Documentation fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@693 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: SwissArmyTileSetRuleSet.java,v 1.5 2001/11/27 22:06:19 mdb Exp $
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// $Id: SwissArmyTileSetRuleSet.java,v 1.6 2001/11/29 20:39:37 mdb Exp $
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package com.threerings.media.tools.tile.xml;
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package com.threerings.media.tools.tile.xml;
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@@ -17,11 +17,11 @@ import com.threerings.media.tile.SwissArmyTileSet;
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/**
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/**
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* Parses {@link SwissArmyTileSet} instances from a tileset description. A
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* Parses {@link SwissArmyTileSet} instances from a tileset description. A
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* uniform tileset description looks like so:
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* swiss army tileset description looks like so:
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*
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*
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* <pre>
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* <pre>
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* <tileset name="Sample Swiss Army Tileset">
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* <tileset name="Sample Swiss Army Tileset">
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* <imgpath>path/to/image.png</imgpath>
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* <imagePath>path/to/image.png</imagePath>
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* <!-- the widths (per row) of each tile in pixels -->
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* <!-- the widths (per row) of each tile in pixels -->
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* <widths>64, 64, 64, 64</widths>
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* <widths>64, 64, 64, 64</widths>
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* <!-- the heights (per row) of each tile in pixels -->
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* <!-- the heights (per row) of each tile in pixels -->
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@@ -29,9 +29,9 @@ import com.threerings.media.tile.SwissArmyTileSet;
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* <!-- the number of tiles in each row -->
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* <!-- the number of tiles in each row -->
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* <tileCounts>16, 5, 3, 10</tileCounts>
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* <tileCounts>16, 5, 3, 10</tileCounts>
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* <!-- the offset in pixels to the upper left tile -->
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* <!-- the offset in pixels to the upper left tile -->
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* <offset>8, 8</offset>
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* <offsetPos>8, 8</offsetPos>
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* <!-- the gap between tiles in pixels -->
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* <!-- the gap between tiles in pixels -->
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* <gap>12, 12</gap>
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* <gapSize>12, 12</gapSize>
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* </tileset>
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* </tileset>
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* </pre>
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* </pre>
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*/
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*/
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: UniformTileSetRuleSet.java,v 1.4 2001/11/21 02:42:15 mdb Exp $
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// $Id: UniformTileSetRuleSet.java,v 1.5 2001/11/29 20:39:37 mdb Exp $
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package com.threerings.media.tools.tile.xml;
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package com.threerings.media.tools.tile.xml;
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@@ -15,7 +15,7 @@ import com.threerings.media.tile.UniformTileSet;
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*
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*
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* <pre>
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* <pre>
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* <tileset name="Sample Uniform Tileset">
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* <tileset name="Sample Uniform Tileset">
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* <imgpath>path/to/image.png</imgpath>
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* <imagePath>path/to/image.png</imagePath>
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* <!-- the width of each tile in pixels -->
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* <!-- the width of each tile in pixels -->
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* <width>64</width>
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* <width>64</width>
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* <!-- the height of each tile in pixels -->
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* <!-- the height of each tile in pixels -->
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