The PuzzleService was superfluous. The ParlorService can handle starting

single player games and indeed should because it's useful outside the
context of puzzles and their ilk.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3359 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-02-19 22:38:06 +00:00
parent 4036d12121
commit 41fb0b1b80
11 changed files with 81 additions and 296 deletions
@@ -1,5 +1,5 @@
//
// $Id: ParlorDirector.java,v 1.21 2004/08/27 02:20:12 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -28,6 +28,7 @@ import com.threerings.util.Name;
import com.threerings.presents.client.BasicDirector;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.parlor.Log;
import com.threerings.parlor.data.ParlorCodes;
@@ -119,6 +120,20 @@ public class ParlorDirector extends BasicDirector
return invite;
}
/**
* Requests that the specified single player game be started.
*
* @param config the configuration of the single player game to be
* started.
* @param listener a listener to be informed of failure if the game
* cannot be started.
*/
public void startSolitaire (
GameConfig config, InvocationService.ConfirmListener listener)
{
_pservice.startSolitaire(_ctx.getClient(), config, listener);
}
// documentation inherited
public void clientDidLogoff (Client client)
{
@@ -1,5 +1,5 @@
//
// $Id: ParlorService.java,v 1.16 2004/08/27 02:20:12 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -151,4 +151,11 @@ public interface ParlorService extends InvocationService
*/
public void leaveTable (Client client, int lobbyOid, int tableId,
InvocationListener listener);
/**
* Requests to start a single player game with the specified game
* configuration.
*/
public void startSolitaire (Client client, GameConfig config,
ConfirmListener listener);
}
@@ -1,5 +1,5 @@
//
// $Id: ParlorCodes.java,v 1.5 2004/08/27 02:20:13 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -179,4 +179,17 @@ public class ParlorMarshaller extends InvocationMarshaller
});
}
/** The method id used to dispatch {@link #startSolitaire} requests. */
public static final int START_SOLITAIRE = 7;
// documentation inherited from interface
public void startSolitaire (Client arg1, GameConfig arg2, InvocationService.ConfirmListener arg3)
{
InvocationMarshaller.ConfirmMarshaller listener3 = new InvocationMarshaller.ConfirmMarshaller();
listener3.listener = arg3;
sendRequest(arg1, START_SOLITAIRE, new Object[] {
arg2, listener3
});
}
}
@@ -100,6 +100,13 @@ public class ParlorDispatcher extends InvocationDispatcher
);
return;
case ParlorMarshaller.START_SOLITAIRE:
((ParlorProvider)provider).startSolitaire(
source,
(GameConfig)args[0], (InvocationService.ConfirmListener)args[1]
);
return;
default:
super.dispatchRequest(source, methodId, args);
}
@@ -23,6 +23,7 @@ package com.threerings.parlor.server;
import com.threerings.util.Name;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.client.InvocationService.InvocationListener;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationException;
@@ -37,6 +38,7 @@ import com.threerings.parlor.client.ParlorService.InviteListener;
import com.threerings.parlor.client.ParlorService.TableListener;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.GameManager;
/**
* The parlor provider handles the server side of the various Parlor
@@ -160,6 +162,40 @@ public class ParlorProvider
// themselves removed from the table they just left
}
/**
* Handles a {@link ParlorService#startSolitaire} request.
*/
public void startSolitaire (ClientObject caller, GameConfig config,
InvocationService.ConfirmListener listener)
throws InvocationException
{
BodyObject user = (BodyObject)caller;
Log.debug("Processing start puzzle [caller=" + user.who() +
", config=" + config + "].");
try {
// just this fellow will be playing
config.players = new Name[] { user.username };
// create the game manager and begin its initialization
// process
GameManager gmgr = (GameManager)
CrowdServer.plreg.createPlace(config, null);
// the game manager will take care of notifying the player
// that the game has been created once it has been started up;
// but we let the caller know that we processed their request
listener.requestProcessed();
} catch (InstantiationException ie) {
Log.warning("Error instantiating game manager " +
"[for=" + caller.who() + ", config=" + config + "].");
Log.logStackTrace(ie);
throw new InvocationException(INTERNAL_ERROR);
}
}
/**
* Looks up the place manager associated with the supplied lobby oid,
* casts it to a table lobby manager and obtains the associated table