3eea4dcaad
and sprite stuff by added some interfaces in the sprite stuff and implementing them with the miso stuff. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1
73 lines
2.1 KiB
Java
73 lines
2.1 KiB
Java
//
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// $Id: TileUtil.java,v 1.1 2001/08/14 23:35:22 mdb Exp $
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package com.threerings.miso.tile;
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import java.awt.Image;
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import com.threerings.media.sprite.AmbulatorySprite;
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import com.threerings.media.sprite.MultiFrameImage;
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import com.threerings.media.sprite.Path;
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/**
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* Tile-related utility functions.
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*/
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public class TileUtil
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{
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/**
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* Returns an array of multi-frame images corresponding to the frames
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* of animation used to render the mobile sprite in each of the
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* directions it may face. The tileset id referenced must contain
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* <code>Path.NUM_DIRECTIONS</code> rows of tiles, with each row
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* containing <code>NUM_DIR_FRAMES</code> tiles.
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*
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* @param tilemgr the tile manager to retrieve tiles from.
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* @param tsid the tileset id containing the sprite tiles.
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*
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* @return the array of multi-frame sprite images.
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*/
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public static MultiFrameImage[] getSpriteFrames (
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TileManager tilemgr, int tsid)
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{
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MultiFrameImage[] anims = new MultiFrameImage[Path.NUM_DIRECTIONS];
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for (int ii = 0; ii < Path.NUM_DIRECTIONS; ii++) {
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Tile[] tiles = new Tile[NUM_DIR_FRAMES];
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for (int jj = 0; jj < NUM_DIR_FRAMES; jj++) {
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int idx = (ii * NUM_DIR_FRAMES) + jj;
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tiles[jj] = tilemgr.getTile(tsid, idx);
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}
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anims[ii] = new MultiTileImage(tiles);
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}
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return anims;
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}
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/**
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* A class that treats an array of tiles as source images for a
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* multi-frame animation to be used by the sprite engine.
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*/
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protected static class MultiTileImage implements MultiFrameImage
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{
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public MultiTileImage (Tile[] tiles)
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{
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_tiles = tiles;
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}
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public int getFrameCount ()
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{
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return _tiles.length;
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}
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public Image getFrame (int index)
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{
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return _tiles[index].img;
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}
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protected Tile[] _tiles;
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}
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/** The number of frames of animation for each direction. */
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protected static final int NUM_DIR_FRAMES = 8;
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}
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