Set the AI players only after the puzzle's place object is created.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1801 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-10-15 22:47:48 +00:00
parent 7d092846cd
commit 1d7f033586
@@ -1,5 +1,5 @@
//
// $Id: SimulatorManager.java,v 1.13 2002/10/06 00:53:15 mdb Exp $
// $Id: SimulatorManager.java,v 1.14 2002/10/15 22:47:48 shaper Exp $
package com.threerings.micasa.simulator.server;
@@ -75,14 +75,6 @@ public class SimulatorManager
_simClass = simClass;
_playerCount = playerCount;
// determine the AI player skill level
byte skill;
try {
skill = Byte.parseByte(System.getProperty("skill"));
} catch (NumberFormatException nfe) {
skill = DEFAULT_SKILL;
}
try {
// create the game manager and begin its initialization
// process. the game manager will take care of notifying
@@ -102,11 +94,6 @@ public class SimulatorManager
CreationObserver obs = (_playerCount == 1) ? null : this;
_gmgr = (GameManager)_plreg.createPlace(config, obs);
for (int ii = 1; ii < _playerCount; ii++) {
// mark all simulants as AI players
_gmgr.setAI(ii, skill);
}
} catch (Exception e) {
Log.warning("Unable to create game manager [e=" + e + "].");
Log.logStackTrace(e);
@@ -119,6 +106,19 @@ public class SimulatorManager
// cast the place to the game object for the game we're creating
_gobj = (GameObject)place;
// determine the AI player skill level
byte skill;
try {
skill = Byte.parseByte(System.getProperty("skill"));
} catch (NumberFormatException nfe) {
skill = DEFAULT_SKILL;
}
for (int ii = 1; ii < _playerCount; ii++) {
// mark all simulants as AI players
_gmgr.setAI(ii, skill);
}
// resolve the simulant body objects
ClientResolutionListener listener = new ClientResolutionListener()
{