Holy crap Batman! It's the beginnings of refactoring the basic puzzle

stuff into Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-11-26 01:42:34 +00:00
parent 0601c94e42
commit 54eaddb27d
53 changed files with 9395 additions and 0 deletions
@@ -0,0 +1,187 @@
//
// $Id: Board.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
package com.threerings.puzzle.data;
import java.util.Random;
import com.threerings.io.Streamable;
/**
* An abstract base class for generating and storing puzzle board data.
*/
public abstract class Board
implements Cloneable, Streamable
{
/**
* Outputs a string representation of the board contents.
*/
public abstract void dump ();
/**
* Outputs a string representation of the board contents, interlaced
* with the supplied comparison board.
*/
public abstract void dumpAndCompare (Board other);
/**
* Returns whether this board is equal to the given comparison board.
*/
public abstract boolean equals (Board other);
// documentation inherited
public Object clone ()
{
try {
Board board = (Board)super.clone();
board._rando = (BoardRandom)_rando.clone();
return board;
} catch (CloneNotSupportedException cnse) {
throw new RuntimeException("All is wrong with universe.");
}
}
/**
* Sets the seed in the board's random number generator and calls
* {@link #populate}.
*/
public void initializeSeed (long seed)
{
_rando = new BoardRandom(seed);
populate();
}
/**
* Returns the random number generator used by the board to generate
* random numbers for our puzzles.
*/
public Random getRandom ()
{
return _rando;
}
/**
* Called after the seed is set in the board to give derived classes a
* chance to do things like populating the board with random pieces.
*/
protected void populate ()
{
}
/** Used to generate random numbers. */
protected static class BoardRandom extends Random
implements Cloneable
{
public BoardRandom (long seed)
{
super(0L);
setSeed(seed);
}
// documentation inherited
public synchronized void setSeed (long seed)
{
_seed = (seed ^ multiplier) & mask;
}
// documentation inherited
synchronized protected int next (int bits)
{
long nextseed = (_seed * multiplier + addend) & mask;
_seed = nextseed;
return (int)(nextseed >>> (48 - bits));
}
// documentation inherited
public void nextBytes (byte[] bytes)
{
unimplemented();
}
// not overridden: (They seemed innocent enough)
// nextInt()
// nextLong()
// nextBoolean()
// nextFloat()
// documentation inherited
public int nextInt (int n)
{
if (n <= 0) {
throw new IllegalArgumentException("n must be positive");
}
if ((n & -n) == n) { // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);
}
int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n-1) < 0);
return val;
}
// documentation inherited
public double nextDouble ()
{
long l = ((long)(next(26)) << 27) + next(27);
return l / (double)(1L << 53);
}
// documentation inherited
public synchronized double nextGaussian ()
{
if (_haveNextNextGaussian) {
_haveNextNextGaussian = false;
return _nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1;
v2 = 2 * nextDouble() - 1;
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = Math.sqrt(-2 * Math.log(s)/s);
_nextNextGaussian = v2 * multiplier;
_haveNextNextGaussian = true;
return v1 * multiplier;
}
}
// documentation inherited
public Object clone ()
{
try {
return super.clone();
} catch (CloneNotSupportedException cnse) {
throw new RuntimeException("All is wrong with universe.");
}
}
/**
* I suppose I could copy all the methods from Random, then we
* wouldn't need this..
*/
private final void unimplemented ()
{
throw new RuntimeException(
"The Random method you attempted to call " +
"has not been implemented by BoardRandom.");
}
/** The internal state related to generating random numbers. */
protected long _seed;
protected double _nextNextGaussian;
protected boolean _haveNextNextGaussian = false;
private final static long multiplier = 0x5DEECE66DL;
private final static long addend = 0xBL;
private final static long mask = (1L << 48) - 1;
}
/** The object we use to generate our random numbers. */
protected transient BoardRandom _rando;
}