Added an explicit axis parameter (as opposed to using the up vector at

each time step) to avoid camera roll.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3838 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-02-07 21:43:26 +00:00
parent d822c597b3
commit 593ee3a54d
@@ -38,13 +38,14 @@ public class SplinePath extends CameraPath
* *
* @param tloc the target location * @param tloc the target location
* @param tdir the target direction * @param tdir the target direction
* @param axis the heading axis (typically {@link Vector3f#UNIT_Z})
* @param duration the duration of the path * @param duration the duration of the path
* @param tension the tension parameter, which can range from zero to one: * @param tension the tension parameter, which can range from zero to one:
* higher tension values create a more direct path with a sharper turn, * higher tension values create a more direct path with a sharper turn,
* lower values create a rounder path with a smoother turn * lower values create a rounder path with a smoother turn
*/ */
public SplinePath (CameraHandler camhand, Vector3f tloc, public SplinePath (CameraHandler camhand, Vector3f tloc,
Vector3f tdir, float duration, float tension) Vector3f tdir, Vector3f axis, float duration, float tension)
{ {
super(camhand); super(camhand);
@@ -56,6 +57,7 @@ public class SplinePath extends CameraPath
_m0 = cam.getDirection().mult(tscale); _m0 = cam.getDirection().mult(tscale);
_m1 = tdir.mult(tscale); _m1 = tdir.mult(tscale);
_axis = axis;
_duration = duration; _duration = duration;
} }
@@ -86,21 +88,22 @@ public class SplinePath extends CameraPath
_loc.scaleAdd(h01, _p1, _loc); _loc.scaleAdd(h01, _p1, _loc);
_loc.scaleAdd(h11, _m1, _loc); _loc.scaleAdd(h11, _m1, _loc);
// compute the left and up vectors using the camera's current // compute the left and up vectors using the direction and
// up vector // axis vectors
Camera cam = _camhand.getCamera(); Camera cam = _camhand.getCamera();
cam.getUp().cross(_dir, _left); _axis.cross(_dir, _left);
_left.normalizeLocal(); _left.normalizeLocal();
_dir.cross(_left, _up); _dir.cross(_left, _up);
// update the camera's location and orientation // update the camera's location and orientation
cam.setFrame(_loc, _left, _up, _dir); cam.setFrame(_loc, _left, _up, _dir);
cam.onFrameChange();
return _elapsed >= _duration; return _elapsed >= _duration;
} }
/** The parameters of the spline. */ /** The parameters of the spline. */
Vector3f _p0, _m0, _p1, _m1; Vector3f _p0, _m0, _p1, _m1, _axis;
/** Working vectors. */ /** Working vectors. */
Vector3f _loc = new Vector3f(), _left = new Vector3f(), Vector3f _loc = new Vector3f(), _left = new Vector3f(),