A special animation that makes it easy to do fancy stuff with all the

pieces on a drop board, like slide them in or off or whatnot.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3085 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-08-18 01:34:19 +00:00
parent d17e58a924
commit 0b2a4f9589
@@ -0,0 +1,120 @@
//
// $Id: PieceGroupAnimation.java,v 1.1 2004/08/18 01:34:19 mdb Exp $
package com.threerings.puzzle.drop.client;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.animation.Animation;
import com.threerings.media.sprite.ImageSprite;
import com.threerings.media.sprite.PathObserver;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.util.Path;
import com.threerings.puzzle.drop.data.DropBoard;
import com.threerings.puzzle.drop.data.DropPieceCodes;
/**
* Animates all the pieces on a puzzle board doing some sort of global
* effect like all flying into place or out into the ether.
*/
public abstract class PieceGroupAnimation extends Animation
implements PathObserver
{
/**
* Creates a piece group animation which must be initialized with a
* subsequent call to {@link #init}.
*/
public PieceGroupAnimation (DropBoardView view, DropBoard board)
{
super(new Rectangle(0, 0, 0, 0)); // we don't render ourselves
_view = view;
_board = board;
}
// documentation inherited
public void tick (long tickStamp)
{
// nothing doing
}
// documentation inherited
public void paint (Graphics2D gfx)
{
// nothing doing
}
// documentation inherited from interface
public void pathCancelled (Sprite sprite, Path path)
{
_finished = (--_penders == 0);
}
// documentation inherited from interface
public void pathCompleted (Sprite sprite, Path path, long when)
{
_finished = (--_penders == 0);
}
// documentation inherited
protected void willStart (long tickStamp)
{
super.willStart(tickStamp);
// create an image sprite for every piece on the board and set
// them on their paths
int width = _board.getWidth(), height = _board.getHeight();
_sprites = new Sprite[width * height];
for (int yy = 0; yy < height; yy++) {
for (int xx = 0; xx < width; xx++) {
int spos = yy*width+xx;
_sprites[spos] = createSprite(_view, xx, yy);
if (_sprites[spos] != null) {
configureSprite(_sprites[spos], xx, yy);
_sprites[spos].addSpriteObserver(this);
_view.addSprite(_sprites[spos]);
_penders++;
}
}
}
}
// documentation inherited
protected void didFinish (long tickStamp)
{
super.didFinish(tickStamp);
// remove all of our sprites
for (int ii = 0; ii < _sprites.length; ii++) {
if (_sprites[ii] != null) {
_view.removeSprite(_sprites[ii]);
}
}
}
/**
* Creates a sprite for each piece position. This method can return
* null and no sprite will be used for the specified coordinates. The
* default implementation creates an image sprite with the piece image
* from the supplied coordinates.
*/
protected Sprite createSprite (DropBoardView view, int xx, int yy)
{
int piece = _board.getPiece(xx, yy);
return (piece == DropPieceCodes.PIECE_NONE) ? null :
new ImageSprite(_view.getPieceImage(piece));
}
/**
* An animation must override this method to configure each sprite
* with a path, potentially a render order, and whatever other
* configurations are needed.
*/
protected abstract void configureSprite (Sprite sprite, int xx, int yy);
protected DropBoardView _view;
protected DropBoard _board;
protected Sprite[] _sprites;
protected int _penders;
}