Added an explicit axis parameter (as opposed to using the up vector at

each time step) to avoid camera roll.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3838 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-02-07 21:43:26 +00:00
parent d822c597b3
commit 593ee3a54d
@@ -38,13 +38,14 @@ public class SplinePath extends CameraPath
*
* @param tloc the target location
* @param tdir the target direction
* @param axis the heading axis (typically {@link Vector3f#UNIT_Z})
* @param duration the duration of the path
* @param tension the tension parameter, which can range from zero to one:
* higher tension values create a more direct path with a sharper turn,
* lower values create a rounder path with a smoother turn
*/
public SplinePath (CameraHandler camhand, Vector3f tloc,
Vector3f tdir, float duration, float tension)
Vector3f tdir, Vector3f axis, float duration, float tension)
{
super(camhand);
@@ -55,7 +56,8 @@ public class SplinePath extends CameraPath
float tscale = (1f - tension) * _p0.distance(_p1);
_m0 = cam.getDirection().mult(tscale);
_m1 = tdir.mult(tscale);
_axis = axis;
_duration = duration;
}
@@ -86,21 +88,22 @@ public class SplinePath extends CameraPath
_loc.scaleAdd(h01, _p1, _loc);
_loc.scaleAdd(h11, _m1, _loc);
// compute the left and up vectors using the camera's current
// up vector
// compute the left and up vectors using the direction and
// axis vectors
Camera cam = _camhand.getCamera();
cam.getUp().cross(_dir, _left);
_axis.cross(_dir, _left);
_left.normalizeLocal();
_dir.cross(_left, _up);
// update the camera's location and orientation
cam.setFrame(_loc, _left, _up, _dir);
cam.onFrameChange();
return _elapsed >= _duration;
}
/** The parameters of the spline. */
Vector3f _p0, _m0, _p1, _m1;
Vector3f _p0, _m0, _p1, _m1, _axis;
/** Working vectors. */
Vector3f _loc = new Vector3f(), _left = new Vector3f(),