Revamped node map and scene node map to share a single scene map
manager and obtain building information from the config object. Separated test code from base scene node map code. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@351 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: NodeMapPanel.java,v 1.3 2001/08/28 23:50:45 shaper Exp $
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// $Id: NodeMapPanel.java,v 1.4 2001/09/28 00:46:54 shaper Exp $
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package com.threerings.nodemap;
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@@ -12,22 +12,53 @@ import com.samskivert.swing.ToolTipObserver;
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import com.samskivert.swing.ToolTipProvider;
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/**
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* The node map panel handles display of a node map and passes Swing
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* UI events on to the appropriate node map event handling methods.
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* The node map panel handles display of a node map and passes user
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* interface events on to the appropriate node map event handling
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* methods.
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*/
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public class NodeMapPanel extends JPanel
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implements MouseListener, MouseMotionListener, ToolTipObserver
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{
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/**
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* Construct a node map panel.
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*/
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public NodeMapPanel ()
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{
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init();
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}
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/**
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* Construct a node map panel that displays the given node map.
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*
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* @param map the node map to display.
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*/
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public NodeMapPanel (NodeMap map)
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{
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init();
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setNodeMap(map);
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}
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/**
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* Initialize the node map panel.
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*/
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protected void init ()
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{
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// listen to our mouse events
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addMouseListener(this);
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addMouseMotionListener(this);
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}
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/**
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* Set the node map displayed by this panel.
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*
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* @param map the node map to display.
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*/
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public void setNodeMap (NodeMap map)
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{
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_map = map;
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// create the tool tip manager and inform the node map
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_map.setToolTipManager(new ToolTipManager(this));
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// listen to our mouse events
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addMouseListener(this);
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addMouseMotionListener(this);
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}
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public void paintComponent (Graphics g)
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@@ -1,5 +1,5 @@
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//
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// $Id: DirectionalLayoutManager.java,v 1.2 2001/08/23 23:44:12 shaper Exp $
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// $Id: DirectionalLayoutManager.java,v 1.3 2001/09/28 00:46:54 shaper Exp $
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package com.threerings.nodemap.direction;
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@@ -10,11 +10,17 @@ import com.threerings.nodemap.*;
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/**
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* The directional layout manager lays nodes out according to the
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* eight cardinal directions as specified in the {@link Directions}
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* class. The nodes must be connected with {@link DirectionalEdge}
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* edges.
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* class. The nodes must be fully connected in both directions with
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* {@link DirectionalEdge} edges.
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*/
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public class DirectionalLayoutManager implements LayoutManager
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{
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/**
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* Construct a directional layout manager that lays out nodes
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* connected by edges that are <code>edgelen</code> pixels long.
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*
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* @param edgelen the length of the edges in pixels.
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*/
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public DirectionalLayoutManager (int edgelen)
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{
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_edgelen = edgelen;
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