Minor comment re-formatting.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@327 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-09-05 00:40:33 +00:00
parent 24df6a0968
commit 4f92224a8f
4 changed files with 279 additions and 19 deletions
+101 -11
View File
@@ -1,18 +1,19 @@
//
// $Id: Sprite.java,v 1.16 2001/08/22 02:14:57 mdb Exp $
// $Id: Sprite.java,v 1.17 2001/09/05 00:40:33 shaper Exp $
package com.threerings.media.sprite;
import java.awt.*;
import java.util.ArrayList;
import java.util.Iterator;
import com.threerings.media.Log;
import com.threerings.media.util.MathUtil;
/**
* The <code>Sprite</code> class represents a single moveable object
* within a scene. A sprite has a position within the scene, and a set of
* images used to render it (perhaps multiple frames for animation).
* The sprite class represents a single moveable object in an animated
* view. A sprite has a position within the view, and a set of images
* used to render it (perhaps multiple frames for animation).
*/
public class Sprite
{
@@ -31,7 +32,7 @@ public class Sprite
/**
* Construct a sprite object without any associated frames. The sprite
* should be populated with a set of frames used to display it via a
* subsequent call to <code>setFrames()</code>.
* subsequent call to {@link #setFrames}.
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
@@ -57,9 +58,45 @@ public class Sprite
return _y;
}
/**
* Returns the sprite's width in pixels.
*/
public int getWidth ()
{
return _rbounds.width;
}
/**
* Returns the sprite's height in pixels.
*/
public int getHeight ()
{
return _rbounds.height;
}
/**
* Returns the sprite's rendered bounds in pixels.
*/
public Rectangle getBounds ()
{
return _rbounds;
}
/**
* Return whether the sprite is currently moving (following an
* assigned path.)
*/
public boolean isMoving ()
{
return (_dest != null);
}
/**
* Moves the sprite to the specified location. The location specified
* will be used as the center of the bottom edge of the sprite.
*
* @param x the x-position in pixels.
* @param y the y-position in pixels.
*/
public void setLocation (int x, int y)
{
@@ -100,6 +137,8 @@ public class Sprite
/**
* Called by the sprite manager when a sprite is added to said manager
* for management.
*
* @param mgr the sprite manager.
*/
protected void setSpriteManager (SpriteManager mgr)
{
@@ -208,7 +247,7 @@ public class Sprite
}
/**
* Set the sprite's velocity when walking.
* Set the sprite's velocity when following a path.
*
* @param vx the x-axis velocity.
* @param vy the y-axis velocity.
@@ -225,7 +264,7 @@ public class Sprite
public void stop ()
{
// TODO: make sure we come to a stop on a full coordinate,
// even in the case where we aborted a path walk mid-traversal.
// even in the case where we aborted a path mid-traversal.
_dest = null;
_path = null;
_fullpath = null;
@@ -243,8 +282,9 @@ public class Sprite
{
// make sure following the path is a sensible thing to do
if (path == null || path.size() < 2) {
// halt movement if we're walking since, regardless of its
// reasonableness, we've been asked to follow a new path
// halt any previously existing movement since, regardless
// of its reasonableness, we've been asked to follow a new
// path
stop();
return;
}
@@ -268,12 +308,19 @@ public class Sprite
*/
protected void moveAlongPath ()
{
// if no more nodes remain, clear out our path and bail
if (!_path.hasNext()) {
// inform observers that we've finished our path
notifyObservers(SpriteObserver.FINISHED_PATH, _path);
// clear out our path and bail
stop();
return;
}
if (_dest != null) {
// inform observers that we've finished a path node
notifyObservers(SpriteObserver.FINISHED_PATH_NODE, _dest);
}
// grab the next node in our path
_dest = (PathNode)_path.next();
@@ -387,6 +434,46 @@ public class Sprite
_rbounds.y = _y + _ryoff;
}
/**
* Add a sprite observer to observe this sprite's events.
*
* @param obs the sprite observer.
*/
public void addSpriteObserver (SpriteObserver obs)
{
// create the observer list if it doesn't yet exist
if (_observers == null) {
_observers = new ArrayList();
}
// make sure each observer observes only once
if (_observers.contains(obs)) {
Log.info("Attempt to observe sprite already observing " +
"[sprite=" + this + ", obs=" + obs + "].");
return;
}
// add the observer
_observers.add(obs);
}
/**
* Inform all sprite observers of a sprite event.
*
* @param eventCode the type of sprite event.
* @param arg the argument associated with the event.
*/
protected void notifyObservers (int eventCode, Object arg)
{
if (_observers == null) return;
int size = _observers.size();
for (int ii = 0; ii < size; ii++) {
SpriteObserver obs = (SpriteObserver)_observers.get(ii);
obs.spriteChanged(this, eventCode, arg);
}
}
/**
* Return a string representation of the sprite.
*/
@@ -441,9 +528,12 @@ public class Sprite
/** When moving, the full path the sprite is traversing. */
protected Path _fullpath;
/** The sprite velocity when walking. */
/** The sprite velocity when moving. */
protected Point _vel;
/** The sprite observers observing this sprite. */
protected ArrayList _observers;
/** The sprite manager. */
protected SpriteManager _spritemgr;
}
@@ -1,11 +1,12 @@
//
// $Id: SpriteManager.java,v 1.10 2001/08/22 02:14:57 mdb Exp $
// $Id: SpriteManager.java,v 1.11 2001/09/05 00:40:33 shaper Exp $
package com.threerings.media.sprite;
import java.awt.*;
import java.util.ArrayList;
import java.util.*;
import com.samskivert.util.Tuple;
import com.threerings.media.Log;
/**
@@ -147,23 +148,151 @@ public class SpriteManager
}
}
/**
* Called periodically by the tick tasks put on the AWT event
* queue by the {@link AnimationManager}. Handles moving about of
* sprites and reporting of sprite collisions.
*/
public void tick ()
{
// tick all sprites
tickSprites();
// re-sort the sprite list to account for potential new positions
sortSprites();
// notify sprite observers of any collisions
handleCollisions();
}
/**
* Call <code>tick()</code> on all sprite objects to give them a
* chance to move themselves about, change their display image,
* and so forth.
*/
public void tick ()
protected void tickSprites ()
{
int size = _sprites.size();
for (int ii = 0; ii < size; ii++) {
for (int ii = 0; ii < size; ii++) {
Sprite sprite = (Sprite)_sprites.get(ii);
sprite.tick();
}
}
/**
* Sort the sprite list in order of ascending x-coordinate.
*/
protected void sortSprites ()
{
Object[] sprites = new Sprite[_sprites.size()];
_sprites.toArray(sprites);
Arrays.sort(sprites, SPRITE_COMP);
_sprites.clear();
for (int ii = 0; ii < sprites.length; ii++) {
_sprites.add(sprites[ii]);
}
}
/**
* Check all sprites for collisions with others and inform any
* sprite observers.
*/
protected void handleCollisions ()
{
// gather a list of all sprite collisions
int size = _sprites.size();
ArrayList collisions = new ArrayList();
for (int ii = 0; ii < size; ii++) {
Sprite sprite = (Sprite)_sprites.get(ii);
checkCollisions(ii, size, sprite, collisions);
}
// observers are notified of sprite collisions after all
// collision-detection is performed so that modifications to
// the sprite, e.g. location or velocity, won't impact the
// validity of our checking.
int csize = collisions.size();
for (int ii = 0; ii < csize; ii++) {
Tuple tup = (Tuple)collisions.get(ii);
Sprite a = (Sprite)tup.left, b = (Sprite)tup.right;
// inform sprite observers for both sprites of the collision
a.notifyObservers(SpriteObserver.COLLIDED_SPRITE, b);
b.notifyObservers(SpriteObserver.COLLIDED_SPRITE, a);
}
}
/**
* Check a sprite for collision with any other sprites in the
* sprite list. The sprites involved in a collision are added to
* the <code>collisions</code> list of {@link Tuple} objects.
*
* @param idx the starting sprite index.
* @param size the total number of sprites.
* @param sprite the sprite to check against other sprites for
* collisions.
* @param collisions the list of collisions gathered so far.
*/
protected void checkCollisions (int idx, int size, Sprite sprite,
ArrayList collisions)
{
// TODO: make this handle quickly moving objects that may pass
// through each other.
// if we're the last sprite we know we've already handled any
// collisions
if (idx == (size - 1)) {
return;
}
// calculate the x-position of the right edge of the sprite
// we're checking for collisions
Rectangle bounds = sprite.getBounds();
int edgeX = bounds.x + bounds.width;
for (int ii = (idx + 1); ii < size; ii++) {
Sprite other = (Sprite)_sprites.get(ii);
Rectangle obounds = other.getBounds();
// Log.info("Checking collision [bounds=" + bounds +
// ", obounds=" + obounds + "].");
if (obounds.x > edgeX) {
// since sprites are stored in the list sorted by
// ascending x-position, we know this sprite and any
// other sprites farther on in the list can't possibly
// intersect with the sprite we're checking, so we're
// done.
return;
}
if (obounds.intersects(bounds)) {
collisions.add(new Tuple(sprite, other));
}
}
}
/** The comparator used to sort sprites by horizontal position. */
protected static final Comparator SPRITE_COMP = new SpriteComparator();
/** The sprite objects we're managing. */
protected ArrayList _sprites;
/** The dirty rectangles created by sprites. */
protected DirtyRectList _dirty;
protected static class SpriteComparator implements Comparator
{
public int compare (Object o1, Object o2)
{
Sprite s1 = (Sprite)o1;
Sprite s2 = (Sprite)o2;
return (s2.getX() - s1.getX());
}
public boolean equals (Object obj)
{
return (obj == this);
}
}
}
@@ -0,0 +1,42 @@
//
// $Id: SpriteObserver.java,v 1.1 2001/09/05 00:40:33 shaper Exp $
package com.threerings.media.sprite;
/**
* An interface to be implemented by classes that would like to
* observe a sprite and be notified of meaningful events as it, and
* any other sprites, move about.
*/
public interface SpriteObserver
{
/**
* This method is called by the {@link SpriteManager} when
* something interesting is accomplished by or happens to the
* sprite.
*
* @param sprite the involved sprite.
* @param eventCode the type of sprite event.
* @param arg the argument associated with the event.
*/
public void spriteChanged (Sprite sprite, int eventCode, Object arg);
/**
* Event code noting that the sprite completed a path node. The
* argument to the event is the {@link PathNode} completed.
*/
public static final int FINISHED_PATH_NODE = 0;
/**
* Event code noting that the sprite completed its entire path.
* The argument to the event is the {@link Path} completed.
*/
public static final int FINISHED_PATH = 1;
/**
* Event code noting that the sprite collided with another
* sprite. The argument to the event is the {@link Sprite} the
* observed sprite collided with.
*/
public static final int COLLIDED_SPRITE = 2;
}
@@ -1,13 +1,12 @@
//
// $Id: PathNode.java,v 1.4 2001/08/14 22:54:45 mdb Exp $
// $Id: PathNode.java,v 1.5 2001/09/05 00:40:33 shaper Exp $
package com.threerings.media.sprite;
import java.awt.Point;
/**
* The <code>PathNode</code> is a single destination point in a
* <code>Path</code>.
* A path node is a single destination point in a {@link Path}.
*/
public class PathNode
{
@@ -18,7 +17,7 @@ public class PathNode
public int dir;
/**
* Construct a <code>PathNode</code> object.
* Construct a path node object.
*
* @param x the node x-position.
* @param y the node y-position.