Set the AI players only after the puzzle's place object is created.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1801 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorManager.java,v 1.13 2002/10/06 00:53:15 mdb Exp $
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// $Id: SimulatorManager.java,v 1.14 2002/10/15 22:47:48 shaper Exp $
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package com.threerings.micasa.simulator.server;
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@@ -75,14 +75,6 @@ public class SimulatorManager
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_simClass = simClass;
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_playerCount = playerCount;
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// determine the AI player skill level
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byte skill;
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try {
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skill = Byte.parseByte(System.getProperty("skill"));
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} catch (NumberFormatException nfe) {
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skill = DEFAULT_SKILL;
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}
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try {
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// create the game manager and begin its initialization
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// process. the game manager will take care of notifying
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@@ -102,11 +94,6 @@ public class SimulatorManager
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CreationObserver obs = (_playerCount == 1) ? null : this;
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_gmgr = (GameManager)_plreg.createPlace(config, obs);
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for (int ii = 1; ii < _playerCount; ii++) {
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// mark all simulants as AI players
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_gmgr.setAI(ii, skill);
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}
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} catch (Exception e) {
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Log.warning("Unable to create game manager [e=" + e + "].");
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Log.logStackTrace(e);
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@@ -119,6 +106,19 @@ public class SimulatorManager
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// cast the place to the game object for the game we're creating
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_gobj = (GameObject)place;
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// determine the AI player skill level
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byte skill;
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try {
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skill = Byte.parseByte(System.getProperty("skill"));
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} catch (NumberFormatException nfe) {
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skill = DEFAULT_SKILL;
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}
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for (int ii = 1; ii < _playerCount; ii++) {
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// mark all simulants as AI players
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_gmgr.setAI(ii, skill);
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}
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// resolve the simulant body objects
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ClientResolutionListener listener = new ClientResolutionListener()
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{
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