is meaningless since the sprite begins at that node and
|
||||
* will therefore never be heading towards it.
|
||||
* The <code>LineSegmentPath</code> class is used to cause a sprite to
|
||||
* follow a path that is made up of a sequence of line segments. There
|
||||
* must be at least two nodes in any worthwhile path. The direction of the
|
||||
* first node in the path is meaningless since the sprite begins at that
|
||||
* node and will therefore never be heading towards it.
|
||||
*/
|
||||
public class Path
|
||||
public class LineSegmentPath implements Path
|
||||
{
|
||||
/** The number of distinct directions. */
|
||||
public static final int NUM_DIRECTIONS = 8;
|
||||
|
||||
/** Direction constants. */
|
||||
public static final int DIR_NONE = -1;
|
||||
public static final int DIR_SOUTHWEST = 0;
|
||||
public static final int DIR_WEST = 1;
|
||||
public static final int DIR_NORTHWEST = 2;
|
||||
public static final int DIR_NORTH = 3;
|
||||
public static final int DIR_NORTHEAST = 4;
|
||||
public static final int DIR_EAST = 5;
|
||||
public static final int DIR_SOUTHEAST = 6;
|
||||
public static final int DIR_SOUTH = 7;
|
||||
|
||||
/** String translations for the direction constants. */
|
||||
public static String[] XLATE_DIRS = {
|
||||
"Southwest", "West", "Northwest", "North", "Northeast",
|
||||
"East", "Southeast", "South"
|
||||
};
|
||||
|
||||
/**
|
||||
* Construct a <code>Path</code> object.
|
||||
* Construct a <code>LineSegmentPath</code> object.
|
||||
*/
|
||||
public Path ()
|
||||
public LineSegmentPath ()
|
||||
{
|
||||
_nodes = new ArrayList();
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct a <code>Path</code> object with the specified
|
||||
* starting node coordinates. An arbitrary direction will be
|
||||
* assigned to the starting node.
|
||||
* Construct a <code>LineSegmentPath</code> object with the specified
|
||||
* starting node coordinates. An arbitrary direction will be assigned
|
||||
* to the starting node.
|
||||
*
|
||||
* @param x the starting node x-position.
|
||||
* @param y the starting node y-position.
|
||||
*/
|
||||
public Path (int x, int y)
|
||||
public LineSegmentPath (int x, int y)
|
||||
{
|
||||
_nodes = new ArrayList();
|
||||
|
||||
// add the starting node with an arbitrarily chosen direction
|
||||
// since direction is meaningless here
|
||||
addNode(x, y, DIR_NORTH);
|
||||
addNode(x, y, Sprite.DIR_NORTH);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -76,15 +61,15 @@ public class Path
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a node to the path with the specified destination point.
|
||||
* An arbitrary direction will be assigned to the node.
|
||||
* Add a node to the path with the specified destination point. An
|
||||
* arbitrary direction will be assigned to the node.
|
||||
*
|
||||
* @param x the x-position.
|
||||
* @param y the y-position.
|
||||
*/
|
||||
public void addNode (int x, int y)
|
||||
{
|
||||
_nodes.add(new PathNode(x, y, Path.DIR_NORTH));
|
||||
_nodes.add(new PathNode(x, y, Sprite.DIR_NORTH));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -100,14 +85,6 @@ public class Path
|
||||
return (PathNode)_nodes.get(idx);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return an enumeration of the PathNode objects in this path.
|
||||
*/
|
||||
public Iterator elements ()
|
||||
{
|
||||
return _nodes.iterator();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of nodes in the path.
|
||||
*/
|
||||
@@ -116,6 +93,127 @@ public class Path
|
||||
return _nodes.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity of this sprite in pixels per millisecond. The
|
||||
* velocity is measured as pixels traversed along the path that the
|
||||
* sprite is traveling rather than in the x or y directions
|
||||
* individually.
|
||||
*
|
||||
* @param velocity the sprite velocity in pixels per millisecond.
|
||||
*/
|
||||
public void setVelocity (float velocity)
|
||||
{
|
||||
_vel = velocity;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void init (Sprite sprite, long timestamp)
|
||||
{
|
||||
// if we have only one node then let the sprite know that we're
|
||||
// done straight away
|
||||
if (size() < 2) {
|
||||
// move the sprite to the location specified by the first node
|
||||
// (assuming we have a first node)
|
||||
if (size() == 1) {
|
||||
PathNode node = (PathNode)_nodes.get(0);
|
||||
sprite.setLocation(node.loc.x, node.loc.y);
|
||||
}
|
||||
// and let the sprite know that we're done
|
||||
sprite.pathCompleted();
|
||||
return;
|
||||
}
|
||||
|
||||
// and an enumeration of the path nodes
|
||||
_niter = _nodes.iterator();
|
||||
|
||||
// pretend like we were previously heading to our starting position
|
||||
_dest = (PathNode)_niter.next();
|
||||
|
||||
// begin traversing the path
|
||||
headToNextNode(sprite, timestamp, timestamp);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean updatePosition (Sprite sprite, long timestamp)
|
||||
{
|
||||
// figure out how far along this segment we should be
|
||||
long msecs = timestamp - _nodestamp;
|
||||
float travpix = msecs * _vel;
|
||||
float pctdone = travpix / _seglength;
|
||||
|
||||
// if we've moved beyond the end of the path, we need to adjust
|
||||
// the timestamp to determine how much time we used getting to the
|
||||
// end of this node, then move to the next one
|
||||
if (pctdone >= 1.0) {
|
||||
long used = (long)(_seglength / _vel);
|
||||
return headToNextNode(sprite, _nodestamp + used, timestamp);
|
||||
}
|
||||
|
||||
// otherwise we position the sprite along the path
|
||||
int ox = sprite.getX();
|
||||
int oy = sprite.getY();
|
||||
int nx = _src.loc.x + (int)((_dest.loc.x - _src.loc.x) * pctdone);
|
||||
int ny = _src.loc.y + (int)((_dest.loc.y - _src.loc.y) * pctdone);
|
||||
|
||||
// only update the sprite's location if it actually moved
|
||||
if (ox != nx || oy != ny) {
|
||||
sprite.setLocation(nx, ny);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected boolean headToNextNode (Sprite sprite, long startstamp, long now)
|
||||
{
|
||||
// check to see if we've completed our path
|
||||
if (!_niter.hasNext()) {
|
||||
// move the sprite to the location of our last destination
|
||||
sprite.setLocation(_dest.loc.x, _dest.loc.y);
|
||||
sprite.pathCompleted();
|
||||
return true;
|
||||
}
|
||||
|
||||
// our previous destination is now our source
|
||||
_src = _dest;
|
||||
|
||||
// pop the next node off the path
|
||||
_dest = (PathNode)_niter.next();
|
||||
|
||||
// adjust the sprite's orientation
|
||||
sprite.setOrientation(_dest.dir);
|
||||
|
||||
// make a note of when we started traversing this node
|
||||
_nodestamp = startstamp;
|
||||
|
||||
// figure out the distance from source to destination
|
||||
_seglength = MathUtil.distance(_src.loc.x, _src.loc.y,
|
||||
_dest.loc.x, _dest.loc.y);
|
||||
|
||||
// if we're already there (the segment length is zero), we skip to
|
||||
// the next segment
|
||||
if (_seglength == 0) {
|
||||
return headToNextNode(sprite, startstamp, now);
|
||||
}
|
||||
|
||||
// now update the sprite's position based on our progress thus far
|
||||
return updatePosition(sprite, now);
|
||||
}
|
||||
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
gfx.setColor(Color.red);
|
||||
Point prev = null;
|
||||
int size = size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
PathNode n = (PathNode)getNode(ii);
|
||||
if (prev != null) {
|
||||
gfx.drawLine(prev.x, prev.y, n.loc.x, n.loc.y);
|
||||
}
|
||||
prev = n.loc;
|
||||
}
|
||||
}
|
||||
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.toString(_nodes.iterator());
|
||||
@@ -123,4 +221,34 @@ public class Path
|
||||
|
||||
/** The nodes that make up the path. */
|
||||
protected ArrayList _nodes;
|
||||
|
||||
/** We use this when moving along this path. */
|
||||
protected Iterator _niter;
|
||||
|
||||
/** When moving, the sprite's source path node. */
|
||||
protected PathNode _src;
|
||||
|
||||
/** When moving, the sprite's destination path node. */
|
||||
protected PathNode _dest;
|
||||
|
||||
/** The time at which we started traversing the current node. */
|
||||
protected long _nodestamp;
|
||||
|
||||
/** The length in pixels of the current path segment. */
|
||||
protected float _seglength;
|
||||
|
||||
/** The path velocity in pixels per millisecond. */
|
||||
protected float _vel = DEFAULT_VELOCITY;
|
||||
|
||||
/** When moving, the sprite position including fractional pixels. */
|
||||
protected float _movex, _movey;
|
||||
|
||||
/** When moving, the distance to move on each axis per tick. */
|
||||
protected float _incx, _incy;
|
||||
|
||||
/** The distance to move on the straight path line per tick. */
|
||||
protected float _fracx, _fracy;
|
||||
|
||||
/** Default sprite velocity. */
|
||||
protected static final float DEFAULT_VELOCITY = 200f/1000f;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// $Id: Path.java,v 1.1 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
|
||||
/**
|
||||
* A path is used to cause a sprite to follow a particular path along the
|
||||
* screen. The sprite will call into the path every time it is ticked by
|
||||
* the animation manager and the path is responsible for updating the
|
||||
* position of the sprite based on the time that has elapsed since the
|
||||
* sprite started down the path. The animation manager attempts to tick
|
||||
* once per frame at the desired frame rate, but may tick less often if
|
||||
* CPU resources are limited, thus paths should not rely on tick counts
|
||||
* but instead use elapsed time to determine progress.
|
||||
*
|
||||
* <p> The path should call back to the sprite (via {@link
|
||||
* Sprite#pathCompleted}) to let it know when the path has been completed.
|
||||
*/
|
||||
public interface Path
|
||||
{
|
||||
/**
|
||||
* Called once to let the path prepare itself for the process of
|
||||
* animating the supplied sprite.
|
||||
*/
|
||||
public void init (Sprite sprite, long timestamp);
|
||||
|
||||
/**
|
||||
* Called to request that this path update the position of the
|
||||
* specified sprite based on the supplied timestamp information. A
|
||||
* path should record its initial timestamp and determine the progress
|
||||
* of the sprite along the path based on the time elapsed since the
|
||||
* sprite began down the path.
|
||||
*
|
||||
* @return true if the sprite's position was updated, false if the
|
||||
* path determined that the sprite should not move at this time.
|
||||
*/
|
||||
public boolean updatePosition (Sprite sprite, long timestamp);
|
||||
|
||||
/**
|
||||
* Paint this path on the screen (used for debugging purposes only).
|
||||
*/
|
||||
public void paint (Graphics2D gfx);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: IsoSceneView.java,v 1.53 2001/08/29 19:50:46 shaper Exp $
|
||||
// $Id: IsoSceneView.java,v 1.54 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.miso.scene;
|
||||
|
||||
@@ -618,7 +618,8 @@ public class IsoSceneView implements EditableSceneView
|
||||
// to second tile, and penultimate to ultimate tile.
|
||||
|
||||
// construct path with starting screen position
|
||||
Path path = new Path(sprite.getX(), sprite.getY());
|
||||
LineSegmentPath path =
|
||||
new LineSegmentPath(sprite.getX(), sprite.getY());
|
||||
|
||||
// add all nodes on the calculated path
|
||||
Point nspos = new Point();
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
//
|
||||
// $Id: Location.java,v 1.5 2001/08/14 23:35:22 mdb Exp $
|
||||
// $Id: Location.java,v 1.6 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.miso.scene;
|
||||
|
||||
import com.threerings.media.sprite.Path;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
|
||||
/**
|
||||
* The <code>Location</code> class represents a unique well-defined
|
||||
@@ -45,7 +45,7 @@ public class Location
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.orient = Path.DIR_SOUTHWEST;
|
||||
this.orient = Sprite.DIR_SOUTHWEST;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
//
|
||||
// $Id: IsoUtil.java,v 1.5 2001/08/15 22:16:43 shaper Exp $
|
||||
// $Id: IsoUtil.java,v 1.6 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.miso.scene.util;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.Polygon;
|
||||
|
||||
import com.threerings.media.sprite.Path;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
import com.threerings.media.util.MathUtil;
|
||||
|
||||
import com.threerings.miso.Log;
|
||||
@@ -28,7 +28,7 @@ public class IsoUtil
|
||||
* @param bx the x-position of point B.
|
||||
* @param by the y-position of point B.
|
||||
*
|
||||
* @return the direction specified as one of the <code>Path</code>
|
||||
* @return the direction specified as one of the <code>Sprite</code>
|
||||
* class's direction constants.
|
||||
*/
|
||||
public static int getDirection (
|
||||
@@ -50,7 +50,7 @@ public class IsoUtil
|
||||
|
||||
// compare tile coordinates to determine direction
|
||||
int dir = getIsoDirection(tax, tay, tbx, tby);
|
||||
if (dir != Path.DIR_NONE) return dir;
|
||||
if (dir != Sprite.DIR_NONE) return dir;
|
||||
|
||||
// destination point is in the same tile as the
|
||||
// origination point, so consider fine coordinates
|
||||
@@ -66,7 +66,7 @@ public class IsoUtil
|
||||
dir = getIsoDirection(fax, fay, fbx, fby);
|
||||
|
||||
// arbitrarily return southwest if fine coords were also equivalent
|
||||
return (dir == -1) ? Path.DIR_SOUTHWEST : dir;
|
||||
return (dir == -1) ? Sprite.DIR_SOUTHWEST : dir;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,23 +81,23 @@ public class IsoUtil
|
||||
* @param bx the x-position of point B.
|
||||
* @param by the y-position of point B.
|
||||
*
|
||||
* @return the direction specified as one of the <code>Path</code>
|
||||
* class's direction constants, or <code>Path.DIR_NONE</code>
|
||||
* @return the direction specified as one of the <code>Sprite</code>
|
||||
* class's direction constants, or <code>Sprite.DIR_NONE</code>
|
||||
* if point B is equivalent to point A.
|
||||
*/
|
||||
public static int getIsoDirection (int ax, int ay, int bx, int by)
|
||||
{
|
||||
if (bx > ax) {
|
||||
if (by == ay) return Path.DIR_SOUTH;
|
||||
return (by < ay) ? Path.DIR_SOUTHEAST : Path.DIR_SOUTHWEST;
|
||||
if (by == ay) return Sprite.DIR_SOUTH;
|
||||
return (by < ay) ? Sprite.DIR_SOUTHEAST : Sprite.DIR_SOUTHWEST;
|
||||
|
||||
} else if (bx == ax) {
|
||||
if (by == ay) return Path.DIR_NONE;
|
||||
return (by < ay) ? Path.DIR_EAST : Path.DIR_WEST;
|
||||
if (by == ay) return Sprite.DIR_NONE;
|
||||
return (by < ay) ? Sprite.DIR_EAST : Sprite.DIR_WEST;
|
||||
|
||||
} else { // bx < ax
|
||||
if (by == ay) return Path.DIR_NORTH;
|
||||
return (by < ay) ? Path.DIR_NORTHEAST : Path.DIR_NORTHWEST;
|
||||
if (by == ay) return Sprite.DIR_NORTH;
|
||||
return (by < ay) ? Sprite.DIR_NORTHEAST : Sprite.DIR_NORTHWEST;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
//
|
||||
// $Id: TileUtil.java,v 1.4 2001/09/05 00:44:37 shaper Exp $
|
||||
// $Id: TileUtil.java,v 1.5 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.miso.tile;
|
||||
|
||||
import java.awt.Image;
|
||||
|
||||
import com.threerings.media.sprite.MultiFrameImage;
|
||||
import com.threerings.media.sprite.Path;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
import com.threerings.media.tile.*;
|
||||
|
||||
import com.threerings.miso.scene.AmbulatorySprite;
|
||||
@@ -20,7 +20,7 @@ public class TileUtil
|
||||
* Returns an array of multi-frame images corresponding to the
|
||||
* frames of animation used to render the ambulatory sprite in
|
||||
* each of the directions it may face. The tileset id referenced
|
||||
* must contain <code>Path.NUM_DIRECTIONS</code> rows of tiles,
|
||||
* must contain <code>Sprite.NUM_DIRECTIONS</code> rows of tiles,
|
||||
* with each row containing <code>NUM_DIR_FRAMES</code> tiles.
|
||||
*
|
||||
* @param tilemgr the tile manager to retrieve tiles from.
|
||||
@@ -31,9 +31,9 @@ public class TileUtil
|
||||
public static MultiFrameImage[] getAmbulatorySpriteFrames (
|
||||
TileManager tilemgr, int tsid)
|
||||
{
|
||||
MultiFrameImage[] anims = new MultiFrameImage[Path.NUM_DIRECTIONS];
|
||||
MultiFrameImage[] anims = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
|
||||
|
||||
for (int ii = 0; ii < Path.NUM_DIRECTIONS; ii++) {
|
||||
for (int ii = 0; ii < Sprite.NUM_DIRECTIONS; ii++) {
|
||||
Tile[] tiles = new Tile[NUM_DIR_FRAMES];
|
||||
for (int jj = 0; jj < NUM_DIR_FRAMES; jj++) {
|
||||
int idx = (ii * NUM_DIR_FRAMES) + jj;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: ViewerFrame.java,v 1.17 2001/09/05 00:45:27 shaper Exp $
|
||||
// $Id: ViewerFrame.java,v 1.18 2001/09/13 19:10:26 mdb Exp $
|
||||
|
||||
package com.threerings.miso.viewer;
|
||||
|
||||
@@ -46,7 +46,6 @@ class ViewerFrame extends JFrame implements WindowListener
|
||||
MultiFrameImage[] anims =
|
||||
TileUtil.getAmbulatorySpriteFrames(tilemgr, TSID_CHAR);
|
||||
AmbulatorySprite sprite = new AmbulatorySprite(300, 300, anims);
|
||||
sprite.setVelocity(6, 6);
|
||||
spritemgr.addSprite(sprite);
|
||||
|
||||
// create a top-level panel to manage everything
|
||||
|
||||
Reference in New Issue
Block a user