Moved sprite stuff into media package, removed coupling between miso stuff

and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-08-14 23:35:22 +00:00
parent 0d0cb7f8ec
commit 3eea4dcaad
13 changed files with 221 additions and 134 deletions
@@ -0,0 +1,72 @@
//
// $Id: TileUtil.java,v 1.1 2001/08/14 23:35:22 mdb Exp $
package com.threerings.miso.tile;
import java.awt.Image;
import com.threerings.media.sprite.AmbulatorySprite;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Path;
/**
* Tile-related utility functions.
*/
public class TileUtil
{
/**
* Returns an array of multi-frame images corresponding to the frames
* of animation used to render the mobile sprite in each of the
* directions it may face. The tileset id referenced must contain
* <code>Path.NUM_DIRECTIONS</code> rows of tiles, with each row
* containing <code>NUM_DIR_FRAMES</code> tiles.
*
* @param tilemgr the tile manager to retrieve tiles from.
* @param tsid the tileset id containing the sprite tiles.
*
* @return the array of multi-frame sprite images.
*/
public static MultiFrameImage[] getSpriteFrames (
TileManager tilemgr, int tsid)
{
MultiFrameImage[] anims = new MultiFrameImage[Path.NUM_DIRECTIONS];
for (int ii = 0; ii < Path.NUM_DIRECTIONS; ii++) {
Tile[] tiles = new Tile[NUM_DIR_FRAMES];
for (int jj = 0; jj < NUM_DIR_FRAMES; jj++) {
int idx = (ii * NUM_DIR_FRAMES) + jj;
tiles[jj] = tilemgr.getTile(tsid, idx);
}
anims[ii] = new MultiTileImage(tiles);
}
return anims;
}
/**
* A class that treats an array of tiles as source images for a
* multi-frame animation to be used by the sprite engine.
*/
protected static class MultiTileImage implements MultiFrameImage
{
public MultiTileImage (Tile[] tiles)
{
_tiles = tiles;
}
public int getFrameCount ()
{
return _tiles.length;
}
public Image getFrame (int index)
{
return _tiles[index].img;
}
protected Tile[] _tiles;
}
/** The number of frames of animation for each direction. */
protected static final int NUM_DIR_FRAMES = 8;
}