Check for tile intersection using the polygon's bounds rather than doing

the expensive polygon/rectangle intersection test (since we're doing 400
of these every frame).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1308 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-04-27 23:07:41 +00:00
parent b68d34e4e8
commit 4d62053e4d
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneView.java,v 1.107 2002/04/27 18:41:14 mdb Exp $
// $Id: IsoSceneView.java,v 1.108 2002/04/27 23:07:41 mdb Exp $
package com.threerings.miso.scene;
@@ -321,7 +321,8 @@ public class IsoSceneView implements SceneView
Polygon tpoly = getTilePoly(xx, yy);
// skip non-intersecting tiles
if (!tpoly.intersects(clip)) {
// if (!tpoly.intersects(clip)) {
if (!tpoly.getBounds().intersects(clip)) {
continue;
}