Export back face culling flag, textures, and transparency flag.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4052 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -76,15 +76,21 @@ public class ModelMesh extends TriMesh
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures this mesh based on the given (sub-)properties.
|
||||
* Configures this mesh based on the given parameters and (sub-)properties.
|
||||
*
|
||||
* @param texture the texture specified in the model export, if any (can be
|
||||
* overridden by a texture specified in the properties)
|
||||
* @param solid whether or not the mesh allows back face culling
|
||||
* @param transparent whether or not the mesh is (partially) transparent
|
||||
*/
|
||||
public void configure (Properties props)
|
||||
public void configure (
|
||||
boolean solid, String texture, boolean transparent, Properties props)
|
||||
{
|
||||
_boundingType = "sphere".equals(props.getProperty("bound")) ?
|
||||
SPHERE_BOUND : BOX_BOUND;
|
||||
_texture = props.getProperty("texture");
|
||||
_solid = !"false".equals(props.getProperty("solid"));
|
||||
_transparent = "true".equals(props.getProperty("transparent"));
|
||||
_texture = props.getProperty("texture", texture);
|
||||
_solid = solid;
|
||||
_transparent = transparent;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -108,6 +108,15 @@ public class ModelDef
|
||||
/** A rigid triangle mesh. */
|
||||
public static class TriMeshDef extends SpatialDef
|
||||
{
|
||||
/** Whether or not the mesh allows back face culling. */
|
||||
public boolean solid;
|
||||
|
||||
/** The texture of the mesh, if any. */
|
||||
public String texture;
|
||||
|
||||
/** Whether or not the mesh is (partially) transparent. */
|
||||
public boolean transparent;
|
||||
|
||||
/** The vertices of the mesh. */
|
||||
public ArrayList<Vertex> vertices = new ArrayList<Vertex>();
|
||||
|
||||
@@ -139,7 +148,7 @@ public class ModelDef
|
||||
protected ModelMesh configure (ModelMesh mmesh, Properties props)
|
||||
{
|
||||
// configure using properties
|
||||
mmesh.configure(props);
|
||||
mmesh.configure(solid, texture, transparent, props);
|
||||
|
||||
// set the various buffers
|
||||
int vsize = vertices.size();
|
||||
|
||||
@@ -123,6 +123,15 @@ macroScript TRModelExporter category:"File" \
|
||||
outFile
|
||||
writePoint3Attr " scale" xform.scalePart outFile
|
||||
if isMesh then (
|
||||
format " solid=\"%\"" node.backFaceCull to:outFile
|
||||
if node.material != undefined and
|
||||
isKindOf node.material.diffuseMap BitmapTexture do (
|
||||
format " texture=\"%\"" (filenameFromPath \
|
||||
node.material.diffuseMap.filename) to:outFile
|
||||
format " transparent=\"%\"" \
|
||||
(node.material.diffuseMap.bitmap.hasAlpha or \
|
||||
node.material.opacityMap != undefined) to:outFile
|
||||
)
|
||||
format ">\n" to:outFile
|
||||
if isProperty node #skin do (
|
||||
setCommandPanelTaskMode mode:#modify
|
||||
|
||||
Reference in New Issue
Block a user