Try filling the offscreen buffer with a solid color after we create it to
avoid painting garbage to the screen. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1303 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: FrameManager.java,v 1.3 2002/04/27 02:33:14 mdb Exp $
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// $Id: FrameManager.java,v 1.4 2002/04/27 18:59:27 mdb Exp $
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package com.threerings.media;
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package com.threerings.media;
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@@ -429,8 +429,20 @@ public class FrameManager
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*/
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*/
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protected void createBackBuffer (GraphicsConfiguration gc)
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protected void createBackBuffer (GraphicsConfiguration gc)
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{
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{
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_backimg = gc.createCompatibleVolatileImage(
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// create the offscreen buffer
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_frame.getWidth(), _frame.getHeight());
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int width = _frame.getWidth(), height = _frame.getHeight();
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_backimg = gc.createCompatibleVolatileImage(width, height);
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// fill the back buffer with white
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Graphics g = null;
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try {
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g = _backimg.getGraphics();
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g.fillRect(0, 0, width, height);
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} finally {
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if (g != null) {
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g.dispose();
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}
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}
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}
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}
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/**
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/**
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