Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: PuzzleGameProvider.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.puzzle.client.PuzzleGameService;
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import com.threerings.puzzle.data.Board;
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/**
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* Handles the server side of the puzzle game services.
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*/
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public interface PuzzleGameProvider extends InvocationProvider
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{
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/**
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* Called when the client has sent a {@link
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* PuzzleGameService#updateProgress} service request.
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*/
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public void updateProgress (ClientObject caller, int roundId, int[] events);
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/**
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* Called when the client has sent a {@link
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* PuzzleGameService#updateProgressSync} service request.
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*/
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public void updateProgressSync (
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ClientObject caller, int roundId, int[] events, Board[] states);
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}
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