Added an explicit axis parameter (as opposed to using the up vector at
each time step) to avoid camera roll. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3838 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -38,13 +38,14 @@ public class SplinePath extends CameraPath
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*
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* @param tloc the target location
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* @param tdir the target direction
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* @param axis the heading axis (typically {@link Vector3f#UNIT_Z})
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* @param duration the duration of the path
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* @param tension the tension parameter, which can range from zero to one:
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* higher tension values create a more direct path with a sharper turn,
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* lower values create a rounder path with a smoother turn
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*/
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public SplinePath (CameraHandler camhand, Vector3f tloc,
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Vector3f tdir, float duration, float tension)
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Vector3f tdir, Vector3f axis, float duration, float tension)
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{
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super(camhand);
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@@ -55,7 +56,8 @@ public class SplinePath extends CameraPath
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float tscale = (1f - tension) * _p0.distance(_p1);
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_m0 = cam.getDirection().mult(tscale);
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_m1 = tdir.mult(tscale);
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_axis = axis;
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_duration = duration;
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}
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@@ -86,21 +88,22 @@ public class SplinePath extends CameraPath
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_loc.scaleAdd(h01, _p1, _loc);
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_loc.scaleAdd(h11, _m1, _loc);
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// compute the left and up vectors using the camera's current
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// up vector
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// compute the left and up vectors using the direction and
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// axis vectors
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Camera cam = _camhand.getCamera();
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cam.getUp().cross(_dir, _left);
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_axis.cross(_dir, _left);
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_left.normalizeLocal();
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_dir.cross(_left, _up);
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// update the camera's location and orientation
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cam.setFrame(_loc, _left, _up, _dir);
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cam.onFrameChange();
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return _elapsed >= _duration;
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}
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/** The parameters of the spline. */
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Vector3f _p0, _m0, _p1, _m1;
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Vector3f _p0, _m0, _p1, _m1, _axis;
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/** Working vectors. */
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Vector3f _loc = new Vector3f(), _left = new Vector3f(),
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