Further massaging of the JME base application; started in on a chat client
that will run in happy 3D land. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3515 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: JabberClient.java 3283 2004-12-22 19:23:00Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.client;
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import com.samskivert.util.Config;
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import com.threerings.util.MessageManager;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.SessionObserver;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.crowd.client.LocationDirector;
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import com.threerings.crowd.client.OccupantDirector;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.util.CrowdContext;
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/**
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* The Jabber client takes care of instantiating all of the proper
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* managers and loading up all of the necessary configuration and getting
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* the client bootstrapped. It can be extended by games that require an
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* extended context implementation.
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*/
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public class JabberClient
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implements SessionObserver
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{
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/**
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* Initializes a new client and provides it with a frame in which to
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* display everything.
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*/
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public void init (JabberApp app)
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{
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// create our context
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_ctx = createContextImpl();
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// create the directors/managers/etc. provided by the context
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createContextServices(app);
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// for test purposes, hardcode the server info
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_client.setServer("localhost", 4007);
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_client.addClientObserver(this);
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}
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/**
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* Returns a reference to the context in effect for this client. This
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* reference is valid for the lifetime of the application.
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*/
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public CrowdContext getContext ()
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{
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return _ctx;
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogon (Client client)
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{
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// enter the one and only chat room; giant hack warning: we know
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// that the place we're headed to is ID 2 because there's only one
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// place on the whole server; a normal client would either issue
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// an invocation service request at this point or look at
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// something in the BootstrapData to figure out what to do
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_ctx.getLocationDirector().moveTo(2);
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}
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// documentation inherited from interface SessionObserver
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public void clientObjectDidChange (Client client)
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{
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// nada
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogoff (Client client)
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{
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System.exit(0);
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}
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/**
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* Creates the {@link JabberContext} implementation that will be
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* passed around to all of the client code. Derived classes may wish
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* to override this and create some extended context implementation.
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*/
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protected CrowdContext createContextImpl ()
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{
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return new JabberContextImpl();
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}
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/**
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* Creates and initializes the various services that are provided by
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* the context. Derived classes that provide an extended context
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* should override this method and create their own extended
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* services. They should be sure to call
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* <code>super.createContextServices</code>.
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*/
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protected void createContextServices (JabberApp app)
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{
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// create the handles on our various services
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_client = new Client(null, app);
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// create our managers and directors
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_locdir = new LocationDirector(_ctx);
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_occdir = new OccupantDirector(_ctx);
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_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
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_chatdir = new ChatDirector(_ctx, _msgmgr, null);
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}
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/**
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* The context implementation. This provides access to all of the
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* objects and services that are needed by the operating client.
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*/
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protected class JabberContextImpl implements CrowdContext
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{
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/**
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* Apparently the default constructor has default access, rather
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* than protected access, even though this class is declared to be
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* protected. Why, I don't know, but we need to be able to extend
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* this class elsewhere, so we need this.
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*/
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protected JabberContextImpl ()
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{
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}
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public Client getClient ()
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{
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return _client;
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}
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public DObjectManager getDObjectManager ()
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{
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return _client.getDObjectManager();
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}
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public Config getConfig ()
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{
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return _config;
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}
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public LocationDirector getLocationDirector ()
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{
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return _locdir;
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}
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public OccupantDirector getOccupantDirector ()
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{
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return _occdir;
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}
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public ChatDirector getChatDirector ()
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{
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return _chatdir;
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}
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public void setPlaceView (PlaceView view)
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{
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// TBD
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}
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public void clearPlaceView (PlaceView view)
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{
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// we'll just let the next place view replace our old one
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}
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}
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protected CrowdContext _ctx;
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protected Config _config = new Config("jabber");
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protected Client _client;
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protected LocationDirector _locdir;
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protected OccupantDirector _occdir;
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protected ChatDirector _chatdir;
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protected MessageManager _msgmgr;
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/** The prefix prepended to localization bundle names before looking
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* them up in the classpath. */
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protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
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}
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