Allow scene block resolution to be suspended.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2566 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneBlockResolver.java,v 1.3 2003/05/02 18:09:56 mdb Exp $
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// $Id: SceneBlockResolver.java,v 1.4 2003/05/12 01:53:19 mdb Exp $
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package com.threerings.miso.client;
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@@ -24,11 +24,47 @@ public class SceneBlockResolver extends LoopingThread
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_queue.append(block);
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}
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/**
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* Temporarily suspends the scene block resolution thread.
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*/
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public synchronized void suspendResolution ()
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{
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_resolving = false;
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}
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/**
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* Restores the operation of the scene block resolution thread after a
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* previous call to {@link #suspendResolution}.
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*/
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public synchronized void restoreResolution ()
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{
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_resolving = true;
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notify();
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}
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/**
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* Returns the number of scene blocks on the resolution queue.
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*/
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public int queueSize ()
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{
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return _queue.size();
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}
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// documentation inherited
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public void iterate ()
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{
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final SceneBlock block = (SceneBlock)_queue.get();
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while (!_resolving) {
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synchronized (this) {
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try {
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wait();
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} catch (InterruptedException ie) {
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Log.info("Resolver interrupted.");
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}
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}
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}
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try {
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Log.debug("Resolving block " + block + ".");
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if (block.resolve()) {
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@@ -51,4 +87,7 @@ public class SceneBlockResolver extends LoopingThread
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/** The invoker's queue of units to be executed. */
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protected Queue _queue = new Queue();
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/** Indicates whether or not we are resolving or suspended. */
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protected boolean _resolving = true;
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}
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