Moved SoundCodes into Narya because it's a reasonable basic set of sound
types and the puzzle stuff wants to classify the sounds it produces. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2878 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: SoundCodes.java,v 1.1 2003/11/26 01:43:31 mdb Exp $
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package com.threerings.media.sound;
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import com.threerings.media.sound.SoundManager.SoundType;
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/**
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* A basic set of sound types.
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*/
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public interface SoundCodes
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{
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/**
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* Alert sounds are the type of sounds a player would hear when
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* getting a puzzle challenge.
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*/
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public static final SoundType ALERT = new SoundType("alert");
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/**
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* Feedback sounds are the type of sounds a player would here when
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* clicking on buttons or performing an action.
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*/
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public static final SoundType FEEDBACK = new SoundType("feedback");
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/**
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* Ambient sounds are birds chirping, waves lapping, boats creaking.
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*/
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public static final SoundType AMBIENT = new SoundType("ambient");
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/**
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* Game alert sounds are used to indicate that it's a player's turn.
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*/
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public static final SoundType GAME_ALERT = new SoundType("game_alert");
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/**
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* General game sound effects.
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*/
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public static final SoundType GAME_FX =new SoundType("game_fx");
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}
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