Split Sprite into Sprite and ImageSprite. Added LabelSprite. Cleaned up
directional constant usage. Added ability to render sprites in two distinct layers. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1132 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,270 @@
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//
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// $Id: ImageSprite.java,v 1.1 2002/03/16 03:15:05 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.Iterator;
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import com.threerings.media.Log;
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/**
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* Extends the sprite class to support rendering the sprite with one or
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* more frames of image animation. Overrides various methods to provide
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* correspondingly desirable functionality, e.g., {@link #hitTest} only
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* reports a hit if the specified point is within a non-transparent pixel
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* for the sprite's current image frame.
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*/
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public class ImageSprite extends Sprite
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{
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/** Default frame rate. */
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public static final int DEFAULT_FRAME_RATE = 15;
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/** Animation mode indicating no animation. */
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public static final int NO_ANIMATION = 0;
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/** Animation mode indicating movement cued animation. */
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public static final int MOVEMENT_CUED = 1;
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/** Animation mode indicating time based animation. */
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public static final int TIME_BASED = 2;
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/**
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* Constructs an image sprite without any associated frames and with a
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* default initial location of <code>(0, 0)</code>. The sprite should
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* be populated with a set of frames used to display it via a
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* subsequent call to {@link #setFrames}, and its location updated
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* with {@link #setLocation}.
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*/
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public ImageSprite ()
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{
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this(0, 0, null);
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}
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/**
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* Constructs an image sprite without any associated frames. The
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* sprite should be populated with a set of frames used to display it
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* via a subsequent call to {@link #setFrames}.
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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*/
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public ImageSprite (int x, int y)
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{
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this(x, y, null);
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}
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/**
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* Constructs an image sprite.
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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* @param frames the multi-frame image used to display the sprite.
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*/
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public ImageSprite (int x, int y, MultiFrameImage frames)
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{
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super(x, y);
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// initialize frame animation member data
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_frames = frames;
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_frameIdx = 0;
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_animMode = NO_ANIMATION;
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_frameDelay = 1000L/DEFAULT_FRAME_RATE;
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}
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// documentation inherited
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protected void init (SpriteManager spritemgr)
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{
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super.init(spritemgr);
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setFrames(_frames);
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}
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/**
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* Returns true if the sprite's bounds contain the specified point,
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* and if there is a non-transparent pixel in the sprite's image at
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* the specified point, false if not.
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*/
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public boolean hitTest (int x, int y)
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{
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// first check to see that we're in the sprite's bounds and that
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// we've got a frame image (if we've got no image, there's nothing
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// to be hit)
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if (!super.hitTest(x, y) || _frame == null) {
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return false;
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}
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if (_frame instanceof BufferedImage) {
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BufferedImage bimage = (BufferedImage)_frame;
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int argb = bimage.getRGB(x - _bounds.x, y - _bounds.y);
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int alpha = argb >> 24;
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// Log.info("Checking [x=" + x + ", y=" + y +
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// ", bounds=" + _bounds + ", " + alpha);
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// it's only a hit if the pixel is non-transparent
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return (argb >> 24) != 0;
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} else {
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Log.warning("Can't check for transparent pixel " +
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"[image=" + _frame + "].");
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return true;
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}
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}
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/**
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* Sets the animation mode for this sprite. The available modes are:
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*
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* <ul>
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* <li><code>TIME_BASED</code>: cues the animation based on a target
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* frame rate (specified via {@link #setFrameRate}).
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* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next
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* frame every time the sprite is moved along its path.
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* <li><code>NO_ANIMATION</code>: disables animation.
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* </ul>
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*
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* @param mode the desired animation mode.
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*/
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public void setAnimationMode (int mode)
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{
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_animMode = mode;
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}
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/**
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* Sets the number of frames per second desired for the sprite
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* animation. This is only used when the animation mode is
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* <code>TIME_BASED</code>.
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*
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* @param fps the desired frames per second.
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*/
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public void setFrameRate (int fps)
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{
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_frameDelay = 1000L/fps;
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}
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/**
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* Set the image array used to render the sprite.
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*
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* @param frames the sprite images.
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*/
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public void setFrames (MultiFrameImage frames)
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{
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if (frames == null) {
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// Log.warning("Someone set up us the null frames! " +
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// "[sprite=" + this + "].");
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return;
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}
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// start with our old bounds
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Rectangle dirty = new Rectangle(_bounds);
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_frames = frames;
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_frameIdx %= _frames.getFrameCount();
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_frame = _frames.getFrame(_frameIdx);
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// determine our drawing offsets and rendered rectangle size
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if (_frame == null) {
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_bounds.width = 0;
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_bounds.height = 0;
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} else {
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_bounds.width = _frame.getWidth(null);
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_bounds.height = _frame.getHeight(null);
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}
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// add our new bounds
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dirty.add(_bounds);
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updateRenderOffset();
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updateRenderOrigin();
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invalidate(dirty);
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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if (_frame != null) {
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gfx.drawImage(_frame, _bounds.x, _bounds.y, null);
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} else {
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super.paint(gfx);
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}
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}
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// documentation inherited
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public void tick (long timestamp)
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{
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// if we have no frames, we're hosulated (to use a Greenwell term)
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if (_frames == null) {
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return;
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}
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int fcount = _frames.getFrameCount();
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boolean moved = false;
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// move the sprite along toward its destination, if any
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if (_path != null) {
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moved = _path.updatePosition(this, timestamp);
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}
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// increment the display image if performing image animation
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int nfidx = _frameIdx;
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switch (_animMode) {
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case NO_ANIMATION:
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// nothing doing
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break;
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case TIME_BASED:
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nfidx = (int)((timestamp/_frameDelay) % fcount);
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break;
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case MOVEMENT_CUED:
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// update the frame if the sprite moved
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if (moved) {
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nfidx = (_frameIdx + 1) % fcount;
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}
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break;
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}
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// only update the sprite if our frame index changed
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if (nfidx != _frameIdx) {
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_frameIdx = nfidx;
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_frame = _frames.getFrame(_frameIdx);
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// dirty our rectangle since we've altered our display image
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invalidate();
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}
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}
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// documentation inherited
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protected void invalidate (Rectangle r)
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{
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if (_frame != null) {
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super.invalidate(r);
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}
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}
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// documentation inherited
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protected void toString (StringBuffer buf)
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{
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super.toString(buf);
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buf.append(", fidx=").append(_frameIdx);
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}
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/** The images used to render the sprite. */
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protected MultiFrameImage _frames;
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/** The current frame being rendered. */
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protected Image _frame;
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/** The current frame index to render. */
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protected int _frameIdx;
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/** What type of animation is desired for this sprite. */
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protected int _animMode;
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/** For how many milliseconds to display an animation frame. */
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protected long _frameDelay;
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}
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@@ -0,0 +1,59 @@
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//
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// $Id: LabelSprite.java,v 1.1 2002/03/16 03:15:05 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import com.samskivert.swing.Label;
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import com.threerings.media.Log;
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/**
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* A sprite that uses a label to render itself. Assumes that the label
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* has been previously laid out (see {@link Label#layout}). The label
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* should not be altered after the sprite is created.
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*/
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public class LabelSprite extends Sprite
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{
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/**
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* Constructs a label sprite that renders itself with the specified
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* label.
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*/
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public LabelSprite (Label label)
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{
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this(0, 0, label);
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}
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/**
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* Constructs a label sprite with the given initial position that
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* renders itself with the specified label.
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*/
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public LabelSprite (int x, int y, Label label)
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{
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super(x, y);
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_label = label;
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}
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// documentation inherited
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protected void init (SpriteManager spritemgr)
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{
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super.init(spritemgr);
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// size the bounds to fit our label
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Dimension size = _label.getSize();
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_bounds.width = size.width;
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_bounds.height = size.height;
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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_label.render(gfx, _bounds.x, _bounds.y);
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}
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/** The label associated with this sprite. */
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protected Label _label;
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}
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@@ -1,70 +1,70 @@
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//
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// $Id: Sprite.java,v 1.38 2002/03/04 22:47:06 mdb Exp $
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// $Id: Sprite.java,v 1.39 2002/03/16 03:15:05 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.*;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.Iterator;
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import com.threerings.media.Log;
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import com.threerings.util.DirectionCodes;
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import com.threerings.media.Log;
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/**
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* The sprite class represents a single moveable object in an animated
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* view. A sprite has a position within the view, and a set of images
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* used to render it (perhaps multiple frames for animation).
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* view. A sprite has a position and orientation within the view, and can
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* be moved along a path.
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*/
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public class Sprite implements DirectionCodes
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public abstract class Sprite
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implements DirectionCodes
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{
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/** Default frame rate. */
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public static final int DEFAULT_FRAME_RATE = 15;
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/** Animation mode indicating no animation. */
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public static final int NO_ANIMATION = 0;
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/** Animation mode indicating movement cued animation. */
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public static final int MOVEMENT_CUED = 1;
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/** Animation mode indicating time based animation. */
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public static final int TIME_BASED = 2;
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/**
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* Constructs a sprite without any associated frames and with a
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* default initial location of <code>(0, 0)</code>. The sprite should
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* be populated with a set of frames used to display it via a
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* subsequent call to {@link #setFrames}, and its location can be
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* updated with {@link #setLocation}.
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* Constructs a sprite with a default initial location of <code>(0,
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* 0)</code>.
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*/
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public Sprite ()
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{
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init(0, 0, null);
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this(0, 0);
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}
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/**
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* Constructs a sprite without any associated frames. The sprite
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* should be populated with a set of frames used to display it via a
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* subsequent call to {@link #setFrames}.
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* Constructs a sprite initially positioned at the specified location.
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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*/
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public Sprite (int x, int y)
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{
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init(x, y, null);
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_x = x;
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_y = y;
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}
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/**
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* Constructs a sprite.
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* Called by the sprite manager to initialize the sprite when a sprite
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* is added to said manager for management.
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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* @param frames the multi-frame image used to display the sprite.
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* @param spritemgr the sprite manager.
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*/
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public Sprite (int x, int y, MultiFrameImage frames)
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protected void init (SpriteManager spritemgr)
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{
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init(x, y, frames);
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_spritemgr = spritemgr;
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updateRenderOrigin();
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}
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/**
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* Called by the sprite manager after the sprite is removed from
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* service. Derived classes may override this method but should be
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* sure to call <code>super.shutdown()</code>.
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*/
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protected void shutdown ()
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{
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_spritemgr = null;
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}
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/**
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@@ -107,6 +107,50 @@ public class Sprite implements DirectionCodes
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return _bounds;
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}
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/**
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* Sprites have an orientation in one of the eight cardinal
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* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
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* Derived classes can choose to override this member function and
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* select a different set of images based on their orientation, or
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* they can ignore the orientation information.
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*
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* @see DirectionCodes
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*/
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public void setOrientation (int orient)
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{
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_orient = orient;
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}
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/**
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* Returns the sprite's orientation as one of the eight cardinal
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* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
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*
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* @see DirectionCodes
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*/
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public int getOrientation ()
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{
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return _orient;
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}
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/**
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* Returns the render order of this sprite.
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*/
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public int getRenderOrder ()
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{
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return _renderOrder;
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}
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/**
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* Sets the render order associated with this animation. Sprites can
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* be rendered in two layers; those with negative render order and
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* those with positive render order. Someday sprites will be rendered
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* in each layer according to render order.
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*/
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public void setRenderOrder (int value)
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{
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_renderOrder = value;
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}
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||||
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/**
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* Moves the sprite to the specified location.
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*
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@@ -123,7 +167,7 @@ public class Sprite implements DirectionCodes
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||||
_y = y;
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||||
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||||
// we need to update our draw position which is based on the
|
||||
// size of our current frame
|
||||
// size of our current bounds
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||||
updateRenderOrigin();
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||||
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||||
if (dirty.intersects(_bounds)) {
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||||
@@ -140,57 +184,6 @@ public class Sprite implements DirectionCodes
|
||||
invalidate(dirty);
|
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}
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||||
|
||||
/**
|
||||
* Sprites have an orientation in one of the eight cardinal
|
||||
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc. Sprite
|
||||
* derived classes can choose to override this member function and
|
||||
* select a different set of images based on their orientation, or
|
||||
* they can ignore the orientation information.
|
||||
*/
|
||||
public void setOrientation (int orient)
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{
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||||
_orient = orient;
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||||
}
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||||
|
||||
/**
|
||||
* Returns the sprite's orientation as one of the eight cardinal
|
||||
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
|
||||
*/
|
||||
public int getOrientation ()
|
||||
{
|
||||
return _orient;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the sprite object with its variegated parameters.
|
||||
*/
|
||||
protected void init (int x, int y, MultiFrameImage frames)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
|
||||
updateRenderOrigin();
|
||||
|
||||
// initialize frame animation member data
|
||||
_frameIdx = 0;
|
||||
_animMode = NO_ANIMATION;
|
||||
_frameDelay = 1000L/DEFAULT_FRAME_RATE;
|
||||
|
||||
setFrames(frames);
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the sprite manager when a sprite is added to said manager
|
||||
* for management.
|
||||
*
|
||||
* @param mgr the sprite manager.
|
||||
*/
|
||||
protected void setSpriteManager (SpriteManager mgr)
|
||||
{
|
||||
_spritemgr = mgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Paint the sprite to the specified graphics context.
|
||||
*
|
||||
@@ -198,11 +191,7 @@ public class Sprite implements DirectionCodes
|
||||
*/
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
if (_frame != null) {
|
||||
gfx.drawImage(_frame, _bounds.x, _bounds.y, null);
|
||||
} else {
|
||||
gfx.draw(_bounds);
|
||||
}
|
||||
gfx.draw(_bounds);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -228,31 +217,11 @@ public class Sprite implements DirectionCodes
|
||||
|
||||
/**
|
||||
* Returns true if the sprite's bounds contain the specified point,
|
||||
* and if there is a non-transparent pixel in the sprite's image at
|
||||
* the specified point, false if not.
|
||||
* false if not.
|
||||
*/
|
||||
public boolean hitTest (int x, int y)
|
||||
{
|
||||
// first check to see that we're in the sprite's bounds and that
|
||||
// we've got a frame image (if we've got no image, there's nothing
|
||||
// to be hit)
|
||||
if (!_bounds.contains(x, y) || _frame == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_frame instanceof BufferedImage) {
|
||||
BufferedImage bimage = (BufferedImage)_frame;
|
||||
int argb = bimage.getRGB(x - _bounds.x, y - _bounds.y);
|
||||
int alpha = argb >> 24;
|
||||
// Log.info("Checking [x=" + x + ", y=" + y + ", bounds=" + _bounds + ", " + alpha);
|
||||
// it's only a hit if the pixel is non-transparent
|
||||
return (argb >> 24) != 0;
|
||||
|
||||
} else {
|
||||
Log.warning("Can't check for transparent pixel " +
|
||||
"[image=" + _frame + "].");
|
||||
return true;
|
||||
}
|
||||
return _bounds.contains(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -273,74 +242,6 @@ public class Sprite implements DirectionCodes
|
||||
return shape.intersects(_bounds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the animation mode for this sprite. The available modes are:
|
||||
*
|
||||
* <ul>
|
||||
* <li><code>TIME_BASED</code>: cues the animation based on a target
|
||||
* frame rate (specified via {@link #setFrameRate}).
|
||||
* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next
|
||||
* frame every time the sprite is moved along its path.
|
||||
* <li><code>NO_ANIMATION</code>: disables animation.
|
||||
* </ul>
|
||||
*
|
||||
* @param mode the desired animation mode.
|
||||
*/
|
||||
public void setAnimationMode (int mode)
|
||||
{
|
||||
_animMode = mode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the number of frames per second desired for the sprite
|
||||
* animation. This is only used when the animation mode is
|
||||
* <code>TIME_BASED</code>.
|
||||
*
|
||||
* @param fps the desired frames per second.
|
||||
*/
|
||||
public void setFrameRate (int fps)
|
||||
{
|
||||
_frameDelay = 1000L/fps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the image array used to render the sprite.
|
||||
*
|
||||
* @param frames the sprite images.
|
||||
*/
|
||||
public void setFrames (MultiFrameImage frames)
|
||||
{
|
||||
if (frames == null) {
|
||||
// Log.warning("Someone set up us the null frames! " +
|
||||
// "[sprite=" + this + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// start with our old bounds
|
||||
Rectangle dirty = new Rectangle(_bounds);
|
||||
|
||||
_frames = frames;
|
||||
_frameIdx %= _frames.getFrameCount();
|
||||
_frame = _frames.getFrame(_frameIdx);
|
||||
|
||||
// determine our drawing offsets and rendered rectangle size
|
||||
if (_frame == null) {
|
||||
_bounds.width = 0;
|
||||
_bounds.height = 0;
|
||||
|
||||
} else {
|
||||
_bounds.width = _frame.getWidth(null);
|
||||
_bounds.height = _frame.getHeight(null);
|
||||
}
|
||||
|
||||
// add our new bounds
|
||||
dirty.add(_bounds);
|
||||
|
||||
updateRenderOffset();
|
||||
updateRenderOrigin();
|
||||
invalidate(dirty);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this sprite is currently following a path, false if
|
||||
* it is not.
|
||||
@@ -396,7 +297,6 @@ public class Sprite implements DirectionCodes
|
||||
_path = null;
|
||||
// inform observers that we've finished our path
|
||||
notifyObservers(new PathCompletedEvent(this, oldpath));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -416,10 +316,6 @@ public class Sprite implements DirectionCodes
|
||||
*/
|
||||
protected void invalidate (Rectangle r)
|
||||
{
|
||||
if (_frame == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_spritemgr != null) {
|
||||
_spritemgr.addDirtyRect((r != null) ? r : new Rectangle(_bounds));
|
||||
|
||||
@@ -439,44 +335,9 @@ public class Sprite implements DirectionCodes
|
||||
*/
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
// if we have no frames, we're hosulated (to use a Greenwell term)
|
||||
if (_frames == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int fcount = _frames.getFrameCount();
|
||||
boolean moved = false;
|
||||
|
||||
// move the sprite along toward its destination, if any
|
||||
// if we've a path, move the sprite along toward its destination
|
||||
if (_path != null) {
|
||||
moved = _path.updatePosition(this, timestamp);
|
||||
}
|
||||
|
||||
// increment the display image if performing image animation
|
||||
int nfidx = _frameIdx;
|
||||
switch (_animMode) {
|
||||
case NO_ANIMATION:
|
||||
// nothing doing
|
||||
break;
|
||||
|
||||
case TIME_BASED:
|
||||
nfidx = (int)((timestamp/_frameDelay) % fcount);
|
||||
break;
|
||||
|
||||
case MOVEMENT_CUED:
|
||||
// update the frame if the sprite moved
|
||||
if (moved) {
|
||||
nfidx = (_frameIdx + 1) % fcount;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// only update the sprite if our frame index changed
|
||||
if (nfidx != _frameIdx) {
|
||||
_frameIdx = nfidx;
|
||||
_frame = _frames.getFrame(_frameIdx);
|
||||
// dirty our rectangle since we've altered our display image
|
||||
invalidate();
|
||||
_path.updatePosition(this, timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -544,8 +405,7 @@ public class Sprite implements DirectionCodes
|
||||
*/
|
||||
public String toString ()
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
buf.append("[");
|
||||
StringBuffer buf = new StringBuffer("[");
|
||||
toString(buf);
|
||||
return buf.append("]").toString();
|
||||
}
|
||||
@@ -559,21 +419,8 @@ public class Sprite implements DirectionCodes
|
||||
{
|
||||
buf.append("x=").append(_x);
|
||||
buf.append(", y=").append(_y);
|
||||
buf.append(", fidx=").append(_frameIdx);
|
||||
}
|
||||
|
||||
/** The images used to render the sprite. */
|
||||
protected MultiFrameImage _frames;
|
||||
|
||||
/** The current frame being rendered. */
|
||||
protected Image _frame;
|
||||
|
||||
/** The current frame index to render. */
|
||||
protected int _frameIdx;
|
||||
|
||||
/** The orientation of this sprite. */
|
||||
protected int _orient = NONE;
|
||||
|
||||
/** The location of the sprite in pixel coordinates. */
|
||||
protected int _x, _y;
|
||||
|
||||
@@ -583,15 +430,15 @@ public class Sprite implements DirectionCodes
|
||||
/** Our rendered bounds in pixel coordinates. */
|
||||
protected Rectangle _bounds = new Rectangle();
|
||||
|
||||
/** What type of animation is desired for this sprite. */
|
||||
protected int _animMode;
|
||||
|
||||
/** For how many milliseconds to display an animation frame. */
|
||||
protected long _frameDelay;
|
||||
/** The orientation of this sprite. */
|
||||
protected int _orient = NONE;
|
||||
|
||||
/** When moving, the path the sprite is traversing. */
|
||||
protected Path _path;
|
||||
|
||||
/** The render order of this sprite. */
|
||||
protected int _renderOrder;
|
||||
|
||||
/** The sprite observers observing this sprite. */
|
||||
protected ArrayList _observers;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: SpriteManager.java,v 1.26 2002/02/28 23:25:15 mdb Exp $
|
||||
// $Id: SpriteManager.java,v 1.27 2002/03/16 03:15:05 shaper Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
@@ -25,6 +25,15 @@ import com.threerings.media.Log;
|
||||
*/
|
||||
public class SpriteManager
|
||||
{
|
||||
/** Constant for the front layer of sprites. */
|
||||
public static final int FRONT = 0;
|
||||
|
||||
/** Constant for the back layer of sprites. */
|
||||
public static final int BACK = 1;
|
||||
|
||||
/** Constant for all layers of sprites. */
|
||||
public static final int ALL = 2;
|
||||
|
||||
/**
|
||||
* Construct and initialize the SpriteManager object.
|
||||
*/
|
||||
@@ -129,8 +138,8 @@ public class SpriteManager
|
||||
*/
|
||||
public void addSprite (Sprite sprite)
|
||||
{
|
||||
// let the sprite know about us
|
||||
sprite.setSpriteManager(this);
|
||||
// initialize the sprite
|
||||
sprite.init(this);
|
||||
// add the sprite to our list
|
||||
_sprites.add(sprite);
|
||||
// and invalidate the sprite's original position
|
||||
@@ -150,17 +159,21 @@ public class SpriteManager
|
||||
// remove the sprite from our list
|
||||
_sprites.remove(sprite);
|
||||
// clear out our manager reference
|
||||
sprite.setSpriteManager(null);
|
||||
sprite.shutdown();
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the sprites residing within the given shape to the given
|
||||
* graphics context.
|
||||
* Render the sprites residing within the given shape and layer to the
|
||||
* given graphics context.
|
||||
*
|
||||
* @param gfx the graphics context.
|
||||
* @param bounds the bounding shape.
|
||||
* @param layer the layer to render; one of {@link #FRONT}, {@link
|
||||
* #BACK}, or {@link #ALL}. The front layer contains all sprites with
|
||||
* a positive render order; the back layer contains all sprites with a
|
||||
* negative render order; all, both.
|
||||
*/
|
||||
public void renderSprites (Graphics2D gfx, Shape bounds)
|
||||
public void renderSprites (Graphics2D gfx, Shape bounds, int layer)
|
||||
{
|
||||
// TODO: optimize to store sprites based on quadrants they're
|
||||
// in (or somesuch), and sorted, so that we can more quickly
|
||||
@@ -169,7 +182,11 @@ public class SpriteManager
|
||||
int size = _sprites.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
Sprite sprite = (Sprite)_sprites.get(ii);
|
||||
if (sprite.intersects(bounds)) {
|
||||
int order = sprite.getRenderOrder();
|
||||
if (((layer == ALL) ||
|
||||
(layer == FRONT && order >= 0) ||
|
||||
(layer == BACK && order < 0)) &&
|
||||
sprite.intersects(bounds)) {
|
||||
sprite.paint(gfx);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user