Attach meshes under nodes so that they can be used as parents.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4055 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -108,6 +108,11 @@ public class ModelDef
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/** A rigid triangle mesh. */
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public static class TriMeshDef extends SpatialDef
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{
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/** The geometry offset transform. */
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public float[] offsetTranslation;
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public float[] offsetRotation;
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public float[] offsetScale;
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/** Whether or not the mesh allows back face culling. */
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public boolean solid;
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@@ -141,14 +146,38 @@ public class ModelDef
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// documentation inherited
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public Spatial createSpatial (Properties props)
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{
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return configure(new ModelMesh(name), props);
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_mesh = createMesh();
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configureMesh(props);
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ModelNode node = new ModelNode(name);
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node.attachChild(_mesh);
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return node;
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}
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/** Configures the new mesh and returns it. */
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protected ModelMesh configure (ModelMesh mmesh, Properties props)
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/** Creates the mesh to attach to the node. */
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protected ModelMesh createMesh ()
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{
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return new ModelMesh("mesh");
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}
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/** Configures the mesh. */
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protected void configureMesh (Properties props)
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{
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// set the geometry offset
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if (offsetTranslation != null) {
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_mesh.getLocalTranslation().set(offsetTranslation[0],
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offsetTranslation[1], offsetTranslation[2]);
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}
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if (offsetRotation != null) {
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_mesh.getLocalRotation().set(offsetRotation[0],
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offsetRotation[1], offsetRotation[2], offsetRotation[3]);
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}
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if (offsetScale != null) {
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_mesh.getLocalScale().set(offsetScale[0], offsetScale[1],
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offsetScale[2]);
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}
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// configure using properties
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mmesh.configure(solid, texture, transparent, props);
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_mesh.configure(solid, texture, transparent, props);
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// set the various buffers
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int vsize = vertices.size();
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@@ -168,18 +197,20 @@ public class ModelDef
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for (int ii = 0, nn = indices.size(); ii < nn; ii++) {
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ibuf.put(indices.get(ii));
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}
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mmesh.reconstruct(vbbuf, nbbuf, null, tbbuf, ibbuf);
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return mmesh;
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_mesh.reconstruct(vbbuf, nbbuf, null, tbbuf, ibbuf);
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}
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/** The mesh that contains the actual geometry. */
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protected ModelMesh _mesh;
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}
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/** A triangle mesh that deforms according to bone positions. */
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public static class SkinMeshDef extends TriMeshDef
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{
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// documentation inherited
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public Spatial createSpatial (Properties props)
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@Override // documentation inherited
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protected ModelMesh createMesh ()
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{
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return configure(new SkinMesh(name), props);
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return new SkinMesh("mesh");
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}
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@Override // documentation inherited
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@@ -216,7 +247,7 @@ public class ModelDef
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wgroup.weights = toArray(entry.getValue().weights);
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wgroups[ii++] = wgroup;
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}
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((SkinMesh)_spatial).setWeightGroups(wgroups);
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((SkinMesh)_mesh).setWeightGroups(wgroups);
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}
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}
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@@ -253,7 +284,12 @@ public class ModelDef
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nbuf.put(normal);
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if (tbuf != null) {
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tbuf.put(tcoords);
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if (tcoords != null) {
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tbuf.put(tcoords);
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} else {
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tbuf.put(0f);
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tbuf.put(0f);
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}
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}
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}
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@@ -41,11 +41,6 @@ macroScript TRAnimationExporter category:"File" \
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if node.parent != undefined do (
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xform = xform * (inverse node.parent.transform)
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)
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if isKindOf node Editable_Mesh do (
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xform = preTranslate xform node.objectOffsetPos
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xform = preRotate xform node.objectOffsetRot
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xform = preScale xform node.objectOffsetScale
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)
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writePoint3Attr " translation" xform.translationPart outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) outFile
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writePoint3Attr " scale" xform.scalePart outFile
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@@ -112,17 +112,15 @@ macroScript TRModelExporter category:"File" \
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xform = xform * (inverse node.parent.transform)
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format " parent=\"%\"" node.parent.name to:outFile
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)
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if isMesh do (
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xform = preTranslate xform node.objectOffsetPos
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xform = preRotate xform node.objectOffsetRot
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xform = preScale xform node.objectOffsetScale
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)
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writePoint3Attr " translation" xform.translationPart \
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outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) \
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outFile
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writePoint3Attr " scale" xform.scalePart outFile
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if isMesh then (
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writePoint3Attr " offsetTranslation" node.objectOffsetPos outFile
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writeQuatAttr " offsetRotation" node.objectOffsetRot outFile
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writePoint3Attr " offsetScale" node.objectOffsetScale outFile
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format " solid=\"%\"" node.backFaceCull to:outFile
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if node.material != undefined and
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isKindOf node.material.diffuseMap BitmapTexture do (
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