Obey new CharacterDescriptor constructor signature. (That's a lot of
syllables). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1113 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: CastUtil.java,v 1.5 2002/03/05 07:15:27 mdb Exp $
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// $Id: CastUtil.java,v 1.6 2002/03/08 22:37:50 mdb Exp $
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package com.threerings.cast.util;
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package com.threerings.cast.util;
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@@ -48,7 +48,7 @@ public class CastUtil
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components[ii] = ((Integer)choices.get(idx)).intValue();
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components[ii] = ((Integer)choices.get(idx)).intValue();
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}
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}
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return new CharacterDescriptor(components);
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return new CharacterDescriptor(components, null);
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}
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}
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protected static final String[] CLASSES = {
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protected static final String[] CLASSES = {
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: ScrollingTestApp.java,v 1.6 2002/02/19 22:08:25 mdb Exp $
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// $Id: ScrollingTestApp.java,v 1.7 2002/03/08 22:37:50 mdb Exp $
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package com.threerings.miso.scene;
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package com.threerings.miso.scene;
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@@ -97,7 +97,7 @@ public class ScrollingTestApp
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try {
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try {
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CharacterComponent ccomp = crepo.getComponent(scclass, scname);
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CharacterComponent ccomp = crepo.getComponent(scclass, scname);
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CharacterDescriptor desc = new CharacterDescriptor(
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CharacterDescriptor desc = new CharacterDescriptor(
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new int[] { ccomp.componentId });
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new int[] { ccomp.componentId }, null);
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// now create the actual sprite and stick 'em in the scene
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// now create the actual sprite and stick 'em in the scene
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MisoCharacterSprite s =
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MisoCharacterSprite s =
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