hold gamemanagers in a set instead of a list since their order doesn't matter
and we want to prevent them from being added twice. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1284 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,10 +1,10 @@
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//
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// $Id: AIGameTicker.java,v 1.1 2002/04/19 18:33:32 ray Exp $
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// $Id: AIGameTicker.java,v 1.2 2002/04/19 21:33:21 ray Exp $
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package com.threerings.parlor.game;
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import java.util.Iterator;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.samskivert.util.Interval;
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import com.samskivert.util.IntervalManager;
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@@ -42,7 +42,7 @@ public class AIGameTicker implements Interval, Runnable
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*/
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private AIGameTicker ()
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{
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_games = new ArrayList();
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_games = new HashSet();
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_id = IntervalManager.register(this, TICK_FREQUENCY, null, true);
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}
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@@ -64,8 +64,8 @@ public class AIGameTicker implements Interval, Runnable
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{
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_games.remove(mgr);
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// if there aren't any AIs, let's
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if (_games.size() == 0) {
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// if there aren't any AIs, let's stop running
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if (_games.isEmpty()) {
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_ticker = null;
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IntervalManager.remove(_id);
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}
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@@ -88,8 +88,8 @@ public class AIGameTicker implements Interval, Runnable
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}
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}
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/** Our list of ai games. */
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protected ArrayList _games;
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/** Our set of ai games. */
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protected HashSet _games;
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/** Our interval id. */
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protected int _id;
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