Put the pause label in the middle of the visible board.
This fixes the bug where there was no pause message in carpentry. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3264 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleBoardView.java,v 1.10 2004/11/12 01:09:48 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -378,8 +378,9 @@ public abstract class PuzzleBoardView extends VirtualMediaPanel
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// if the action is paused, indicate as much
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if (_pauseLabel != null) {
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Dimension d = _pauseLabel.getSize();
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_pauseLabel.render(gfx, (_bounds.width - d.width) / 2,
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(_bounds.height - d.height) / 2);
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_pauseLabel.render(gfx,
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_vbounds.x + (_vbounds.width - d.width) / 2,
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_vbounds.y + (_vbounds.height - d.height) / 2);
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}
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}
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