May as well let the PAUSE key pause/unpause, and cleaned up comments.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3281 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -939,13 +939,14 @@ public abstract class PuzzleController extends GameController
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public void keyReleased (KeyEvent e)
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{
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int keycode = e.getKeyCode();
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if (keycode == KeyEvent.VK_ESCAPE) {
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// toggle pausyness, my pussycat
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// toggle chatting (pause)
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if (keycode == KeyEvent.VK_ESCAPE || keycode == KeyEvent.VK_PAUSE) {
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setChatting(!isChatting());
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} else if (keycode == KeyEvent.VK_P && !isChatting() &&
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!_panel._xlate.hasCommand(KeyEvent.VK_P)) {
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// if they hit the P key while puzzling, pause
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// pressing P also to pause (but not unpause),
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// and only if it has not been reassigned
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} else if (keycode == KeyEvent.VK_P && !isChatting() &&
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!_panel._xlate.hasCommand(KeyEvent.VK_P)) {
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setChatting(true);
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}
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}
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