The PuzzleService was superfluous. The ParlorService can handle starting
single player games and indeed should because it's useful outside the context of puzzles and their ilk. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3359 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: ParlorDirector.java,v 1.21 2004/08/27 02:20:12 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -28,6 +28,7 @@ import com.threerings.util.Name;
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import com.threerings.presents.client.BasicDirector;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.data.ParlorCodes;
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@@ -119,6 +120,20 @@ public class ParlorDirector extends BasicDirector
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return invite;
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}
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/**
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* Requests that the specified single player game be started.
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*
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* @param config the configuration of the single player game to be
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* started.
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* @param listener a listener to be informed of failure if the game
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* cannot be started.
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*/
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public void startSolitaire (
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GameConfig config, InvocationService.ConfirmListener listener)
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{
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_pservice.startSolitaire(_ctx.getClient(), config, listener);
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}
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// documentation inherited
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public void clientDidLogoff (Client client)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorService.java,v 1.16 2004/08/27 02:20:12 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -151,4 +151,11 @@ public interface ParlorService extends InvocationService
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*/
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public void leaveTable (Client client, int lobbyOid, int tableId,
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InvocationListener listener);
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/**
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* Requests to start a single player game with the specified game
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* configuration.
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*/
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public void startSolitaire (Client client, GameConfig config,
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ConfirmListener listener);
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorCodes.java,v 1.5 2004/08/27 02:20:13 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -179,4 +179,17 @@ public class ParlorMarshaller extends InvocationMarshaller
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});
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}
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/** The method id used to dispatch {@link #startSolitaire} requests. */
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public static final int START_SOLITAIRE = 7;
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// documentation inherited from interface
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public void startSolitaire (Client arg1, GameConfig arg2, InvocationService.ConfirmListener arg3)
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{
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InvocationMarshaller.ConfirmMarshaller listener3 = new InvocationMarshaller.ConfirmMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, START_SOLITAIRE, new Object[] {
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arg2, listener3
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});
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}
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}
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@@ -100,6 +100,13 @@ public class ParlorDispatcher extends InvocationDispatcher
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);
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return;
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case ParlorMarshaller.START_SOLITAIRE:
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((ParlorProvider)provider).startSolitaire(
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source,
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(GameConfig)args[0], (InvocationService.ConfirmListener)args[1]
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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}
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@@ -23,6 +23,7 @@ package com.threerings.parlor.server;
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import com.threerings.util.Name;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.client.InvocationService.InvocationListener;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationException;
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@@ -37,6 +38,7 @@ import com.threerings.parlor.client.ParlorService.InviteListener;
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import com.threerings.parlor.client.ParlorService.TableListener;
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import com.threerings.parlor.data.ParlorCodes;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.GameManager;
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/**
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* The parlor provider handles the server side of the various Parlor
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@@ -160,6 +162,40 @@ public class ParlorProvider
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// themselves removed from the table they just left
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}
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/**
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* Handles a {@link ParlorService#startSolitaire} request.
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*/
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public void startSolitaire (ClientObject caller, GameConfig config,
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InvocationService.ConfirmListener listener)
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throws InvocationException
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{
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BodyObject user = (BodyObject)caller;
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Log.debug("Processing start puzzle [caller=" + user.who() +
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", config=" + config + "].");
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try {
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// just this fellow will be playing
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config.players = new Name[] { user.username };
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// create the game manager and begin its initialization
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// process
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GameManager gmgr = (GameManager)
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CrowdServer.plreg.createPlace(config, null);
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// the game manager will take care of notifying the player
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// that the game has been created once it has been started up;
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// but we let the caller know that we processed their request
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listener.requestProcessed();
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} catch (InstantiationException ie) {
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Log.warning("Error instantiating game manager " +
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"[for=" + caller.who() + ", config=" + config + "].");
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Log.logStackTrace(ie);
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throw new InvocationException(INTERNAL_ERROR);
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}
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}
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/**
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* Looks up the place manager associated with the supplied lobby oid,
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* casts it to a table lobby manager and obtains the associated table
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@@ -1,41 +0,0 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.puzzle.data.SolitairePuzzleConfig;
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/**
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* The puzzle services provide a mechanism by which the client can enter
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* and leave puzzles.
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*/
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public interface PuzzleService extends InvocationService
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{
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/**
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* Requests that this client start up the specified single-player
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* puzzle.
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*/
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public void startPuzzle (Client client, SolitairePuzzleConfig config,
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ConfirmListener listener);
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}
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@@ -1,54 +0,0 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.data;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.puzzle.client.PuzzleService;
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import com.threerings.puzzle.data.SolitairePuzzleConfig;
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/**
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* Provides the implementation of the {@link PuzzleService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class PuzzleMarshaller extends InvocationMarshaller
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implements PuzzleService
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{
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/** The method id used to dispatch {@link #startPuzzle} requests. */
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public static final int START_PUZZLE = 1;
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// documentation inherited from interface
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public void startPuzzle (Client arg1, SolitairePuzzleConfig arg2, InvocationService.ConfirmListener arg3)
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{
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InvocationMarshaller.ConfirmMarshaller listener3 = new InvocationMarshaller.ConfirmMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, START_PUZZLE, new Object[] {
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arg2, listener3
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});
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}
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}
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@@ -1,29 +0,0 @@
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//
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// $Id: SolitairePuzzleConfig.java,v 1.2 2004/08/27 02:20:28 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.data;
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/**
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* Restricts regular puzzle configuration for single player puzzles.
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*/
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public abstract class SolitairePuzzleConfig extends PuzzleConfig
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{
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}
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@@ -1,71 +0,0 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
|
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// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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|
||||
package com.threerings.puzzle.server;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.puzzle.client.PuzzleService;
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import com.threerings.puzzle.data.PuzzleMarshaller;
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import com.threerings.puzzle.data.SolitairePuzzleConfig;
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/**
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* Dispatches requests to the {@link PuzzleProvider}.
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*/
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public class PuzzleDispatcher extends InvocationDispatcher
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{
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/**
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* Creates a dispatcher that may be registered to dispatch invocation
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* service requests for the specified provider.
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*/
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public PuzzleDispatcher (PuzzleProvider provider)
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{
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this.provider = provider;
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}
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// documentation inherited
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||||
public InvocationMarshaller createMarshaller ()
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||||
{
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return new PuzzleMarshaller();
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||||
}
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// documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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{
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switch (methodId) {
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case PuzzleMarshaller.START_PUZZLE:
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((PuzzleProvider)provider).startPuzzle(
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source,
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(SolitairePuzzleConfig)args[0], (InvocationService.ConfirmListener)args[1]
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||||
);
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return;
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||||
|
||||
default:
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||||
super.dispatchRequest(source, methodId, args);
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||||
}
|
||||
}
|
||||
}
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||||
@@ -1,98 +0,0 @@
|
||||
//
|
||||
// $Id: PuzzleProvider.java,v 1.7 2004/10/21 02:54:44 mdb Exp $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.dobj.RootDObjectManager;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
import com.threerings.puzzle.data.SolitairePuzzleConfig;
|
||||
|
||||
/**
|
||||
* Handles the server end of the puzzle services.
|
||||
*/
|
||||
public class PuzzleProvider
|
||||
implements InvocationProvider, PuzzleCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle provider instance.
|
||||
*/
|
||||
public PuzzleProvider (RootDObjectManager omgr, PlaceRegistry plreg)
|
||||
{
|
||||
_omgr = omgr;
|
||||
_plreg = plreg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to start a puzzle.
|
||||
*/
|
||||
public void startPuzzle (
|
||||
ClientObject caller, SolitairePuzzleConfig config,
|
||||
InvocationService.ConfirmListener listener)
|
||||
throws InvocationException
|
||||
{
|
||||
BodyObject user = (BodyObject)caller;
|
||||
|
||||
Log.debug("Processing start puzzle [caller=" + user.who() +
|
||||
", config=" + config + "].");
|
||||
|
||||
try {
|
||||
// just this fellow will be playing
|
||||
config.players = new Name[] { user.username };
|
||||
|
||||
// create the game manager and begin its initialization
|
||||
// process
|
||||
GameManager gmgr = (GameManager)_plreg.createPlace(config, null);
|
||||
|
||||
// the game manager will take care of notifying the player
|
||||
// that the game has been created once it has been started up;
|
||||
// but we let the caller know that we processed their request
|
||||
listener.requestProcessed();
|
||||
|
||||
} catch (InstantiationException ie) {
|
||||
Log.warning("Error instantiating puzzle manager " +
|
||||
"[for=" + caller.who() + ", config=" + config + "].");
|
||||
Log.logStackTrace(ie);
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
/** The distributed object manager with which we interoperate. */
|
||||
protected RootDObjectManager _omgr;
|
||||
|
||||
/** The place registry with which we interoperate. */
|
||||
protected PlaceRegistry _plreg;
|
||||
}
|
||||
Reference in New Issue
Block a user