Converted more dobj classes to use the gendobj script. (Had to do a wee
bit of fiddling to accomplish some things that used to be done by hand.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@973 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameObject.dobj,v 1.6 2002/02/04 01:47:20 mdb Exp $
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// $Id: GameObject.dobj,v 1.7 2002/02/08 23:55:25 mdb Exp $
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package com.threerings.parlor.game;
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@@ -18,15 +18,6 @@ import com.threerings.crowd.data.PlaceObject;
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*/
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public class GameObject extends PlaceObject
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{
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/** The field name of the <code>state</code> field. */
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public static final String STATE = "state";
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/** The field name of the <code>isRated</code> field. */
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public static final String IS_RATED = "isRated";
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/** The field name of the <code>players</code> field. */
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public static final String PLAYERS = "players";
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/** A game state constant indicating that the game has not yet started
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* and is still awaiting the arrival of all of the players. */
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public static final int AWAITING_PLAYERS = 0;
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@@ -49,25 +40,4 @@ public class GameObject extends PlaceObject
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/** The username of the players involved in this game. */
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public String[] players;
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/** Requests that the <code>state</code> field be set to the specified
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* value. */
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public void setState (int state)
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{
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requestAttributeChange(STATE, new Integer(state));
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}
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/** Requests that the <code>isRated</code> field be set to the
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* specified value. */
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public void setIsRated (boolean isRated)
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{
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requestAttributeChange(IS_RATED, new Boolean(isRated));
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}
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/** Requests that the <code>players</code> field be set to the
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* specified value. */
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public void setPlayers (String[] value)
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{
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requestAttributeChange(PLAYERS, value);
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}
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}
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