Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: PuzzleGameMarshaller.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.data;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.puzzle.client.PuzzleGameService;
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import com.threerings.puzzle.data.Board;
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/**
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* Provides the implementation of the {@link PuzzleGameService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class PuzzleGameMarshaller extends InvocationMarshaller
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implements PuzzleGameService
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{
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/** The method id used to dispatch {@link #updateProgress} requests. */
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public static final int UPDATE_PROGRESS = 1;
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// documentation inherited from interface
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public void updateProgress (Client arg1, int arg2, int[] arg3)
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{
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sendRequest(arg1, UPDATE_PROGRESS, new Object[] {
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new Integer(arg2), arg3
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});
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}
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/** The method id used to dispatch {@link #updateProgressSync} requests. */
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public static final int UPDATE_PROGRESS_SYNC = 2;
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// documentation inherited from interface
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public void updateProgressSync (Client arg1, int arg2, int[] arg3, Board[] arg4)
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{
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sendRequest(arg1, UPDATE_PROGRESS_SYNC, new Object[] {
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new Integer(arg2), arg3, arg4
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});
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}
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}
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