Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: PuzzleGameService.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.data.PuzzleCodes;
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/**
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* Provides services used by puzzle game clients to request that actions
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* be taken by the puzzle manager.
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*/
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public interface PuzzleGameService extends InvocationService, PuzzleCodes
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{
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/**
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* Asks the puzzle manager to apply the supplied progress events for
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* the specified puzzle round to the player's state.
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*/
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public void updateProgress (Client client, int roundId, int[] events);
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/**
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* Debug variant of {@link #updateProgress} that is only used when
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* {@link #SYNC_BOARD_STATE} is true and which includes the board
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* states associated with each event.
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*/
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public void updateProgressSync (
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Client client, int roundId, int[] events, Board[] states);
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}
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