This was moved to ezgame/util and renamed the EZObjectMarshaller.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4339 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2006-08-23 21:14:23 +00:00
parent 104c50febd
commit 62d613bf64
@@ -1,64 +0,0 @@
package com.threerings.util {
import flash.net.ObjectEncoding;
import flash.system.ApplicationDomain;
import flash.utils.ByteArray;
import flash.utils.Endian;
import com.threerings.io.TypedArray;
/**
* Utility methods for transferring flash properties via
* the presents dobj system.
*/
public class FlashObjectMarshaller
{
public static function encode (
obj :Object, encodeArrayElements :Boolean = true) :Object
{
if (obj == null) {
return null;
}
if (encodeArrayElements && obj is Array) {
var src :Array = (obj as Array);
var dest :TypedArray = TypedArray.create(ByteArray);
for each (var o :Object in src) {
dest.push(encode(o, false));
}
return dest;
}
// TODO: Our own encoding, that takes into account
// the ApplicationDomain
var bytes :ByteArray = new ByteArray();
bytes.endian = Endian.BIG_ENDIAN;
bytes.objectEncoding = ObjectEncoding.AMF3;
bytes.writeObject(obj);
return bytes;
}
public static function decode (encoded :Object) :Object
{
if (encoded == null) {
return null;
}
if (encoded is TypedArray) {
var src :TypedArray = (encoded as TypedArray);
var dest :Array = [];
for each (var b :ByteArray in src) {
dest.push(decode(b));
}
return dest;
}
var bytes :ByteArray = (encoded as ByteArray);
// TODO: Our own decoding, that takes into account
// the ApplicationDomain
bytes.endian = Endian.BIG_ENDIAN;
bytes.objectEncoding = ObjectEncoding.AMF3;
return bytes.readObject();
}
}
}