Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,237 @@
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//
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// $Id: DropBlockSprite.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.drop.client;
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import java.awt.Rectangle;
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import com.threerings.puzzle.Log;
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/**
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* The drop block sprite represents a block of multiple pieces that can be
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* rotated to any of the four cardinal compass directions. As such, it
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* may span multiple columns or rows depending on its orientation. The
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* block has a "central" piece around which it rotates, with the other
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* pieces referred to as "external" pieces.
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*/
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public class DropBlockSprite extends DropSprite
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{
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/**
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* Constructs a drop block sprite and starts it dropping.
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*
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* @param view the board view upon which this sprite will be displayed.
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* @param col the column of the central piece.
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* @param row the row of the central piece.
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* @param orient the orientation of the sprite.
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* @param pieces the pieces displayed by the sprite.
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*/
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public DropBlockSprite (
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DropBoardView view, int col, int row, int orient, int[] pieces)
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{
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super(view, col, row, pieces, 0);
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_orient = orient;
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}
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/**
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* Constructs a drop block sprite and starts it dropping.
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*
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* @param view the board view upon which this sprite will be displayed.
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* @param col the column of the central piece.
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* @param row the row of the central piece.
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* @param orient the orientation of the sprite.
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* @param pieces the pieces displayed by the sprite.
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* @param renderOrder the rendering order of the sprite.
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*/
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public DropBlockSprite (
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DropBoardView view, int col, int row, int orient, int[] pieces,
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int renderOrder)
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{
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super(view, col, row, pieces, 0, renderOrder);
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_orient = orient;
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}
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// documentation inherited
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protected void init ()
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{
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super.init();
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setOrientation(_orient);
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}
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/**
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* Returns an array of the row numbers containing the block pieces.
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* The first index is the row of the central piece. The array is
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* cached and re-used internally and so the caller should make their
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* own copy if they care to modify it.
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*/
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public int[] getRows ()
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{
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return _rows;
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}
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/**
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* Returns an array of the column numbers containing the block pieces.
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* The first index is the column of the central piece. The array is
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* cached and re-used internally and so the caller should make their
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* own copy if they care to modify it.
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*/
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public int[] getColumns ()
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{
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return _cols;
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}
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/**
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* Returns the bounds of the block in board piece coordinates. The
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* bounds rectangle is cached and re-used internally and so the caller
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* should make their own copy if they care to modify it.
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*/
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public Rectangle getBoardBounds ()
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{
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return _dbounds;
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}
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/**
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* Returns the row the external piece is located in.
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*/
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public int getExternalRow ()
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{
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return _erow;
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}
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/**
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* Returns the column the external piece is located in.
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*/
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public int getExternalColumn ()
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{
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return _ecol;
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}
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// documentation inherited
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public void setColumn (int col)
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{
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super.setColumn(col);
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updateDropInfo();
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}
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// documentation inherited
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public void setRow (int row)
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{
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super.setRow(row);
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updateDropInfo();
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}
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// documentation inherited
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public void setBoardLocation (int row, int col)
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{
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super.setBoardLocation(row, col);
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updateDropInfo();
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}
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/**
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* Updates the sprite image offset to reflect the direction in which
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* the external piece is hanging.
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*/
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public void setOrientation (int orient)
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{
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super.setOrientation(orient);
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int edx = 0, edy = 0;
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if (orient == NORTH) {
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edy = -1;
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} else if (orient == WEST) {
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edx = -1;
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}
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// update the sprite image offset
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setRowOffset(edy);
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setColumnOffset(edx);
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// update the external piece position and drop block bounds
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updateDropInfo();
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}
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// documentation inherited
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public void toString (StringBuffer buf)
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{
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super.toString(buf);
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buf.append(", erow=").append(_erow);
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buf.append(", ecol=").append(_ecol);
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}
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/**
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* Re-calculates the external piece position and bounds of the drop
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* block.
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*/
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protected void updateDropInfo ()
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{
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// update the external piece location
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_erow = calculateExternalRow();
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_ecol = calculateExternalColumn();
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// update the piece row and column arrays
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_rows[0] = _row;
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_rows[1] = _erow;
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_cols[0] = _col;
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_cols[1] = _ecol;
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// calculate the drop block board bounds
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int maxrow = Math.max(_row, _erow);
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int mincol = Math.min(_col, _ecol);
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int bpwid, bphei;
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if (_orient == NORTH || _orient == SOUTH) {
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bpwid = 1;
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bphei = 2;
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} else {
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bpwid = 2;
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bphei = 1;
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}
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// create the bounds rectangle if necessary
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_dbounds.setBounds(mincol, maxrow, bpwid, bphei);
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}
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/**
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* Returns the row the external piece is located in based on the
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* current central piece location and sprite orientation.
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*/
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protected int calculateExternalRow ()
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{
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if (_orient == NORTH) {
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return (_row - 1);
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} else if (_orient == SOUTH) {
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return (_row + 1);
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} else {
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return _row;
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}
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}
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/**
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* Returns the column the external piece is located in based on the
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* current central piece location and sprite orientation.
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*/
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protected int calculateExternalColumn ()
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{
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if (_orient == WEST) {
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return (_col - 1);
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} else if (_orient == EAST) {
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return (_col + 1);
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} else {
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return _col;
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}
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}
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/** The drop block bounds in board coordinates. */
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protected Rectangle _dbounds = new Rectangle();
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/** The drop block piece rows. */
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protected int[] _rows = new int[2];
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/** The drop block piece columns. */
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protected int[] _cols = new int[2];
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/** The external piece location in board coordinates. */
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protected int _ecol, _erow;
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}
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@@ -0,0 +1,370 @@
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//
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// $Id: DropBoardView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.drop.client;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.util.Iterator;
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import com.samskivert.swing.Label;
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import com.threerings.media.image.Mirage;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.yohoho.client.YoUI;
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import com.threerings.puzzle.util.PuzzleContext;
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import com.threerings.puzzle.Log;
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import com.threerings.puzzle.client.PuzzleBoardView;
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import com.threerings.puzzle.client.ScoreAnimation;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.data.PuzzleConfig;
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import com.threerings.puzzle.drop.data.DropBoard;
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import com.threerings.puzzle.drop.data.DropConfig;
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import com.threerings.puzzle.drop.data.DropPieceCodes;
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/**
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* The drop board view displays a drop puzzle game in progress for a
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* single player.
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*/
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public abstract class DropBoardView extends PuzzleBoardView
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implements DropPieceCodes
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{
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/** The color used to render normal scoring text. */
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public static final Color SCORE_COLOR = Color.white;
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/** The color used to render chain reward scoring text. */
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public static final Color CHAIN_COLOR = Color.yellow;
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/**
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* Constructs a drop board view.
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*/
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public DropBoardView (PuzzleContext ctx, int pwid, int phei)
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{
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super(ctx);
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// save off piece dimensions
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_pwid = pwid;
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_phei = phei;
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// determine distance to float score animations
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_scoreDist = 2 * _phei;
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}
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/**
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* Initializes the board with the board dimensions.
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*/
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public void init (PuzzleConfig config)
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{
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DropConfig dconfig = (DropConfig)config;
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// save off the board dimensions in pieces
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_bwid = dconfig.getBoardWidth();
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_bhei = dconfig.getBoardHeight();
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super.init(config);
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}
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/**
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* Returns the width in pixels of a single board piece.
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*/
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public int getPieceWidth ()
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{
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return _pwid;
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}
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/**
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* Returns the height in pixels of a single board piece.
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*/
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public int getPieceHeight ()
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{
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return _phei;
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}
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/**
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* Called by the {@link DropSprite} to populate <code>pos</code> with
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* the screen coordinates in pixels at which a piece at <code>(col,
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* row)</code> in the board should be drawn. Derived classes may wish
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* to override this method to allow specialised positioning of
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* sprites.
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*/
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public void getPiecePosition (int col, int row, Point pos)
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{
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pos.setLocation(col * _pwid, (row * _phei) - _roff);
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}
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/**
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* Called by the {@link DropSprite} to get the dimensions of the area
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* that will be occupied by rendering a piece segment of the given
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* orientation and length whose bottom-leftmost corner is at
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* <code>(col, row)</code>.
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*/
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public Dimension getPieceSegmentSize (int col, int row, int orient, int len)
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{
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if (orient == NORTH || orient == SOUTH) {
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return new Dimension(_pwid, len * _phei);
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} else {
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return new Dimension(len * _pwid, _phei);
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}
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}
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/**
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* Dirties the rectangle encompassing the piece segment with the given
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* direction and length whose bottom-leftmost corner is at <code>(col,
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* row)</code>.
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*/
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public void dirtySegment (int dir, int col, int row, int len)
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{
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int x = _pwid * col, y = (_phei * row) - _roff;
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int wid = (dir == VERTICAL) ? _pwid : len * _pwid;
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int hei = (dir == VERTICAL) ? _phei * len : _phei;
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_remgr.invalidateRegion(x, y, wid, hei);
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}
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/**
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* Dirties the rectangle encompassing the specified piece in the
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* board.
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*/
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public void dirtyPiece (int col, int row)
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{
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_remgr.invalidateRegion(_pwid * col, (_phei * row) - _roff,
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_pwid, _phei);
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}
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/**
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* Dirties a rectangular region of pieces.
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*/
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public void dirtyPieces (int xx, int yy, int width, int height)
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{
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_remgr.invalidateRegion(xx*_pwid, yy*_phei, width*_pwid, height*_phei);
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}
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/**
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* Returns the image used to display the given piece at coordinates
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* <code>(0, 0)</code> with an orientation of {@link #NORTH}. This
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* serves as a convenience routine for those puzzles that don't bother
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* rendering their pieces differently when placed at different board
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* coordinates or in different orientations.
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*/
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public Mirage getPieceImage (int piece)
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{
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return getPieceImage(piece, 0, 0, NORTH);
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}
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/**
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* Returns the image used to display the given piece at the specified
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* column and row with the given orientation.
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*/
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public abstract Mirage getPieceImage (
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int piece, int col, int row, int orient);
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// documentation inherited
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public void setBoard (Board board)
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{
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// when a new board arrives, we want to remove all drop sprites
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// so that they don't modify the new board with their old ideas
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for (Iterator iter = _actionSprites.iterator(); iter.hasNext(); ) {
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Sprite s = (Sprite) iter.next();
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if (s instanceof DropSprite) {
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// remove it from _sprites safely
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iter.remove();
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// but then use the standard removal method
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removeSprite(s);
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}
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}
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super.setBoard(board);
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_dboard = (DropBoard)board;
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}
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/**
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* Creates a new drop sprite used to animate the given pieces falling
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* in the specified column.
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*/
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public DropSprite createPieces (int col, int row, int[] pieces, int dist)
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{
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return new DropSprite(this, col, row, pieces, dist);
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}
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/**
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* Creates and returns an animation which makes use of a label sprite
|
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* that is assigned a path that floats it a short distance up the
|
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* view, with the label initially centered within the view.
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*
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* @param score the score text to display.
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* @param color the color of the text.
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*/
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public ScoreAnimation createScoreAnimation (String score, Color color)
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{
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return createScoreAnimation(
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score, color, MEDIUM_FONT_SIZE, 0, _bhei - 1, _bwid, _bhei);
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}
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||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view, with the label initially centered within the
|
||||
* view.
|
||||
*
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||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param fontSize the size of the text; a value between 0 and {@link
|
||||
* #getPuzzleFontSizeCount} - 1.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (
|
||||
String score, Color color, int fontSize)
|
||||
{
|
||||
return createScoreAnimation(
|
||||
score, color, fontSize, 0, _bhei - 1, _bwid, _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param x the left coordinate in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
* @param y the bottom coordinate in board coordinates of the
|
||||
* rectangle within which the score is to be centered.
|
||||
* @param width the width in board coordinates of the rectangle within
|
||||
* which the score is to be centered.
|
||||
* @param height the height in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (
|
||||
String score, Color color, int x, int y, int width, int height)
|
||||
{
|
||||
return createScoreAnimation(
|
||||
score, color, MEDIUM_FONT_SIZE, x, y, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param fontSize the size of the text; a value between 0 and {@link
|
||||
* #getPuzzleFontSizeCount} - 1.
|
||||
* @param x the left coordinate in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
* @param y the bottom coordinate in board coordinates of the
|
||||
* rectangle within which the score is to be centered.
|
||||
* @param width the width in board coordinates of the rectangle within
|
||||
* which the score is to be centered.
|
||||
* @param height the height in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (String score, Color color,
|
||||
int fontSize, int x, int y,
|
||||
int width, int height)
|
||||
{
|
||||
// create the score animation
|
||||
ScoreAnimation anim =
|
||||
createScoreAnimation(score, color, fontSize, x, y);
|
||||
|
||||
// position the label within the specified rectangle
|
||||
Dimension lsize = anim.getLabel().getSize();
|
||||
Point pos = new Point();
|
||||
centerRectInBoardRect(
|
||||
x, y, width, height, lsize.width, lsize.height, pos);
|
||||
anim.setLocation(pos.x, pos.y);
|
||||
|
||||
return anim;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates <code>pos</code> with the most appropriate screen
|
||||
* coordinates to center a rectangle of the given width and height (in
|
||||
* pixels) within the specified rectangle (in board coordinates).
|
||||
*
|
||||
* @param bx the bounding rectangle's left board coordinate.
|
||||
* @param by the bounding rectangle's bottom board coordinate.
|
||||
* @param bwid the bounding rectangle's width in board coordinates.
|
||||
* @param bhei the bounding rectangle's height in board coordinates.
|
||||
* @param rwid the width of the rectangle to position in pixels.
|
||||
* @param rhei the height of the rectangle to position in pixels.
|
||||
* @param pos the point to populate with the rectangle's final
|
||||
* position.
|
||||
*/
|
||||
protected void centerRectInBoardRect (
|
||||
int bx, int by, int bwid, int bhei, int rwid, int rhei, Point pos)
|
||||
{
|
||||
getPiecePosition(bx, by + 1, pos);
|
||||
pos.x += (((bwid * _pwid) - rwid) / 2);
|
||||
pos.y -= ((((bhei * _phei) - rhei) / 2) + rhei);
|
||||
|
||||
// constrain to fit wholly within the board bounds
|
||||
pos.x = Math.max(Math.min(pos.x, _bounds.width - rwid), 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the given drop block sprite to the specified orientation,
|
||||
* updating the image as necessary. Derived classes that make use of
|
||||
* block dropping functionality should override this method to do the
|
||||
* right thing.
|
||||
*/
|
||||
public void rotateDropBlock (DropBlockSprite sprite, int orient)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintBetween (Graphics2D gfx, Rectangle dirtyRect)
|
||||
{
|
||||
gfx.translate(0, -_roff);
|
||||
renderBoard(gfx, dirtyRect);
|
||||
renderRisingPieces(gfx, dirtyRect);
|
||||
gfx.translate(0, _roff);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Dimension getPreferredSize ()
|
||||
{
|
||||
int wid = _bwid * _pwid;
|
||||
int hei = _bhei * _phei;
|
||||
return new Dimension(wid, hei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the row of rising pieces to the given graphics context.
|
||||
* Sub-classes that make use of board rising functionality should
|
||||
* override this method to draw the rising piece row.
|
||||
*/
|
||||
protected void renderRisingPieces (Graphics2D gfx, Rectangle dirtyRect)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board rising offset to the given y-position.
|
||||
*/
|
||||
protected void setRiseOffset (int y)
|
||||
{
|
||||
if (y != _roff) {
|
||||
_roff = y;
|
||||
_remgr.invalidateRegion(_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
/** The drop board. */
|
||||
protected DropBoard _dboard;
|
||||
|
||||
/** The piece dimensions in pixels. */
|
||||
protected int _pwid, _phei;
|
||||
|
||||
/** The board rising offset. */
|
||||
protected int _roff;
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropPanel.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
|
||||
/**
|
||||
* Puzzles using the drop services need implement this interface to
|
||||
* display drop puzzle related information.
|
||||
*/
|
||||
public interface DropPanel
|
||||
{
|
||||
/**
|
||||
* Sets the next block to be displayed.
|
||||
*/
|
||||
public void setNextBlock (int[] pieces);
|
||||
|
||||
/**
|
||||
* Updates the board summary display for the given player.
|
||||
*/
|
||||
public void setSummary (int pidx, BoardSummary summary);
|
||||
}
|
||||
@@ -0,0 +1,566 @@
|
||||
//
|
||||
// $Id: DropSprite.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.Shape;
|
||||
|
||||
import com.samskivert.util.ObserverList;
|
||||
import com.threerings.util.DirectionUtil;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
import com.threerings.media.tile.TileManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The drop sprite is a sprite that displays one or more pieces falling
|
||||
* toward the bottom of the board.
|
||||
*/
|
||||
public class DropSprite extends Sprite
|
||||
{
|
||||
/**
|
||||
* Constructs a drop sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the sprite.
|
||||
* @param row the row of the bottom-most piece.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
* @param dist the distance the sprite is to drop in rows.
|
||||
*/
|
||||
public DropSprite (
|
||||
DropBoardView view, int col, int row, int[] pieces, int dist)
|
||||
{
|
||||
this(view, col, row, pieces, dist, -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a drop sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the sprite.
|
||||
* @param row the row of the bottom-most piece.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
* @param dist the distance the sprite is to drop in rows.
|
||||
* @param renderOrder the render order.
|
||||
*/
|
||||
public DropSprite (
|
||||
DropBoardView view, int col, int row, int[] pieces, int dist,
|
||||
int renderOrder)
|
||||
{
|
||||
_view = view;
|
||||
_col = col;
|
||||
_row = row;
|
||||
_pieces = pieces;
|
||||
_dist = (dist == 0) ? 1 : dist;
|
||||
_orient = NORTH;
|
||||
_unit = _view.getPieceHeight();
|
||||
setRenderOrder(renderOrder);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void init ()
|
||||
{
|
||||
super.init();
|
||||
|
||||
// size the bounds to fit our pieces
|
||||
updateBounds();
|
||||
// set up the piece location
|
||||
setBoardLocation(_row, _col);
|
||||
// calculate vertical render offset based on the number of pieces
|
||||
setRowOffset(-(_pieces.length - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the remaining number of columns to drop.
|
||||
*/
|
||||
public int getDistance ()
|
||||
{
|
||||
return _dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column the piece is located in.
|
||||
*/
|
||||
public int getColumn ()
|
||||
{
|
||||
return _col;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the row the piece is located in.
|
||||
*/
|
||||
public int getRow ()
|
||||
{
|
||||
return _row;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the pieces the sprite is displaying.
|
||||
*/
|
||||
public int[] getPieces ()
|
||||
{
|
||||
return _pieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the velocity of this sprite.
|
||||
*/
|
||||
public float getVelocity ()
|
||||
{
|
||||
return _vel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the row and column the piece is located in.
|
||||
*/
|
||||
public void setBoardLocation (int row, int col)
|
||||
{
|
||||
_row = row;
|
||||
_col = col;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the column the piece is located in.
|
||||
*/
|
||||
public void setColumn (int col)
|
||||
{
|
||||
_col = col;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the row the piece is located in.
|
||||
*/
|
||||
public void setRow (int row)
|
||||
{
|
||||
_row = row;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the column offset of the sprite image.
|
||||
*/
|
||||
public void setColumnOffset (int count)
|
||||
{
|
||||
_offx = count;
|
||||
updateRenderOffset();
|
||||
updateRenderOrigin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the row offset of the sprite image.
|
||||
*/
|
||||
public void setRowOffset (int count)
|
||||
{
|
||||
_offy = count;
|
||||
updateRenderOffset();
|
||||
updateRenderOrigin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces the sprite is displaying.
|
||||
*/
|
||||
public void setPieces (int[] pieces)
|
||||
{
|
||||
_pieces = pieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity of this sprite. The time at which the current
|
||||
* row was entered is modified so that the sprite position will remain
|
||||
* the same when calculated using the new velocity since the piece
|
||||
* sprite may have its velocity modified in the middle of a row
|
||||
* traversal.
|
||||
*/
|
||||
public void setVelocity (float velocity)
|
||||
{
|
||||
// bail if we've already got the requested velocity
|
||||
if (_vel == velocity) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_rowstamp > 0) {
|
||||
// get our current distance along the row
|
||||
long now = _view.getTimeStamp();
|
||||
float pctdone = getPercentDone(now);
|
||||
|
||||
// revise the current row entry time to account for the new velocity
|
||||
float travpix = pctdone * _unit;
|
||||
long msecs = (long)(travpix / velocity);
|
||||
_rowstamp = now - msecs;
|
||||
}
|
||||
|
||||
// update the velocity
|
||||
_vel = velocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the piece dropping toward the next row.
|
||||
*/
|
||||
public void drop ()
|
||||
{
|
||||
// Log.info("Dropping piece [piece=" + this + "].");
|
||||
|
||||
// drop one row by default
|
||||
if (_dist <= 0) {
|
||||
_dist = 1;
|
||||
}
|
||||
|
||||
if (_stopstamp > 0) {
|
||||
// we're dropping from a stand-still
|
||||
long delta = _view.getTimeStamp() - _stopstamp;
|
||||
_rowstamp += delta;
|
||||
_stopstamp = 0;
|
||||
|
||||
} else {
|
||||
// we're continuing a previous drop, so make use of any
|
||||
// previously existing time
|
||||
_rowstamp = _endstamp;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this drop sprite is dropping, false if it has been
|
||||
* {@link #stop}ped or has not yet been {@link #drop}ped.
|
||||
*/
|
||||
public boolean isDropping ()
|
||||
{
|
||||
return (_stopstamp == 0) && (_rowstamp != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the piece from dropping.
|
||||
*/
|
||||
public void stop ()
|
||||
{
|
||||
if (_stopstamp == 0) {
|
||||
_stopstamp = _view.getTimeStamp();
|
||||
// Log.info("Stopped piece [piece=" + this + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts the drop sprite into (or takes it out of) bouncing
|
||||
* mode. Bouncing mode is used to put the sprite into limbo after it
|
||||
* lands but before we commit the landing, giving the user a last
|
||||
* moment change move or rotate the piece. While the sprite is
|
||||
* "bouncing" it will be rendered one pixel below it's at rest state.
|
||||
*/
|
||||
public void setBouncing (boolean bouncing)
|
||||
{
|
||||
if (_bouncing = bouncing) {
|
||||
// if we've activated bouncing, shift the sprite slightly to
|
||||
// illustrate its new state
|
||||
shiftForBounce();
|
||||
|
||||
// to prevent funny business in the event that we were a long
|
||||
// ways past the end of the row when we landed, we warp the
|
||||
// sprite back to the exact point of landing for the purposes
|
||||
// of the bounce and any subsequent antics
|
||||
_endstamp = _rowstamp = _view.getTimeStamp();
|
||||
|
||||
// Log.info("Adjusted rowstap due to bounce " +
|
||||
// "[time=" + _endstamp + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this sprite is bouncing.
|
||||
*/
|
||||
public boolean isBouncing ()
|
||||
{
|
||||
return _bouncing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the sprite's location to illustrate that it is currently in
|
||||
* the "bouncing" state.
|
||||
*/
|
||||
protected void shiftForBounce ()
|
||||
{
|
||||
setLocation(_ox, _srcPos.y+1);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean inside (Shape shape)
|
||||
{
|
||||
return shape.contains(_bounds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a value between <code>0.0</code> and <code>1.0</code>
|
||||
* representing how far the piece has moved toward the next row
|
||||
* as of the given time stamp.
|
||||
*/
|
||||
public float getPercentDone (long timestamp)
|
||||
{
|
||||
// if we've never been ticked and so haven't yet initialized our
|
||||
// row start timestamp, just let the caller know that we've not
|
||||
// traversed our row at all
|
||||
if (_rowstamp == 0) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
long msecs = Math.max(0, timestamp - _rowstamp);
|
||||
float travpix = msecs * _vel;
|
||||
float pctdone = (travpix / _unit);
|
||||
|
||||
// Log.info("getPercentDone [timestamp=" + timestamp +
|
||||
// ", rowstamp=" + _rowstamp + ", msecs=" + msecs +
|
||||
// ", travpix=" + travpix + ", pctdone=" + pctdone +
|
||||
// ", vel=" + _vel + "].");
|
||||
|
||||
return pctdone;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
// get the column and row increment based on the sprite's orientation
|
||||
int oidx = _orient/2;
|
||||
int incx = ORIENT_DX[oidx];
|
||||
int incy = ORIENT_DY[oidx];
|
||||
|
||||
// determine offset from the start of each actual row and column
|
||||
int dx = _ox - _srcPos.x, dy = _oy - _srcPos.y;
|
||||
|
||||
int pcol = _col, prow = _row;
|
||||
for (int ii = 0; ii < _pieces.length; ii++) {
|
||||
// ask the board for the render position of this piece
|
||||
_view.getPiecePosition(pcol, prow, _renderPos);
|
||||
// draw the piece image
|
||||
paintPieceImage(gfx, ii, pcol, prow, _orient,
|
||||
_renderPos.x + dx, _renderPos.y + dy);
|
||||
// increment the target column and row
|
||||
pcol += incx;
|
||||
prow += incy;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Paints the specified piece with the supplied parameters.
|
||||
*/
|
||||
protected void paintPieceImage (Graphics2D gfx, int pieceidx,
|
||||
int col, int row, int orient, int x, int y)
|
||||
{
|
||||
Mirage image = _view.getPieceImage(_pieces[pieceidx], col, row, orient);
|
||||
image.paint(gfx, x, y);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
super.tick(timestamp);
|
||||
|
||||
// initialize our rowstamp if we haven't done so already
|
||||
if (_rowstamp == 0) {
|
||||
_rowstamp = timestamp;
|
||||
}
|
||||
|
||||
// if we're bouncing or paused, do nothing here
|
||||
if (_bouncing || _stopstamp > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PieceMovedOp pmop = null;
|
||||
|
||||
// figure out how far along the current board coordinate we should be
|
||||
float pctdone = getPercentDone(timestamp);
|
||||
if (pctdone >= 1.0f) {
|
||||
// note that we've reached the next row
|
||||
advancePosition();
|
||||
|
||||
// update remaining drop distance
|
||||
_dist--;
|
||||
|
||||
// calculate any remaining time to be used
|
||||
long used = (long)(_unit / _vel);
|
||||
_endstamp = _rowstamp + used;
|
||||
_rowstamp = _endstamp;
|
||||
|
||||
// update our percent done because we've moved down a row
|
||||
pctdone -= 1.0;
|
||||
|
||||
// inform observers that we've reached our destination
|
||||
pmop = new PieceMovedOp(this, timestamp, _col, _row);
|
||||
}
|
||||
|
||||
// Log.info("Drop sprite tick [dist=" + _dist + ", pctdone=" + pctdone +
|
||||
// ", row=" + _row + ", col=" + _col + "].");
|
||||
|
||||
// constrain the sprite's position to the destination row
|
||||
pctdone = Math.min(pctdone, 1.0f);
|
||||
|
||||
// calculate the latest sprite position
|
||||
int nx = _srcPos.x + (int)((_destPos.x - _srcPos.x) * pctdone);
|
||||
int ny = _srcPos.y + (int)((_destPos.y - _srcPos.y) * pctdone);
|
||||
|
||||
// only update the sprite's location if it actually moved
|
||||
if (_ox != nx || _oy != ny) {
|
||||
setLocation(nx, ny);
|
||||
}
|
||||
|
||||
// lastly notify our observers if we made it to the next row
|
||||
if (pmop != null) {
|
||||
_observers.apply(pmop);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the sprite has finished traversing its current row to
|
||||
* advance its board coordinates to the next row.
|
||||
*/
|
||||
protected void advancePosition ()
|
||||
{
|
||||
setRow(_row + 1);
|
||||
// Log.info("Moved to row " + _row);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void fastForward (long timeDelta)
|
||||
{
|
||||
if (_rowstamp > 0) {
|
||||
_rowstamp += timeDelta;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void toString (StringBuffer buf)
|
||||
{
|
||||
super.toString(buf);
|
||||
buf.append(", orient=").append(DirectionUtil.toShortString(_orient));
|
||||
buf.append(", row=").append(_row);
|
||||
buf.append(", col=").append(_col);
|
||||
buf.append(", offx=").append(_offx);
|
||||
buf.append(", offy=").append(_offy);
|
||||
buf.append(", dist=").append(_dist);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates internal pixel coordinates used when the piece is moving.
|
||||
*/
|
||||
protected void updatePosition ()
|
||||
{
|
||||
_view.getPiecePosition(_col, _row, _srcPos);
|
||||
_view.getPiecePosition(_col, _row+1, _destPos);
|
||||
setLocation(_srcPos.x, _srcPos.y);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setOrientation (int orient)
|
||||
{
|
||||
invalidate();
|
||||
super.setOrientation(orient);
|
||||
updateBounds();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the bounds for this sprite based on the sprite display
|
||||
* dimensions in the view.
|
||||
*/
|
||||
protected void updateBounds ()
|
||||
{
|
||||
Dimension size = _view.getPieceSegmentSize(
|
||||
_col, _row, _orient, _pieces.length);
|
||||
_bounds.width = size.width;
|
||||
_bounds.height = size.height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts our render origin such that our location is not in the
|
||||
* upper left of the sprite's rendered image but is in fact offset by
|
||||
* some number of rows and columns.
|
||||
*/
|
||||
protected void updateRenderOffset ()
|
||||
{
|
||||
_oxoff = -(_view.getPieceWidth() * _offx);
|
||||
_oyoff = -(_view.getPieceHeight() * _offy);
|
||||
}
|
||||
|
||||
/** Used to dispatch {@link DropSpriteObserver#pieceMoved}. */
|
||||
protected static class PieceMovedOp implements ObserverList.ObserverOp
|
||||
{
|
||||
public PieceMovedOp (DropSprite sprite, long when, int col, int row)
|
||||
{
|
||||
_sprite = sprite;
|
||||
_when = when;
|
||||
_col = col;
|
||||
_row = row;
|
||||
}
|
||||
|
||||
public boolean apply (Object observer)
|
||||
{
|
||||
if (observer instanceof DropSpriteObserver) {
|
||||
((DropSpriteObserver)observer).pieceMoved(
|
||||
_sprite, _when, _col, _row);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected DropSprite _sprite;
|
||||
protected long _when;
|
||||
protected int _col, _row;
|
||||
}
|
||||
|
||||
/** The default piece velocity. */
|
||||
protected static final float DEFAULT_VELOCITY = 30f/1000f;
|
||||
|
||||
/** The time at which we started the current row. */
|
||||
protected long _rowstamp;
|
||||
|
||||
/** The time at which we reached the end of the previous row. */
|
||||
protected long _endstamp;
|
||||
|
||||
/** The time at which we were stopped en route to our next row. */
|
||||
protected long _stopstamp;
|
||||
|
||||
/** The board view upon which this sprite is displayed. */
|
||||
protected DropBoardView _view;
|
||||
|
||||
/** The unit distance the sprite moves to reach the next row. */
|
||||
protected int _unit;
|
||||
|
||||
/** The screen coordinates of the top-left of the row currently
|
||||
* occupied by the sprite. */
|
||||
protected Point _srcPos = new Point();
|
||||
|
||||
/** The screen coordinates of the top-left of the row toward which the
|
||||
* sprite is falling. */
|
||||
protected Point _destPos = new Point();
|
||||
|
||||
/** The piece render position; used as working data when determining
|
||||
* where to render each piece in the sprite. */
|
||||
protected Point _renderPos = new Point();
|
||||
|
||||
/** The number of rows remaining to drop. */
|
||||
protected int _dist;
|
||||
|
||||
/** The piece velocity. */
|
||||
protected float _vel = DEFAULT_VELOCITY;
|
||||
|
||||
/** The offsets in columns or rows at which the piece is rendered. */
|
||||
protected int _offx, _offy;
|
||||
|
||||
/** The current piece location in the board. */
|
||||
protected int _row, _col;
|
||||
|
||||
/** The pieces this sprite is displaying. */
|
||||
protected int[] _pieces;
|
||||
|
||||
/** Indicates that the drop sprite is bouncing; see {@link
|
||||
* #setBouncing}. */
|
||||
protected boolean _bouncing;
|
||||
|
||||
// used to compute the column and row increment while rendering the
|
||||
// sprite's pieces based on its orientation
|
||||
// W N E S
|
||||
protected static final int[] ORIENT_DX = { -1, 0, 1, 0 };
|
||||
protected static final int[] ORIENT_DY = { 0, -1, 0, 1 };
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// $Id: DropSpriteObserver.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
/**
|
||||
* Provides notifications for drop puzzle specific stuff.
|
||||
*/
|
||||
public interface DropSpriteObserver
|
||||
{
|
||||
/**
|
||||
* Called when the drop sprite has moved completely to the specified
|
||||
* board coordinates.
|
||||
*/
|
||||
public void pieceMoved (DropSprite sprite, long when, int col, int row);
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
//
|
||||
// $Id: NextBlockView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.border.Border;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* The next block view displays an image representing the next drop block
|
||||
* to appear in the game.
|
||||
*/
|
||||
public class NextBlockView extends JComponent
|
||||
implements DirectionCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a next block view.
|
||||
*/
|
||||
public NextBlockView (DropBoardView view, int pwid, int phei, int orient)
|
||||
{
|
||||
// save things off
|
||||
_view = view;
|
||||
_pwid = pwid;
|
||||
_phei = phei;
|
||||
_orient = orient;
|
||||
|
||||
// configure the component
|
||||
setOpaque(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces displayed by the view.
|
||||
*/
|
||||
public void setPieces (int[] pieces)
|
||||
{
|
||||
_pieces = pieces;
|
||||
repaint();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintComponent (Graphics g)
|
||||
{
|
||||
super.paintComponent(g);
|
||||
|
||||
// draw the pieces
|
||||
Graphics2D gfx = (Graphics2D)g;
|
||||
if (_pieces != null) {
|
||||
Dimension size = getSize();
|
||||
int xpos = (_orient == VERTICAL) ? 0 : (size.width - _pwid);
|
||||
int ypos = (_orient == VERTICAL) ? (size.height - _phei) : 0;
|
||||
|
||||
for (int ii = 0; ii < _pieces.length; ii++) {
|
||||
Mirage image = _view.getPieceImage(_pieces[ii]);
|
||||
image.paint(gfx, xpos, ypos);
|
||||
if (_orient == VERTICAL) {
|
||||
ypos -= _phei;
|
||||
} else {
|
||||
xpos -= _pwid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Dimension getPreferredSize ()
|
||||
{
|
||||
int wid = (_orient == VERTICAL) ? _pwid : (2 * _pwid);
|
||||
int hei = (_orient == VERTICAL) ? (2 * _phei) : _phei;
|
||||
return new Dimension(wid, hei);
|
||||
}
|
||||
|
||||
/** The drop board view from which we obtain piece images. */
|
||||
protected DropBoardView _view;
|
||||
|
||||
/** The pieces displayed by this view. */
|
||||
protected int[] _pieces;
|
||||
|
||||
/** The piece dimensions in pixels. */
|
||||
protected int _pwid, _phei;
|
||||
|
||||
/** The view orientation; one of {@link #HORIZONTAL} or {@link
|
||||
* #VERTICAL}. */
|
||||
protected int _orient;
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
//
|
||||
// $Id: ByteDropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The byte drop board extends the {@link DropBoard}, making use of a
|
||||
* <code>byte</code> array of pieces to store the board contents.
|
||||
*/
|
||||
public class ByteDropBoard extends DropBoard
|
||||
{
|
||||
/**
|
||||
* Constructs an empty byte drop board for use when unserializing.
|
||||
*/
|
||||
public ByteDropBoard ()
|
||||
{
|
||||
this(null, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board of the given dimensions with its
|
||||
* pieces initialized to 0.
|
||||
*/
|
||||
public ByteDropBoard (int bwid, int bhei)
|
||||
{
|
||||
this(new byte[bwid*bhei], bwid, bhei);
|
||||
fill(PIECE_NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board of the given dimensions with its
|
||||
* pieces initialized to the given piece.
|
||||
*/
|
||||
public ByteDropBoard (int bwid, int bhei, byte piece)
|
||||
{
|
||||
this(new byte[bwid*bhei], bwid, bhei);
|
||||
fill(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board with the given board and dimensions.
|
||||
*/
|
||||
public ByteDropBoard (byte[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public int getPiece (int col, int row)
|
||||
{
|
||||
try {
|
||||
return _board[(row*_bwid) + col];
|
||||
} catch (Exception e) {
|
||||
Log.warning("Failed getting piece [col=" + col +
|
||||
", row=" + row + ", error=" + e + "].");
|
||||
Log.logStackTrace(e);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void fill (int piece)
|
||||
{
|
||||
Arrays.fill(_board, (byte)piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board data and board dimensions.
|
||||
*/
|
||||
public void setBoard (byte[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board pieces.
|
||||
*/
|
||||
public void setBoard (byte[] board)
|
||||
{
|
||||
int size = (_bwid*_bhei);
|
||||
if (board.length < size) {
|
||||
Log.warning("Attempt to set board with invalid data size " +
|
||||
"[len=" + board.length + ", expected=" + size + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_board = board;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean setPiece (int col, int row, int piece)
|
||||
{
|
||||
if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
|
||||
_board[(row*_bwid) + col] = (byte)piece;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
Log.warning("Attempt to set piece outside board bounds " +
|
||||
"[col=" + col + ", row=" + row + ", p=" + piece + "].");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void copyInto (DropBoard board)
|
||||
{
|
||||
// make sure the target board is a valid target
|
||||
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
||||
Log.warning("Can't copy board into destination board with " +
|
||||
"different dimensions [src=" + this +
|
||||
", dest=" + board + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// copy our pieces directly into the board, avoiding any unsightly
|
||||
// object allocation which is largely the point of this method,
|
||||
// after all.
|
||||
byte[] dest = ((ByteDropBoard)board).getBoard();
|
||||
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
ByteDropBoard board = (ByteDropBoard)super.clone();
|
||||
int size = _bwid*_bhei;
|
||||
board._board = new byte[size];
|
||||
System.arraycopy(_board, 0, board._board, 0, size);
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the raw board data associated with this board. One
|
||||
* shouldn't fiddle about with this unless one knows what one is
|
||||
* doing.
|
||||
*/
|
||||
public byte[] getBoard ()
|
||||
{
|
||||
return _board;
|
||||
}
|
||||
|
||||
/** The board data. */
|
||||
protected byte[] _board;
|
||||
}
|
||||
@@ -0,0 +1,738 @@
|
||||
//
|
||||
// $Id: DropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import org.apache.commons.lang.Strings;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
import com.threerings.util.DirectionUtil;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.drop.client.DropControllerDelegate;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
import com.threerings.puzzle.drop.util.DropBoardUtil;
|
||||
|
||||
/**
|
||||
* An abstract class that provides for various useful logical operations
|
||||
* to be enacted on a two-dimensional board and provides an easier
|
||||
* mechanism for referencing pieces by position.
|
||||
*/
|
||||
public abstract class DropBoard extends Board
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/** The rotation constant for rotation around a central piece. */
|
||||
public static final int RADIAL_ROTATION = 0;
|
||||
|
||||
/** The rotation constant for rotation wherein the block occupies the
|
||||
* same columns when rotating. */
|
||||
public static final int INPLACE_ROTATION = 1;
|
||||
|
||||
/** An operation that does naught but clear pieces, which proves to be
|
||||
* generally useful. */
|
||||
public static final PieceOperation CLEAR_OP = new PieceOperation () {
|
||||
public boolean execute (DropBoard board, int col, int row) {
|
||||
board.setPiece(col, row, PIECE_NONE);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* An interface to be implemented by classes that would like to apply
|
||||
* some operation to each piece in a column or row segment in the
|
||||
* board.
|
||||
*/
|
||||
public interface PieceOperation
|
||||
{
|
||||
/**
|
||||
* Called for each piece in the board segment the operation is
|
||||
* being applied to.
|
||||
*
|
||||
* @return true if the operation should continue to be applied if
|
||||
* being applied to multiple pieces, or false if it should
|
||||
* terminate after this application.
|
||||
*/
|
||||
public boolean execute (DropBoard board, int col, int row);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the board in columns.
|
||||
*/
|
||||
public int getWidth()
|
||||
{
|
||||
return _bwid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the board in rows.
|
||||
*/
|
||||
public int getHeight()
|
||||
{
|
||||
return _bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the piece at the given column and row in the board.
|
||||
*/
|
||||
public abstract int getPiece (int col, int row);
|
||||
|
||||
/**
|
||||
* Returns the distance the piece at the given column and row can drop
|
||||
* until it hits a non-empty piece (defined as {@link #PIECE_NONE}).
|
||||
*/
|
||||
public int getDropDistance (int col, int row)
|
||||
{
|
||||
int dist = 0;
|
||||
for (int yy = row + 1; yy < _bhei; yy++) {
|
||||
if (getPiece(col, yy) != PIECE_NONE) {
|
||||
return dist;
|
||||
}
|
||||
dist++;
|
||||
}
|
||||
return dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given row in the board is empty.
|
||||
*/
|
||||
public boolean isRowEmpty (int row)
|
||||
{
|
||||
for (int col = 0; col < _bwid; col++) {
|
||||
if (getPiece(col, row) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether all of the pieces at the given coordinates can be
|
||||
* dropped one row.
|
||||
*/
|
||||
public boolean isValidDrop (int[] rows, int[] cols, float pctdone)
|
||||
{
|
||||
int bottom = _bhei - 1;
|
||||
for (int ii = 0; ii < rows.length; ii++) {
|
||||
// pieces at bottom can't be dropped
|
||||
if (rows[ii] >= bottom) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// pieces with pieces below them can't be dropped
|
||||
int row = rows[ii] + 1;
|
||||
if (row >= 0 && getPiece(cols[ii], row) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified coordinate is within the bounds of
|
||||
* the board, false if it is not.
|
||||
*/
|
||||
public boolean inBounds (int col, int row)
|
||||
{
|
||||
return (col >= 0 && row >= 0 && col < getWidth() && row < getHeight());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified block in the board is empty. The
|
||||
* block is allowed to occupy space off the top of the board as long
|
||||
* as it is within the horizontal board bounds.
|
||||
*
|
||||
* @param x the left coordinate of the block.
|
||||
* @param y the bottom coordinate of the block.
|
||||
* @param wid the width of the block.
|
||||
* @param hei the height of the block.
|
||||
*/
|
||||
public boolean isBlockEmpty (int col, int row, int wid, int hei)
|
||||
{
|
||||
for (int ypos = row; ypos > (row - hei); ypos--) {
|
||||
for (int xpos = col; xpos < (col + wid); xpos++) {
|
||||
// only allow movement off the top of the board that's
|
||||
// within the horizontal screen bounds and in a column
|
||||
// that's not topped out
|
||||
if (ypos < 0) {
|
||||
if ((xpos < 0 || xpos >= _bwid) ||
|
||||
(getPiece(xpos, 0) != PIECE_NONE)) {
|
||||
return false;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// don't allow movement outside the side or bottom bounds
|
||||
if (xpos < 0 ||
|
||||
xpos >= _bwid ||
|
||||
ypos >= _bhei) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// make sure no piece is present
|
||||
if (getPiece(xpos, ypos) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the given block in the given direction and returns its
|
||||
* final state as <code>(orient, col, row)</code>, where
|
||||
* <code>orient</code> is the final orientation of the drop block;
|
||||
* <code>col</code> and <code>row</code> are the final column and row
|
||||
* coordinates, respectively, of the central drop block piece.
|
||||
*/
|
||||
public int[] getForgivingRotation (
|
||||
int[] rows, int[] cols, int orient, int dir, int rtype, float pctdone)
|
||||
{
|
||||
int px = cols[0], py = rows[0];
|
||||
int epx = cols[1], epy = rows[1];
|
||||
|
||||
// Log.info("Starting rotation [px=" + px + ", py=" + py +
|
||||
// ", orient=" + orient + ", pctdone=" + pctdone + "].");
|
||||
|
||||
// try rotating the block in the given direction through all four
|
||||
// possible orientations
|
||||
for (int ii = 0; ii < 4; ii++) {
|
||||
int oidx = orient/2;
|
||||
|
||||
// adjust the position of the central piece
|
||||
px += ROTATE_DX[rtype][dir][oidx];
|
||||
py += ROTATE_DY[rtype][dir][oidx];
|
||||
|
||||
// update the orientation
|
||||
orient = DropBoardUtil.getRotatedOrientation(orient, dir);
|
||||
oidx = orient/2;
|
||||
|
||||
// because isBlockEmpty() always assumes the origin of the
|
||||
// block is in the lower-left, we need to adjust the
|
||||
// coordinates of the drop block's "central" piece accordingly
|
||||
int ox = px + ORIENT_ORIGIN_DX[oidx];
|
||||
int oy = py + ORIENT_ORIGIN_DY[oidx];
|
||||
|
||||
// if we're less than 50 percent through with our fall, we
|
||||
// want to check our current coordinates for validity; if
|
||||
// we're more, we want to check the row below our current
|
||||
// coordinates
|
||||
if (pctdone > 0.5) {
|
||||
oy += 1;
|
||||
}
|
||||
|
||||
// try each of three coercions: nothing, one left, one right
|
||||
for (int c = 0; c < COERCE_DX.length; c++) {
|
||||
int cx = COERCE_DX[c];
|
||||
|
||||
// check if our hypothetical new coordinates are empty
|
||||
if (isBlockEmpty(ox + cx, oy,
|
||||
ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
|
||||
// Log.info("Block is empty [ox=" + ox + ", cx=" + cx +
|
||||
// ", oy=" + oy + ", oidx=" + oidx +
|
||||
// ", orient=" + DirectionUtil.toShortString(orient) +
|
||||
// ", owid=" + ORIENT_WIDTHS[oidx] +
|
||||
// ", ohei=" + ORIENT_HEIGHTS[oidx] + "].");
|
||||
return new int[] { orient, px + cx, py };
|
||||
}
|
||||
}
|
||||
|
||||
// if our piece is facing south and we're using radial
|
||||
// rotation then we need to try popping the piece up a row to
|
||||
// check for a fit
|
||||
if (rtype == RADIAL_ROTATION && orient == SOUTH) {
|
||||
// check if our hypothetical new coordinates are empty
|
||||
if (isBlockEmpty(ox, oy - 1,
|
||||
ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
|
||||
// Log.info("Popped-up block is empty [ox=" + ox +
|
||||
// ", oy=" + (oy - 1) + ", oidx=" + oidx +
|
||||
// ", orient=" + DirectionUtil.toShortString(orient) +
|
||||
// ", owid=" + ORIENT_WIDTHS[oidx] +
|
||||
// ", ohei=" + ORIENT_HEIGHTS[oidx] +
|
||||
// ", bhei=" + _bhei + "].");
|
||||
return new int[] { orient, px, py - 1 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this should never happen since even in the most tightly
|
||||
// constrained case where the block is entirely surrounded by
|
||||
// other pieces there are always two valid orientations.
|
||||
Log.warning("**** We're horked and couldn't rotate at all!");
|
||||
// System.exit(0);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a {@link Point} object containing the coordinates to place
|
||||
* the bottom-left of the given block at after moving it the given
|
||||
* distance on the x- and y-axes, or <code>null</code> if the move is
|
||||
* not valid. Note that only the final block position is checked.
|
||||
*
|
||||
* @param board the board the piece is moving within.
|
||||
* @param col the leftmost column of the block.
|
||||
* @param row the bottommost row of the block.
|
||||
* @param wid the width of the block.
|
||||
* @param hei the height of the block.
|
||||
* @param dx the distance to move the block in columns.
|
||||
* @param dy the distance to move the block in rows.
|
||||
* @param pctdone the percentage of the inter-block distance that the
|
||||
* piece has fallen thus far.
|
||||
*/
|
||||
public Point getForgivingMove (
|
||||
int col, int row, int wid, int hei, int dx, int dy, float pctdone)
|
||||
{
|
||||
// try placing the block in the desired position and, failing
|
||||
// that, at the same horizontal position but one row farther down
|
||||
int xpos = col + dx, ypos = row + dy;
|
||||
|
||||
// if we're above the halfway mark, we check our current neighbors
|
||||
// to see if we can move there; if we're below the halfway mark we
|
||||
// check the next row down
|
||||
if (pctdone >= 0.5) {
|
||||
ypos += 1;
|
||||
}
|
||||
|
||||
// if the block we wish to occupy is empty, we're all good
|
||||
return (isBlockEmpty(xpos, ypos, wid, hei)) ?
|
||||
new Point(xpos, row + dy) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the given array with the column levels for this board.
|
||||
*/
|
||||
public void getColumnLevels (byte[] columns)
|
||||
{
|
||||
int bwid = getWidth(), bhei = getHeight();
|
||||
for (int col = 0; col < bwid; col++) {
|
||||
int dist = getDropDistance(col, -1);
|
||||
columns[col] = (byte)(bhei - dist);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link DropControllerDelegate} when it's time to
|
||||
* apply a rising row of pieces to the board. Shifts all of the
|
||||
* pieces in the given board up one row and places the given row of
|
||||
* pieces at the bottom of the board.
|
||||
*/
|
||||
public void applyRisingPieces (int[] pieces)
|
||||
{
|
||||
// shift all pieces up one row
|
||||
int end = _bhei - 1;
|
||||
for (int yy = 0; yy < end; yy++) {
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
setPiece(xx, yy, getPiece(xx, yy + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// apply the row pieces to the board
|
||||
int ypos = _bhei - 1;
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
setPiece(xx, ypos, pieces[xx]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified row (which count down, with zero at
|
||||
* the top of the board) contains any pieces.
|
||||
*
|
||||
* @param row the row to check for pieces.
|
||||
* @param blankPiece the blank piece value, non-instances of which
|
||||
* will be sought.
|
||||
*/
|
||||
public boolean rowContainsPieces (int row, int blankPiece)
|
||||
{
|
||||
for (int x = 0; x < _bwid; x++) {
|
||||
if (getPiece(x, row) != blankPiece) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills the board contents with the given piece.
|
||||
*/
|
||||
public abstract void fill (int piece);
|
||||
|
||||
/**
|
||||
* Sets the piece at the given coordinates.
|
||||
*
|
||||
* @return true if the piece was set, false if it was invalid.
|
||||
*/
|
||||
public abstract boolean setPiece (int col, int row, int piece);
|
||||
|
||||
/**
|
||||
* Sets the pieces within the specified rectangle to the given piece.
|
||||
*/
|
||||
public void setRect (int x, int y, int width, int height, int piece)
|
||||
{
|
||||
for (int yy = y; yy > (y - height); yy--) {
|
||||
for (int xx = x; xx < (x + width); xx++) {
|
||||
setPiece(xx, yy, piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces in the given board segment to the specified piece.
|
||||
*
|
||||
* @param dir the direction of the segment; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param len the length of the segment in pieces.
|
||||
* @param piece the piece to set in the segment.
|
||||
*
|
||||
* @return false if the segment was only partially applied because
|
||||
* some pieces were outside the bounds of the board, true if it was
|
||||
* completely applied.
|
||||
*/
|
||||
public boolean setSegment (int dir, int col, int row, int len, int piece)
|
||||
{
|
||||
_setPieceOp.init(piece);
|
||||
applyOp(dir, col, row, len, _setPieceOp);
|
||||
return !_setPieceOp.getError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces in the given board segment to the specified pieces.
|
||||
*
|
||||
* @param dir the direction of the segment; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param piece the piece to set in the segment.
|
||||
*/
|
||||
public void setSegment (int dir, int col, int row, int[] pieces)
|
||||
{
|
||||
_setSegmentOp.init(dir, pieces);
|
||||
applyOp(dir, col, row, pieces.length, _setSegmentOp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to all pieces in the
|
||||
* specified row or column starting at the specified coordinates and
|
||||
* spanning the remainder of the row or column (depending on the
|
||||
* application direction) in the board.
|
||||
*
|
||||
* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param op the piece operation to apply to each piece.
|
||||
*/
|
||||
public void applyOp (int dir, int col, int row, PieceOperation op)
|
||||
{
|
||||
int len = (dir == HORIZONTAL) ? _bwid - col : row + 1;
|
||||
applyOp(dir, col, row, len, op);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to all pieces in a row
|
||||
* or column segment starting at the specified coordinates and of the
|
||||
* specified length in the board.
|
||||
*
|
||||
* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting leftmost column of the segment.
|
||||
* @param row the starting bottommost row of the segment.
|
||||
* @param len the number of pieces in the segment.
|
||||
* @param op the piece operation to apply to each piece.
|
||||
*/
|
||||
public void applyOp (int dir, int col, int row, int len, PieceOperation op)
|
||||
{
|
||||
if (dir == HORIZONTAL) {
|
||||
int end = Math.min(col + len, _bwid);
|
||||
for (int ii = col; ii < end; ii++) {
|
||||
if (!op.execute(this, ii, row)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
int end = Math.max(row - len, -1);
|
||||
for (int ii = row; ii > end; ii--) {
|
||||
if (!op.execute(this, col, ii)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to the specified piece
|
||||
* in the board.
|
||||
*
|
||||
* @param col the column of the piece.
|
||||
* @param row the row of the piece.
|
||||
* @param op the piece operation to apply to the piece.
|
||||
*/
|
||||
public void applyOp (int col, int row, PieceOperation op)
|
||||
{
|
||||
op.execute(this, col, row);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void dump ()
|
||||
{
|
||||
dumpAndCompare(null);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void dumpAndCompare (Board other)
|
||||
{
|
||||
if (other != null && !(other instanceof DropBoard)) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare drop board to non-drop-board.");
|
||||
}
|
||||
|
||||
DropBoard dother = (DropBoard)other;
|
||||
int padwid = getPadWidth();
|
||||
if (other != null) {
|
||||
// padwid = (padwid * 2) + 1;
|
||||
padwid *= 2;
|
||||
}
|
||||
|
||||
for (int y = 0; y < _bhei; y++) {
|
||||
StringBuffer buf = new StringBuffer();
|
||||
for (int x = 0; x < _bwid; x++) {
|
||||
int piece = getPiece(x, y);
|
||||
String str = formatPiece(piece);
|
||||
if (dother != null) {
|
||||
int opiece = dother.getPiece(x, y);
|
||||
if (opiece != piece) {
|
||||
str += "|" + formatPiece(opiece);
|
||||
}
|
||||
}
|
||||
buf.append(Strings.rightPad(str, padwid));
|
||||
}
|
||||
Log.warning(buf.toString());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of characters to which a single piece should be
|
||||
* padded when dumping the board for debugging purposes.
|
||||
*/
|
||||
protected int getPadWidth ()
|
||||
{
|
||||
return DEFAULT_PAD_WIDTH;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the given piece for use when
|
||||
* dumping the board.
|
||||
*/
|
||||
protected String formatPiece (int piece)
|
||||
{
|
||||
return (piece == PIECE_NONE) ? "." : String.valueOf(piece);
|
||||
}
|
||||
|
||||
/** Returns a string representation of this instance. */
|
||||
public String toString ()
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
buf.append("[wid=").append(_bwid);
|
||||
buf.append(", hei=").append(_bhei);
|
||||
return buf.append("]").toString();
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean equals (Board other)
|
||||
{
|
||||
// make sure we're comparing the same class type
|
||||
if (!this.getClass().getName().equals(other.getClass().getName())) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare board of different class types " +
|
||||
"[src=" + this.getClass().getName() +
|
||||
", other=" + other.getClass().getName() + "].");
|
||||
}
|
||||
|
||||
// we're certainly not equal if our dimensions differ
|
||||
DropBoard dother = (DropBoard)other;
|
||||
if (dother.getWidth() != _bwid ||
|
||||
dother.getHeight() != _bhei) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check each board piece
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
for (int yy = 0; yy < _bhei; yy++) {
|
||||
if (getPiece(xx, yy) != dother.getPiece(xx, yy)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we're equal
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given coordinates are within the board bounds.
|
||||
*/
|
||||
public boolean isValidPosition (int x, int y)
|
||||
{
|
||||
return (x >= 0 &&
|
||||
y >= 0 &&
|
||||
x < _bwid &&
|
||||
y < _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the bounds of this board. Note that a single rectangle is
|
||||
* re-used internally and so the caller should not modify the
|
||||
* returned rectangle.
|
||||
*/
|
||||
public Rectangle getBounds ()
|
||||
{
|
||||
if (_bounds == null) {
|
||||
_bounds = new Rectangle(0, 0, _bwid, _bhei);
|
||||
}
|
||||
return _bounds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of the board in pieces.
|
||||
*/
|
||||
public int size ()
|
||||
{
|
||||
return (_bwid*_bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the contents of this board directly into the supplied board,
|
||||
* overwriting the destination board in its entirety.
|
||||
*/
|
||||
public abstract void copyInto (DropBoard board);
|
||||
|
||||
/** An operation that sets the pieces in a board segment to a
|
||||
* specified array of pieces. */
|
||||
protected static class SetSegmentOperation implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Sets the array of pieces to be placed in the board segment.
|
||||
*/
|
||||
public void init (int dir, int[] pieces)
|
||||
{
|
||||
_dir = dir;
|
||||
_pieces = pieces;
|
||||
_idx = (dir == HORIZONTAL) ? _pieces.length - 1 : 0;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
if (_dir == HORIZONTAL) {
|
||||
board.setPiece(col, row, _pieces[_idx--]);
|
||||
} else {
|
||||
board.setPiece(col, row, _pieces[_idx++]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** The orientation in which the pieces are to be placed. */
|
||||
protected int _dir;
|
||||
|
||||
/** The current piece index. */
|
||||
protected int _idx;
|
||||
|
||||
/** The pieces to set in the board. */
|
||||
protected int[] _pieces;
|
||||
}
|
||||
|
||||
/** An operation that sets all pieces to a specified piece. */
|
||||
protected static class SetPieceOperation implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Sets the piece to be placed in the board segment.
|
||||
*/
|
||||
public void init (int piece)
|
||||
{
|
||||
_piece = piece;
|
||||
_error = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if we attempted to set a piece outside the bounds
|
||||
* of the board during the course of our operation.
|
||||
*/
|
||||
public boolean getError ()
|
||||
{
|
||||
return _error;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
if (!board.setPiece(col, row, _piece)) {
|
||||
_error = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** The piece to set in the board. */
|
||||
protected int _piece;
|
||||
|
||||
/** Set to true if an error occurred setting a piece. */
|
||||
protected boolean _error;
|
||||
}
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
|
||||
/** The bounds of this board. */
|
||||
protected transient Rectangle _bounds;
|
||||
|
||||
// used to reconfigure the block when rotating it
|
||||
protected static final int[][][] ROTATE_DX = {
|
||||
// W N E S W N E S
|
||||
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
||||
{{ -1, 1, 0, 0 }, { -1, 0, 0, 1 }}, // INPLACE
|
||||
// CCW CW
|
||||
};
|
||||
|
||||
// used to reconfigure the block when rotating it
|
||||
protected static final int[][][] ROTATE_DY = {
|
||||
// W N E S W N E S
|
||||
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
||||
{{ -1, 0, 0, 1 }, { 0, 0, -1, 1 }}, // INPLACE
|
||||
// CCW CW
|
||||
};
|
||||
|
||||
// used to compute the bounds of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
protected static final int[] ORIENT_WIDTHS = { 2, 1, 2, 1 };
|
||||
protected static final int[] ORIENT_HEIGHTS = { 1, 2, 1, 2 };
|
||||
|
||||
// used to compute the origin of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
protected static final int[] ORIENT_ORIGIN_DX = { -1, 0, 0, 0 };
|
||||
protected static final int[] ORIENT_ORIGIN_DY = { 0, 0, 0, 1 };
|
||||
|
||||
// used to coerce the block when rotating either a space to the left
|
||||
// or right (or not at all)
|
||||
protected static final int[] COERCE_DX = { 0, 1, -1 };
|
||||
|
||||
/** The operation used to set the pieces in a board segment. */
|
||||
protected static final SetSegmentOperation _setSegmentOp =
|
||||
new SetSegmentOperation();
|
||||
|
||||
/** The operation used to set a piece in a board segment. */
|
||||
protected static final SetPieceOperation _setPieceOp =
|
||||
new SetPieceOperation();
|
||||
|
||||
/** The number of characters to which each board piece should be
|
||||
* padded when outputting for debug purposes. */
|
||||
protected static final int DEFAULT_PAD_WIDTH = 3;
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// $Id: DropBoardSummary.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
|
||||
/**
|
||||
* Provides a summary of a {@link DropBoard}.
|
||||
*/
|
||||
public class DropBoardSummary extends BoardSummary
|
||||
{
|
||||
/** The row levels for each column. */
|
||||
public byte[] columns;
|
||||
|
||||
/**
|
||||
* Constructs an empty drop board summary for use when un-serializing.
|
||||
*/
|
||||
public DropBoardSummary ()
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a drop board summary that retrieves board information
|
||||
* from the supplied board when summarizing.
|
||||
*/
|
||||
public DropBoardSummary (Board board)
|
||||
{
|
||||
super(board);
|
||||
|
||||
// create the columns array
|
||||
columns = new byte[_dboard.getWidth()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column number of the column within the given column
|
||||
* range that contains the most pieces.
|
||||
*/
|
||||
public int getHighestColumn (int startx, int endx)
|
||||
{
|
||||
byte value = columns[startx];
|
||||
int idx = startx;
|
||||
for (int xx = startx + 1; xx <= endx; xx++) {
|
||||
if (columns[xx] > value) {
|
||||
value = columns[xx];
|
||||
idx = xx;
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setBoard (Board board)
|
||||
{
|
||||
super.setBoard(board);
|
||||
|
||||
_dboard = (DropBoard)board;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void summarize ()
|
||||
{
|
||||
// update the board column levels
|
||||
_dboard.getColumnLevels(columns);
|
||||
}
|
||||
|
||||
/** The drop board we're summarizing. */
|
||||
protected transient DropBoard _dboard;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// $Id: DropCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.puzzle.data.PuzzleGameCodes;
|
||||
|
||||
/**
|
||||
* Contains codes used by the drop game services.
|
||||
*/
|
||||
public interface DropCodes extends PuzzleGameCodes
|
||||
{
|
||||
/** The message bundle identifier for drop puzzle messages. */
|
||||
public static final String DROP_MESSAGE_BUNDLE = "puzzle.drop";
|
||||
|
||||
/** The name of the control stream that provides drop pieces. */
|
||||
public static final String DROP_STREAM = "drop";
|
||||
|
||||
/** The name of the control stream that provides rise pieces. */
|
||||
public static final String RISE_STREAM = "rise";
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// $Id: DropConfig.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration information for a drop puzzle
|
||||
* game.
|
||||
*/
|
||||
public interface DropConfig
|
||||
{
|
||||
/** Returns the board width in pieces. */
|
||||
public int getBoardWidth ();
|
||||
|
||||
/** Returns the board height in pieces. */
|
||||
public int getBoardHeight ();
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropLogic.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
/**
|
||||
* Describes the features and configuration desired for a given drop
|
||||
* puzzle game.
|
||||
*/
|
||||
public interface DropLogic
|
||||
{
|
||||
/**
|
||||
* Returns whether the puzzle game would like to make use of the
|
||||
* manipulable block dropping functionality.
|
||||
*/
|
||||
public boolean useBlockDropping ();
|
||||
|
||||
/**
|
||||
* Returns whether the puzzle game would like to make use of the
|
||||
* rising board functionality.
|
||||
*/
|
||||
public boolean useBoardRising ();
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// $Id: DropPieceCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* The drop piece codes interface contains constants common to the drop
|
||||
* game package.
|
||||
*/
|
||||
public interface DropPieceCodes extends DirectionCodes
|
||||
{
|
||||
/** The piece constant denoting an empty board piece. */
|
||||
public static final byte PIECE_NONE = -1;
|
||||
|
||||
/** The number of pieces in a drop block. */
|
||||
public static final int DROP_BLOCK_PIECE_COUNT = 2;
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
//
|
||||
// $Id: SegmentInfo.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* Describes a segment of pieces in a {@link DropBoard}.
|
||||
*/
|
||||
public class SegmentInfo
|
||||
{
|
||||
/** The segment's direction; one of {@link DirectionCodes#HORIZONTAL}
|
||||
* or {@link DirectionCodes#VERTICAL}. */
|
||||
public int dir;
|
||||
|
||||
/** The segment's lower-left board coordinates. */
|
||||
public int x, y;
|
||||
|
||||
/** The segment's length in pieces. */
|
||||
public int len;
|
||||
|
||||
/**
|
||||
* Constructs a segment info object.
|
||||
*/
|
||||
public SegmentInfo (int dir, int x, int y, int len)
|
||||
{
|
||||
this.dir = dir;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.len = len;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of this instance.
|
||||
*/
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.fieldsToString(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
//
|
||||
// $Id: ShortDropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The short drop board extends the {@link DropBoard}, making use of a
|
||||
* <code>short</code> array of pieces to store the board contents.
|
||||
*/
|
||||
public class ShortDropBoard extends DropBoard
|
||||
{
|
||||
/**
|
||||
* Constructs an empty short drop board for use when unserializing.
|
||||
*/
|
||||
public ShortDropBoard ()
|
||||
{
|
||||
this(null, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board of the given dimensions with its
|
||||
* pieces initialized to PIECE_NONE.
|
||||
*/
|
||||
public ShortDropBoard (int bwid, int bhei)
|
||||
{
|
||||
this(new short[bwid*bhei], bwid, bhei);
|
||||
fill(PIECE_NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board of the given dimensions with its
|
||||
* pieces initialized to the given piece.
|
||||
*/
|
||||
public ShortDropBoard (int bwid, int bhei, short piece)
|
||||
{
|
||||
this(new short[bwid*bhei], bwid, bhei);
|
||||
fill(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board with the given board and dimensions.
|
||||
*/
|
||||
public ShortDropBoard (short[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public int getPiece (int col, int row)
|
||||
{
|
||||
try {
|
||||
return _board[(row*_bwid) + col];
|
||||
} catch (Exception e) {
|
||||
Log.warning("Failed getting piece [col=" + col +
|
||||
", row=" + row + ", error=" + e + "].");
|
||||
Log.logStackTrace(e);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void fill (int piece)
|
||||
{
|
||||
Arrays.fill(_board, (short)piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board data and board dimensions.
|
||||
*/
|
||||
public void setBoard (short[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board pieces.
|
||||
*/
|
||||
public void setBoard (short[] board)
|
||||
{
|
||||
int size = (_bwid*_bhei);
|
||||
if (board.length < size) {
|
||||
Log.warning("Attempt to set board with invalid data size " +
|
||||
"[len=" + board.length + ", expected=" + size + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_board = board;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean setPiece (int col, int row, int piece)
|
||||
{
|
||||
if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
|
||||
_board[(row*_bwid) + col] = (short)piece;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
Log.warning("Attempt to set piece outside board bounds " +
|
||||
"[col=" + col + ", row=" + row + ", p=" + piece + "].");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void copyInto (DropBoard board)
|
||||
{
|
||||
// make sure the target board is a valid target
|
||||
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
||||
Log.warning("Can't copy board into destination board with " +
|
||||
"different dimensions [src=" + this +
|
||||
", dest=" + board + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// copy our pieces directly into the board, avoiding any unsightly
|
||||
// object allocation which is largely the point of this method,
|
||||
// after all.
|
||||
short[] dest = ((ShortDropBoard)board).getBoard();
|
||||
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
int size = _bwid*_bhei;
|
||||
short[] data = new short[size];
|
||||
System.arraycopy(_board, 0, data, 0, size);
|
||||
return new ShortDropBoard(data, _bwid, _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the raw board data associated with this board. One
|
||||
* shouldn't fiddle about with this unless one knows what one is
|
||||
* doing.
|
||||
*/
|
||||
public short[] getBoard ()
|
||||
{
|
||||
return _board;
|
||||
}
|
||||
|
||||
/** The board data. */
|
||||
protected short[] _board;
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
//
|
||||
// $Id: DropManagerDelegate.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.threerings.util.MessageBundle;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
import com.threerings.puzzle.server.PuzzleManager;
|
||||
import com.threerings.puzzle.server.PuzzleManagerDelegate;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropBoardSummary;
|
||||
import com.threerings.puzzle.drop.data.DropCodes;
|
||||
import com.threerings.puzzle.drop.data.DropConfig;
|
||||
import com.threerings.puzzle.drop.data.DropLogic;
|
||||
import com.threerings.puzzle.drop.util.DropPieceProvider;
|
||||
import com.threerings.puzzle.drop.util.PieceDropLogic;
|
||||
import com.threerings.puzzle.drop.util.PieceDropper;
|
||||
|
||||
/**
|
||||
* Provides the necessary support for a puzzle game that involves a
|
||||
* two-dimensional board containing pieces, with new pieces either falling
|
||||
* into the board as a "drop block", or rising into the bottom of the
|
||||
* board in new piece rows, groups of blocks can be "broken" and garbage
|
||||
* can be sent to other players' boards as a result. This is implemented
|
||||
* as a delegate so that the natural hierarchy need not be twisted to
|
||||
* differentiate between puzzles that use piece dropping and those that
|
||||
* don't. Because we have need to structure our hierarchy around things
|
||||
* like whether a puzzle is a duty puzzle, this becomes necessary.
|
||||
*
|
||||
* <p> A puzzle game using these services will then need to extend this
|
||||
* delegate, implementing the necessary methods to customize it for the
|
||||
* particulars of their game and then register it with their game manager
|
||||
* via {@link GameManager#addDelegate}.
|
||||
*
|
||||
* <p> It also keeps track of, for each player, board level information,
|
||||
* and player game status. Miscellaneous utility routines are provided
|
||||
* for checking things like whether the game is over, whether a player is
|
||||
* still active in the game, and so forth.
|
||||
*
|
||||
* <p> Derived classes are likely to want to override {@link
|
||||
* #getPieceDropLogic}.
|
||||
*/
|
||||
public abstract class DropManagerDelegate extends PuzzleManagerDelegate
|
||||
implements PuzzleCodes, DropCodes
|
||||
{
|
||||
/**
|
||||
* Provides the delegate with a reference to the manager for which it
|
||||
* is delegating as well as the logic object that it uses to determine
|
||||
* how to manage the drop puzzle.
|
||||
*/
|
||||
public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
|
||||
{
|
||||
super(puzmgr);
|
||||
|
||||
// save off the puzzle manager
|
||||
_puzmgr = puzmgr;
|
||||
|
||||
// configure the game-specific settings
|
||||
_usedrop = logic.useBlockDropping();
|
||||
_userise = logic.useBoardRising();
|
||||
if (_usedrop && _userise) {
|
||||
Log.warning("Can't use dropping blocks and board rising "+
|
||||
"functionality simultaneously in a drop puzzle game! " +
|
||||
"Falling back to straight dropping.");
|
||||
_userise = false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didInit (PlaceConfig config)
|
||||
{
|
||||
_dconfig = (DropConfig)config;
|
||||
|
||||
// save things off
|
||||
_bwid = _dconfig.getBoardWidth();
|
||||
_bhei = _dconfig.getBoardHeight();
|
||||
|
||||
super.didInit(config);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didStartup (PlaceObject plobj)
|
||||
{
|
||||
super.didStartup(plobj);
|
||||
|
||||
// initialize the drop board array
|
||||
_dboards = new DropBoard[_puzmgr.getPlayerCount()];
|
||||
|
||||
// create the piece dropper if appropriate
|
||||
PieceDropLogic pdl = getPieceDropLogic();
|
||||
if (pdl != null) {
|
||||
_dropper = new PieceDropper(pdl);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void gameWillStart ()
|
||||
{
|
||||
super.gameWillStart();
|
||||
|
||||
// get casted references to all player drop boards
|
||||
Board[] board = _puzmgr.getBoards();
|
||||
for (int ii = 0; ii < _puzmgr.getPlayerCount(); ii++) {
|
||||
_dboards[ii] = (DropBoard)board[ii];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Drops any pieces that need dropping on the given player's board and
|
||||
* returns whether any pieces were dropped.
|
||||
*/
|
||||
protected boolean dropPieces (DropBoard board)
|
||||
{
|
||||
return (_dropper.dropPieces(board, null).size() > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the piece drop logic used to drop any pieces that need
|
||||
* dropping in the board.
|
||||
*/
|
||||
protected PieceDropLogic getPieceDropLogic ()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method should be called by derived classes whenever the player
|
||||
* successfully places a drop block.
|
||||
*/
|
||||
protected void placedBlock (int pidx)
|
||||
{
|
||||
// update the player's board levels
|
||||
_puzmgr.updateBoardSummary(pidx);
|
||||
}
|
||||
|
||||
/** The puzzle manager. */
|
||||
protected PuzzleManager _puzmgr;
|
||||
|
||||
/** The drop game board for each player. */
|
||||
protected DropBoard[] _dboards;
|
||||
|
||||
/** The drop game config object. */
|
||||
protected DropConfig _dconfig;
|
||||
|
||||
/** Whether the game is using drop block functionality. */
|
||||
protected boolean _usedrop;
|
||||
|
||||
/** Whether the game is using board rising functionality. */
|
||||
protected boolean _userise;
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
|
||||
/** The piece dropper used to drop pieces in the board if the puzzle
|
||||
* chooses to make use of piece dropping functionality. */
|
||||
protected PieceDropper _dropper;
|
||||
|
||||
/** Used to limit the maximum number of board update loops permitted
|
||||
* before assuming something's gone horribly awry and aborting. */
|
||||
protected static final int MAX_UPDATE_LOOPS = 100;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// $Id: DropBoardUtil.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
|
||||
public class DropBoardUtil
|
||||
implements DirectionCodes
|
||||
{
|
||||
/**
|
||||
* Returns the orientation resulting from rotating the block in the
|
||||
* given direction the specified number of times.
|
||||
*
|
||||
* @param orient the current orientation.
|
||||
* @param dir the direction to rotate in; one of <code>CW</code> or
|
||||
* <code>CCW</code>.
|
||||
* @param count the number of rotations to perform.
|
||||
*
|
||||
* @return the rotated orientation.
|
||||
*/
|
||||
public static int getRotatedOrientation (int orient, int dir, int count)
|
||||
{
|
||||
for (int ii = 0; ii < (count % 4); ii++) {
|
||||
orient = getRotatedOrientation(orient, dir);
|
||||
}
|
||||
return orient;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the orientation resulting from rotating the block in
|
||||
* the given direction.
|
||||
*
|
||||
* @param orient the current orientation.
|
||||
* @param dir the direction to rotate in; one of <code>CW</code> or
|
||||
* <code>CCW</code>.
|
||||
*
|
||||
* @return the rotated orientation.
|
||||
*/
|
||||
public static int getRotatedOrientation (int orient, int dir)
|
||||
{
|
||||
return (orient + ((dir == CW) ? 2 : 6)) % DIRECTION_COUNT;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//
|
||||
// $Id: DropGameUtil.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
import com.threerings.util.KeyTranslatorImpl;
|
||||
|
||||
import com.threerings.puzzle.drop.client.DropControllerDelegate;
|
||||
import com.threerings.puzzle.util.PuzzleGameUtil;
|
||||
|
||||
/**
|
||||
* Drop puzzle game related utilities.
|
||||
*/
|
||||
public class DropGameUtil
|
||||
{
|
||||
/**
|
||||
* Returns a key translator configured with mappings suitable for a
|
||||
* drop puzzle game.
|
||||
*/
|
||||
public static KeyTranslatorImpl getKeyTranslator ()
|
||||
{
|
||||
// start with the standard puzzle key mappings
|
||||
KeyTranslatorImpl xlate = PuzzleGameUtil.getKeyTranslator();
|
||||
|
||||
// add all press key mappings
|
||||
xlate.addPressCommand(KeyEvent.VK_LEFT,
|
||||
DropControllerDelegate.MOVE_BLOCK_LEFT,
|
||||
MOVE_RATE, MOVE_DELAY);
|
||||
xlate.addPressCommand(KeyEvent.VK_RIGHT,
|
||||
DropControllerDelegate.MOVE_BLOCK_RIGHT,
|
||||
MOVE_RATE, MOVE_DELAY);
|
||||
xlate.addPressCommand(KeyEvent.VK_UP,
|
||||
DropControllerDelegate.ROTATE_BLOCK_CCW, 0);
|
||||
xlate.addPressCommand(KeyEvent.VK_DOWN,
|
||||
DropControllerDelegate.ROTATE_BLOCK_CW, 0);
|
||||
xlate.addPressCommand(KeyEvent.VK_SPACE,
|
||||
DropControllerDelegate.START_DROP_BLOCK, 0);
|
||||
|
||||
// add all release key mappings
|
||||
xlate.addReleaseCommand(KeyEvent.VK_SPACE,
|
||||
DropControllerDelegate.END_DROP_BLOCK);
|
||||
|
||||
return xlate;
|
||||
}
|
||||
|
||||
/** The move key repeat rate in moves per second. */
|
||||
protected static final int MOVE_RATE = 7;
|
||||
|
||||
/** The delay in milliseconds before the move keys begin to repeat. */
|
||||
protected static final long MOVE_DELAY = 300L;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropPieceProvider.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
/**
|
||||
* Does something extraordinary.
|
||||
*/
|
||||
public interface DropPieceProvider
|
||||
{
|
||||
/**
|
||||
* Get the next piece to add to the drop board.
|
||||
*/
|
||||
public int getNextPiece ()
|
||||
throws OutOfPiecesException;
|
||||
|
||||
/**
|
||||
* I lost my touch.
|
||||
*/
|
||||
public static class OutOfPiecesException extends Exception
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
//
|
||||
// $Id: PieceDestroyer.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropBoard.PieceOperation;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
import com.threerings.puzzle.drop.data.SegmentInfo;
|
||||
|
||||
/**
|
||||
* Handles destroying contiguous piece segments in a drop board.
|
||||
*/
|
||||
public class PieceDestroyer
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/**
|
||||
* An interface to be implemented by specific puzzles to detail the
|
||||
* parameters and methodology by which pieces are destroyed in the
|
||||
* puzzle board.
|
||||
*/
|
||||
public interface DestroyLogic
|
||||
{
|
||||
/**
|
||||
* Returns the minimum length of a contiguously piece segment that
|
||||
* should be destroyed.
|
||||
*/
|
||||
public int getMinimumLength ();
|
||||
|
||||
/**
|
||||
* Returns whether piece <code>a</code> is equivalent to piece
|
||||
* <code>b</code> for the purposes of including it in a contiguous
|
||||
* piece segment to be destroyed.
|
||||
*/
|
||||
public boolean isEquivalent (int a, int b);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a piece destroyer that destroys pieces as specified by
|
||||
* the supplied destroy logic.
|
||||
*/
|
||||
public PieceDestroyer (DestroyLogic logic)
|
||||
{
|
||||
_logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys all pieces in the given board that are in contiguous rows
|
||||
* or columns of pieces, returning a list of {@link SegmentInfo}
|
||||
* objects detailing the destroyed piece segments. Note that a single
|
||||
* list is used internally to gather the segment info, and so callers
|
||||
* that care to modify the list should create their own copy; also,
|
||||
* the pieces in the segments may overlap, i.e., two segments may
|
||||
* contain the same piece.
|
||||
*/
|
||||
public List destroyPieces (DropBoard board, PieceOperation destroyOp)
|
||||
{
|
||||
// find all horizontally-oriented destroyed segments
|
||||
int bwid = board.getWidth(), bhei = board.getHeight();
|
||||
_destroyed.clear();
|
||||
int end = bwid - _logic.getMinimumLength() + 1;
|
||||
for (int yy = (bhei - 1); yy >= 0; yy--) {
|
||||
int xx = 0;
|
||||
while (xx < end) {
|
||||
xx += findSegment(board, HORIZONTAL, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
// find all vertically-oriented destroyed segments
|
||||
end = _logic.getMinimumLength() - 2;
|
||||
for (int xx = 0; xx < bwid; xx++) {
|
||||
int yy = bhei - 1;
|
||||
while (yy > end) {
|
||||
yy -= findSegment(board, VERTICAL, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
// destroy the pieces
|
||||
int size = _destroyed.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
SegmentInfo si = (SegmentInfo)_destroyed.get(ii);
|
||||
board.applyOp(si.dir, si.x, si.y, si.len, destroyOp);
|
||||
}
|
||||
|
||||
return _destroyed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Searches for a contiguously colored piece segment with the
|
||||
* specified orientation and root coordinates in the supplied board
|
||||
* and returns the length of the segment traversed.
|
||||
*/
|
||||
protected int findSegment (DropBoard board, int dir, int x, int y)
|
||||
{
|
||||
_lengthOp.reset();
|
||||
board.applyOp(dir, x, y, _lengthOp);
|
||||
int len = _lengthOp.getLength();
|
||||
if (len >= _logic.getMinimumLength()) {
|
||||
_destroyed.add(new SegmentInfo(dir, x, y, len));
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
/**
|
||||
* A piece operation that calculates the length of the contiguous
|
||||
* piece segment to which it is applied.
|
||||
*/
|
||||
protected class SegmentLengthOperation
|
||||
implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Resets the operation for application to a new piece segment.
|
||||
*/
|
||||
public void reset ()
|
||||
{
|
||||
_len = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the contiguous piece segment.
|
||||
*/
|
||||
public int getLength ()
|
||||
{
|
||||
return _len;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
int piece = board.getPiece(col, row);
|
||||
if (_len == 0) {
|
||||
_len = 1;
|
||||
_piece = piece;
|
||||
return (piece != PIECE_NONE);
|
||||
|
||||
} else if (_logic.isEquivalent(piece, _piece)) {
|
||||
_len++;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** The root segment piece. */
|
||||
protected int _piece;
|
||||
|
||||
/** The segment length in pieces. */
|
||||
protected int _len;
|
||||
}
|
||||
|
||||
/** The puzzle-specific destroy logic with which we do our business. */
|
||||
protected DestroyLogic _logic;
|
||||
|
||||
/** The piece operation used to determine segment length. */
|
||||
protected SegmentLengthOperation _lengthOp = new SegmentLengthOperation();
|
||||
|
||||
/** The list of destroyed piece segments. */
|
||||
protected ArrayList _destroyed = new ArrayList();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
//
|
||||
// $Id: PieceDropLogic.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
|
||||
/**
|
||||
* An interface to be implemented by games that would like to be able to
|
||||
* drop their pieces during game play.
|
||||
*/
|
||||
public interface PieceDropLogic
|
||||
{
|
||||
/**
|
||||
* Should the board always be filled?
|
||||
*
|
||||
* @return false for normal behavior.
|
||||
*/
|
||||
public boolean boardAlwaysFilled ();
|
||||
|
||||
/**
|
||||
* Returns whether the given piece is potentially droppable.
|
||||
*/
|
||||
public boolean isDroppablePiece (int piece);
|
||||
|
||||
/**
|
||||
* Returns whether the given piece has constraints upon it that
|
||||
* impact its droppability.
|
||||
*/
|
||||
public boolean isConstrainedPiece (int piece);
|
||||
|
||||
/**
|
||||
* Returns whether the given piece terminates a column climb when
|
||||
* determining the height of a piece column to be dropped.
|
||||
*
|
||||
* @param allowConst whether to allow dropping constrained pieces
|
||||
* (though only in the first encountered constrained block.)
|
||||
* @param piece the piece to consider.
|
||||
* @param pre whether the climbability check is being performed
|
||||
* before the height is incremented, or after.
|
||||
*/
|
||||
public boolean isClimbablePiece (
|
||||
boolean allowConst, int piece, boolean pre);
|
||||
|
||||
/**
|
||||
* Returns the x-axis coordinate of the specified edge of the
|
||||
* given constrained piece.
|
||||
*
|
||||
* <p> TODO: This should go away once the sword and sail games
|
||||
* have standardized on WEST/EAST or BLOCK_LEFT/BLOCK_RIGHT to
|
||||
* reference block edges.
|
||||
*
|
||||
* @param board the board to search.
|
||||
* @param col the column of the constrained piece.
|
||||
* @param row the row of the constrained piece.
|
||||
* @param dir the edge direction to find; one of {@link
|
||||
* DirectionCodes#LEFT} or {@link DirectionCodes#RIGHT}.
|
||||
*/
|
||||
public int getConstrainedEdge (DropBoard board, int col, int row, int dir);
|
||||
}
|
||||
@@ -0,0 +1,340 @@
|
||||
//
|
||||
// $Id: PieceDropper.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
|
||||
/**
|
||||
* Handles dropping pieces in a board.
|
||||
*/
|
||||
public class PieceDropper
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/**
|
||||
* A class to hold information detailing the pieces to be dropped
|
||||
* in a particular column.
|
||||
*/
|
||||
public static class PieceDropInfo
|
||||
{
|
||||
/** The starting row of the bottom piece being dropped. */
|
||||
public int row;
|
||||
|
||||
/** The column number. */
|
||||
public int col;
|
||||
|
||||
/** The distance to drop the pieces. */
|
||||
public int dist;
|
||||
|
||||
/** The pieces to be dropped. */
|
||||
public int[] pieces;
|
||||
|
||||
/**
|
||||
* Constructs a piece drop info object.
|
||||
*/
|
||||
public PieceDropInfo (int col, int row, int dist)
|
||||
{
|
||||
this.col = col;
|
||||
this.row = row;
|
||||
this.dist = dist;
|
||||
}
|
||||
|
||||
/** Returns a string representation of this instance. */
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.fieldsToString(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a piece dropper that uses the supplied piece drop logic
|
||||
* to specialise itself for a particular puzzle.
|
||||
*/
|
||||
public PieceDropper (PieceDropLogic logic)
|
||||
{
|
||||
_logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructively modifies the supplied board to contain pieces dropped
|
||||
* in the first of potentially multiple drop positions and returns a
|
||||
* list of {@link PieceDropInfo} objects detailing all column segments
|
||||
* to be dropped. Note that a single list is used internally to store
|
||||
* the drop info objects, and so callers that care to do anything
|
||||
* long-term with the drop info should create their own copy of the
|
||||
* list or somesuch.
|
||||
*
|
||||
* @param DropPieceProvider if the board should always be filled
|
||||
* (as specified by the PieceDropLogic) this will provide
|
||||
* information on the newly filled in pieces.
|
||||
*/
|
||||
public List dropPieces (DropBoard board, DropPieceProvider provider)
|
||||
{
|
||||
int bhei = board.getHeight(), bwid = board.getWidth();
|
||||
_drops.clear();
|
||||
for (int yy = bhei - 1; yy >= 0; yy--) {
|
||||
for (int xx = 0; xx < bwid; xx++) {
|
||||
// find all drops in this column
|
||||
getColumnDrops(board, _drops, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
if (_logic.boardAlwaysFilled()) {
|
||||
addFillingDrops(board, provider, _drops);
|
||||
}
|
||||
|
||||
return _drops;
|
||||
}
|
||||
|
||||
/**
|
||||
* Analyzes but does not modify the supplied board and returns a list
|
||||
* of {@link PieceDropInfo} objects detailing all column segments to
|
||||
* be dropped. Note that a single list is used internally to store
|
||||
* the drop info objects, and so callers that care to do anything
|
||||
* long-term with the drop info should create their own copy of the
|
||||
* list or somesuch.
|
||||
*
|
||||
* @param DropPieceProvider if the board should always be filled
|
||||
* (as specified by the PieceDropLogic) this will provide
|
||||
* information on the newly filled in pieces.
|
||||
*/
|
||||
public List getDroppedPieces (DropBoard board, DropPieceProvider provider)
|
||||
{
|
||||
// grab a snapshot of the board within which we're dropping
|
||||
// pieces to avoid modifying the source board directly while we're
|
||||
// figuring out what to drop where
|
||||
if (_board == null) {
|
||||
_board = (DropBoard)board.clone();
|
||||
} else {
|
||||
board.copyInto(_board);
|
||||
}
|
||||
return dropPieces(_board, provider);
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the <code>drops</code> list with {@link PieceDropInfo}
|
||||
* objects detailing the column segments to be dropped per empty space
|
||||
* below. Destructively modifies the given board to reflect the final
|
||||
* positions of the column segments once dropped.
|
||||
*/
|
||||
protected void getColumnDrops (DropBoard board, List drops, int x, int y)
|
||||
{
|
||||
// skip empty or fixed pieces
|
||||
int piece = board.getPiece(x, y);
|
||||
if (!_logic.isDroppablePiece(piece)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_logic.isConstrainedPiece(piece)) {
|
||||
// get the distance to drop the block
|
||||
int dist = getBlockDropDistance(board, x, y);
|
||||
if (dist == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// scoot along the bottom edge of the block dropping each column
|
||||
int bwid = board.getWidth();
|
||||
int start = _logic.getConstrainedEdge(board, x, y, LEFT);
|
||||
int end = _logic.getConstrainedEdge(board, x, y, RIGHT);
|
||||
for (int xpos = start; xpos <= end; xpos++) {
|
||||
addDropInfo(board, drops, true, xpos, y, dist);
|
||||
}
|
||||
|
||||
} else {
|
||||
// get the distance to drop the pieces
|
||||
int dist = board.getDropDistance(x, y);
|
||||
if (dist == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// add the column segment to the list of drops
|
||||
addDropInfo(board, drops, false, x, y, dist);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a {@link PieceDropInfo} object to the drop list detailing
|
||||
* dropping of the column segment at the specified location.
|
||||
*
|
||||
* @param board the working board.
|
||||
* @param allowConst whether to allow dropping constrained pieces in
|
||||
* the specified column segment.
|
||||
* @param x the column x-coordinate.
|
||||
* @param y the column segment bottom y-coordinate.
|
||||
* @param dist the distance to drop the pieces.
|
||||
*/
|
||||
protected void addDropInfo (DropBoard board, List drops,
|
||||
boolean allowConst, int x, int y, int dist)
|
||||
{
|
||||
// sanity check our column
|
||||
if (x < 0 || x >= board.getWidth()) {
|
||||
Log.warning("Requested to add bogus drop info [board=" + board +
|
||||
", drops=" + StringUtil.toString(drops) +
|
||||
", allowConst=" + allowConst +
|
||||
", x=" + x + ", y=" + y + ", dist=" + dist + "].");
|
||||
Thread.dumpStack();
|
||||
}
|
||||
|
||||
// traverse up the column looking for an empty or block piece
|
||||
// that will terminate this column segment
|
||||
int height = getDropHeight(board, allowConst, x, y, dist);
|
||||
|
||||
// create the piece drop info object
|
||||
PieceDropInfo pdi = new PieceDropInfo(x, y, dist);
|
||||
|
||||
// copy in the relevant pieces
|
||||
pdi.pieces = new int[height];
|
||||
int idx = 0;
|
||||
for (int yy = y; yy > (y - height); yy--) {
|
||||
pdi.pieces[idx++] = board.getPiece(x, yy);
|
||||
}
|
||||
|
||||
// update the working copy of the board with the eventual
|
||||
// piece locations
|
||||
dropPieces(board, pdi);
|
||||
|
||||
// add the column segment to the pot
|
||||
drops.add(pdi);
|
||||
}
|
||||
|
||||
/**
|
||||
* If we want to keep the board filled at all times,
|
||||
* this method will be called to create drop objects for the
|
||||
* newly-filled in pieces.
|
||||
*/
|
||||
protected void addFillingDrops (
|
||||
DropBoard board, DropPieceProvider provider, List drops)
|
||||
{
|
||||
boolean out = false;
|
||||
// drop in new pieces for empty spaces at the top
|
||||
for (int xx=0, bwid=board.getWidth(); xx < bwid; xx++) {
|
||||
// get the distance to drop the pieces
|
||||
int dist = board.getDropDistance(xx, -1);
|
||||
if (dist != 0) {
|
||||
PieceDropInfo pdi = new PieceDropInfo(xx, -1, dist);
|
||||
pdi.pieces = new int[dist];
|
||||
for (int ii=0; ii < dist; ii++) {
|
||||
try {
|
||||
pdi.pieces[ii] = provider.getNextPiece();
|
||||
} catch (DropPieceProvider.OutOfPiecesException oop) {
|
||||
// well, how far did we get?
|
||||
int[] something = new int[ii];
|
||||
System.arraycopy(pdi.pieces, 0, something, 0, ii);
|
||||
pdi.pieces = something;
|
||||
out = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
dropPieces(board, pdi);
|
||||
drops.add(pdi);
|
||||
|
||||
// if we're outta pieces, bail.
|
||||
if (out) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the piece segment to be dropped at the
|
||||
* given coordinates.
|
||||
*/
|
||||
protected int getDropHeight (
|
||||
DropBoard board, boolean allowConst, int x, int y, int dist)
|
||||
{
|
||||
int height = 0;
|
||||
for (int yy = y; yy >= 0; yy--) {
|
||||
int curpiece = board.getPiece(x, yy);
|
||||
if (!_logic.isClimbablePiece(allowConst, curpiece, true)) {
|
||||
return height;
|
||||
}
|
||||
|
||||
height++;
|
||||
|
||||
if (!_logic.isClimbablePiece(allowConst, curpiece, false)) {
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the given board to reflect the eventual destination of the
|
||||
* given pieces.
|
||||
*/
|
||||
protected void dropPieces (DropBoard board, PieceDropInfo pdi)
|
||||
{
|
||||
// clear out the original piece positions
|
||||
if (!board.setSegment(
|
||||
VERTICAL, pdi.col, pdi.row, pdi.pieces.length, PIECE_NONE)) {
|
||||
Log.warning("Bogosity encountered when clearing pieces for drop " +
|
||||
"[bwid=" + board.getWidth() +
|
||||
", bhei=" + board.getHeight() + ", pdi=" + pdi + "].");
|
||||
}
|
||||
// place the pieces in their destination positions
|
||||
applyPieces(board, pdi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of spaces the block whose bottom edge
|
||||
* contains the specified coordinate can be dropped based on the
|
||||
* contents of the given board. The droppable distance for a
|
||||
* block is determined by finding the minimum drop distance across
|
||||
* all columns the block spans.
|
||||
*/
|
||||
protected int getBlockDropDistance (DropBoard board, int x, int y)
|
||||
{
|
||||
// get the smallest drop distance across all of the block columns
|
||||
int bwid = board.getWidth();
|
||||
int start = Math.max(_logic.getConstrainedEdge(board, x, y, LEFT), 0);
|
||||
int end = Math.min(
|
||||
_logic.getConstrainedEdge(board, x, y, RIGHT), bwid - 1);
|
||||
int dist = board.getHeight() - 1;
|
||||
|
||||
for (int xpos = start; xpos <= end; xpos++) {
|
||||
dist = Math.min(dist, board.getDropDistance(xpos, y));
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the pieces in the given piece drop info object to the given
|
||||
* board at their eventual destination positions.
|
||||
*/
|
||||
protected void applyPieces (DropBoard board, PieceDropInfo pdi)
|
||||
{
|
||||
int start = pdi.row, end = (pdi.row - pdi.pieces.length);
|
||||
int idx = 0;
|
||||
boolean error = false;
|
||||
for (int yy = (start + pdi.dist); yy > (end + pdi.dist); yy--) {
|
||||
error = !board.setPiece(pdi.col, yy, pdi.pieces[idx++]) || error;
|
||||
}
|
||||
if (error) {
|
||||
Log.warning("Bogosity encountered while applying dropped " +
|
||||
"pieces to board [bwid=" + board.getWidth() +
|
||||
", bhei=" + board.getHeight() + ", pdi=" + pdi + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/** The piece drop logic used to allow puzzle-specific piece dropping
|
||||
* hooks. */
|
||||
protected PieceDropLogic _logic;
|
||||
|
||||
/** The list of piece drop info objects detailing the piece drops
|
||||
* resulting from the last call to {@link #getDroppedPieces}. */
|
||||
protected ArrayList _drops = new ArrayList();
|
||||
|
||||
/** The board on which pieces are being dropped. */
|
||||
protected DropBoard _board;
|
||||
}
|
||||
Reference in New Issue
Block a user