Now that the drop code uses sprites to display pieces, the
PieceGroupAnimation is even simpler. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3125 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: PieceGroupAnimation.java,v 1.2 2004/08/27 02:20:29 mdb Exp $
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// $Id: PieceGroupAnimation.java,v 1.3 2004/09/20 22:17:54 mdb Exp $
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//
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//
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// Narya library - tools for developing networked games
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -87,43 +87,16 @@ public abstract class PieceGroupAnimation extends Animation
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for (int yy = 0; yy < height; yy++) {
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for (int yy = 0; yy < height; yy++) {
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for (int xx = 0; xx < width; xx++) {
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for (int xx = 0; xx < width; xx++) {
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int spos = yy*width+xx;
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int spos = yy*width+xx;
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_sprites[spos] = createSprite(_view, xx, yy);
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_sprites[spos] = _view.getPieceSprite(xx, yy);
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if (_sprites[spos] != null) {
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if (_sprites[spos] != null) {
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configureSprite(_sprites[spos], xx, yy);
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configureSprite(_sprites[spos], xx, yy);
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_sprites[spos].addSpriteObserver(this);
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_sprites[spos].addSpriteObserver(this);
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_view.addSprite(_sprites[spos]);
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_penders++;
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_penders++;
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}
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}
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}
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}
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}
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}
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}
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}
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// documentation inherited
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protected void didFinish (long tickStamp)
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{
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super.didFinish(tickStamp);
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// remove all of our sprites
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for (int ii = 0; ii < _sprites.length; ii++) {
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if (_sprites[ii] != null) {
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_view.removeSprite(_sprites[ii]);
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}
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}
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}
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/**
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* Creates a sprite for each piece position. This method can return
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* null and no sprite will be used for the specified coordinates. The
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* default implementation creates an image sprite with the piece image
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* from the supplied coordinates.
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*/
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protected Sprite createSprite (DropBoardView view, int xx, int yy)
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{
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int piece = _board.getPiece(xx, yy);
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return (piece == DropPieceCodes.PIECE_NONE) ? null :
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new ImageSprite(_view.getPieceImage(piece));
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}
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/**
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/**
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* An animation must override this method to configure each sprite
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* An animation must override this method to configure each sprite
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* with a path, potentially a render order, and whatever other
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* with a path, potentially a render order, and whatever other
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