Removed caching of tile coordinates as it was too fragile. It is easy to
forget to update a sprite's tile coordinates when updating its screen coordinates and only TilePath could be used for sprites in the view and generally a huge pain was incurred to avoid what isn't very expensive which is to calculate a sprite's tile coordinates from its screen coordinates when that sprite is involved in a repaint. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2029 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.51 2002/06/25 01:21:17 mdb Exp $
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// $Id: ViewerSceneViewPanel.java,v 1.52 2002/12/05 23:06:30 mdb Exp $
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package com.threerings.miso.viewer;
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@@ -95,7 +95,6 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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// start 'em out standing
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s.setActionSequence(MisoCharacterSprite.STANDING);
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s.setLocation(300, 300);
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IsoUtil.setSpriteSceneLocation(_viewmodel, s);
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s.addSpriteObserver(this);
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spritemgr.addSprite(s);
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}
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