Various fixes to support negative tile coordinates; created sparse miso

scene model and associated business to store scene data in an arbitrary
set of blocks rather than fixed arrays; finally stuck a fork in scene
width and height as well as view width and height along with origin offset
and a few other now obsolete bits.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2434 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-04-19 22:40:34 +00:00
parent 95b19feb51
commit 3c94cd67f6
11 changed files with 678 additions and 126 deletions
@@ -1,5 +1,5 @@
//
// $Id: MisoSceneMetrics.java,v 1.1 2003/04/17 19:21:16 mdb Exp $
// $Id: MisoSceneMetrics.java,v 1.2 2003/04/19 22:40:34 mdb Exp $
package com.threerings.miso.util;
@@ -23,22 +23,9 @@ public class MisoSceneMetrics
/** Number of fine coordinates on each axis within a tile. */
public int finegran;
/** Size of the view in tile count. */
public int scenevwid, scenevhei;
/** Dimensions of our scene blocks in tile count. */
public int blockwid = 10, blockhei = 10;
/** Whether or not this view can extend beyond the bounds defined by
* the view width and height. True if it cannot, false if it can. */
public boolean bounded = true;
/** The bounds of the view in screen pixel coordinates. */
public Rectangle bounds;
/** The position in pixels at which tile (0, 0) is drawn. */
public Point origin;
/** The length of a tile edge in pixels. */
public float tilelen;
@@ -62,26 +49,13 @@ public class MisoSceneMetrics
* @param tilehei the height in pixels of the tiles.
* @param finegran the number of sub-tile divisions to use for fine
* coordinates.
* @param svwid the width in tiles of the viewport.
* @param svhei the height in tiles of the viewport.
* @param offy the offset of the origin (in tiles) from the top of the
* viewport.
*/
public MisoSceneMetrics (int tilewid, int tilehei, int finegran,
int svwid, int svhei, int offy)
public MisoSceneMetrics (int tilewid, int tilehei, int finegran)
{
// keep track of this stuff
this.tilewid = tilewid;
this.tilehei = tilehei;
this.finegran = finegran;
this.scenevwid = svwid;
this.scenevhei = svhei;
// set the desired scene view bounds
bounds = new Rectangle(0, 0, scenevwid * tilewid, scenevhei * tilehei);
// set the scene display origin
origin = new Point((bounds.width / 2), (offy * tilehei));
// halve the dimensions
tilehwid = (tilewid / 2);
@@ -107,28 +81,4 @@ public class MisoSceneMetrics
finehwid = (int)((float)tilehwid / (float)finegran);
finehhei = (int)((float)tilehhei / (float)finegran);
}
/**
* Returns whether the given tile coordinate is a valid coordinate in
* our coordinate system (which allows tile coordinates from 0 to
* 2^15-1).
*/
public boolean isCoordinateValid (int x, int y)
{
return (x >= 0 && x < Short.MAX_VALUE &&
y >= 0 && y < Short.MAX_VALUE);
}
/**
* Returns whether the given full coordinate is a valid coordinate
* within the scene.
*/
public boolean isFullCoordinateValid (int x, int y)
{
int tx = MisoUtil.fullToTile(x), ty = MisoUtil.fullToTile(y);
int fx = MisoUtil.fullToFine(x), fy = MisoUtil.fullToFine(y);
return (isCoordinateValid(tx, ty) &&
fx >= 0 && fx < finegran &&
fy >= 0 && fy < finegran);
}
}