Added a version of getDirection() that works directly with doubles.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3408 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-03-15 07:58:28 +00:00
parent b58c1a3cf4
commit 0bd239c74c
2 changed files with 15 additions and 2 deletions
@@ -1,5 +1,5 @@
//
// $Id: DirectionUtil.java,v 1.11 2004/08/27 02:20:36 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -143,7 +143,7 @@ public class DirectionUtil implements DirectionCodes
*/
public static int getDirection (Point a, Point b)
{
return getDirection(a.x, a.y, b.x, b.y);
return getDirection(a.getX(), a.getY(), b.getX(), b.getY());
}
/**
@@ -159,6 +159,19 @@ public class DirectionUtil implements DirectionCodes
return getDirection(Math.atan2(by-ay, bx-ax));
}
/**
* Returns which of the eight compass directions that point
* <code>b</code> lies in from point <code>a</code> as one of the
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
* coordinates supplied are assumed to be logical (screen) rather than
* cartesian coordinates and <code>NORTH</code> is considered to point
* toward the top of the screen.
*/
public static int getDirection (double ax, double ay, double bx, double by)
{
return getDirection(Math.atan2(by-ay, bx-ax));
}
/**
* Returns which of the eight compass directions is associated with
* the specified angle theta. <em>Note:</em> that the angle supplied