Command: contains bind() for wiring events up commands, without having to
create var-args functions or make your existing functions varargs so that they can react to events. This might turn into more. I already did a bunch of impl and then KISS since we don't use the advanced shit yet. It might be nice to tie this more closely to CommandButton, et al. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5300 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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package com.threerings.util {
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import flash.events.Event;
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import flash.events.IEventDispatcher;
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/**
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* Contains a simple binding function to bind events to commands.
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*
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* TODO: be able to set up a Command object, and bind it to multiple functions
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*/
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public class Command
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{
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/**
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* Bind an event to a command.
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*/
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public static function bind (
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source :IEventDispatcher, eventType :String, cmdOrFn :Object, arg :Object = null) :void
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{
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source.addEventListener(eventType, function (... ignored) :void {
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CommandEvent.dispatch(source, cmdOrFn, arg);
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});
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}
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/**
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* Convenience, since otherwise nobody usually needs to ever import CommandEvent.
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*/
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public static function dispatch (
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source :IEventDispatcher, cmdOrFn :Object, arg :Object = null) :void
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{
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CommandEvent.dispatch(source, cmdOrFn, arg);
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}
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// public static function bind (
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// source :IEventDispatcher, eventType :String, cmdOrFn :Object, arg :Object = null) :Command
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// {
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// var cmd :Command = new Command(cmdOrFn, arg);
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// cmd.addBind(source, eventType);
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// return cmd;
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// }
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//
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// public function Command (cmdOrFn :Object, arg :Object = null)
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// {
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// _cmdOrFn = cmdOrFn;
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// _arg = arg;
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// }
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//
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// public function setOverrideSource (disp :IEventDispatcher) :void
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// {
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// _source = source;
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// }
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//
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// public function addBind (source :IEventDispatcher, eventType :String) :void
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// {
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// source.addEventListener(eventType, eventHandler);
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// }
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//
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// public function removeBind (source :IEventDispatcher, eventType :String) :void
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// {
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// source.removeEventListener(eventType, eventHandler);
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// }
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//
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// protected function eventHandler (event :Event) :void
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// {
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// dispatch(_source || IEventDispatcher(event.source), _cmdOrFn, arg);
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// }
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//
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// /** An override source for the command events, or null to use the triggering dispatcher. */
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// protected var _source :IEventDispatcher;
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// protected var _cmdOrFn :Object;
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// protected var _arg :Object;
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}
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}
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