Further massaging of the JME base application; started in on a chat client
that will run in happy 3D land. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3515 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -38,6 +38,7 @@ import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.app.AbstractGame;
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import com.jme.input.InputHandler;
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import com.jme.input.InputSystem;
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import com.jme.light.PointLight;
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import com.jme.math.Vector3f;
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import com.jme.renderer.Camera;
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@@ -77,74 +78,77 @@ public class JmeApp
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if (framesPerSecond <= 0) {
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throw new IllegalArgumentException("FPS must be > 0.");
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}
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_targetFrameTime = (float)_timer.getResolution() / framesPerSecond;
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_targetFrameTicks = _timer.getResolution() / framesPerSecond;
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}
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/**
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* Initializes this application and starts up the main rendering and
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* event processing loop. This method will not return until the
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* application is terminated with a call to {@link #stop}.
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* Does the main initialization of the application. This method should
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* be called first, and then the {@link #run} method should be called
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* to begin the rendering/event loop. Derived classes can override
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* this, being sure to call super before doing their own
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* initalization.
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*/
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public void start ()
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public void init ()
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{
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// load up our renderer configuration
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_properties = new PropertiesIO(getConfigPath("jme.cfg"));
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if (!_properties.load()) {
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LWJGLPropertiesDialog dialog =
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new LWJGLPropertiesDialog(_properties, (String)null);
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while (dialog.isVisible()) {
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try {
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Thread.sleep(5);
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} catch (InterruptedException e) {
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Log.warning("Error waiting for dialog system, " +
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"using defaults.");
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}
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}
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}
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// create an appropriate timer
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_timer = Timer.getTimer(_properties.getRenderer());
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// default to 60 fps
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setTargetFrameRate(60);
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// initialize the rendering system
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initDisplay();
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if (!_display.isCreated()) {
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throw new IllegalStateException("Failed to initialize display?");
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}
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// initialize our main camera controls and user input handling
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initInput();
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// initialize the root node
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initRoot();
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// initialize the lighting
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initLighting();
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// update everything for the zeroth tick
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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// create and add our statistics display
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if (displayStatistics()) {
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_stats = new StatsDisplay(_display.getRenderer());
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_stats.updateGeometricState(0f, true);
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_stats.updateRenderState();
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}
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}
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/**
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* Starts up the main rendering and event processing loop. This method
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* will not return until the application is terminated with a call to
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* {@link #stop}.
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*/
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public void run ()
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{
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synchronized (this) {
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_dispatchThread = Thread.currentThread();
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}
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try {
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// load up our renderer configuration
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_properties = new PropertiesIO(getConfigPath("jme.cfg"));
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if (!_properties.load()) {
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LWJGLPropertiesDialog dialog =
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new LWJGLPropertiesDialog(_properties, (String)null);
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while (dialog.isVisible()) {
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try {
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Thread.sleep(5);
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} catch (InterruptedException e) {
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Log.warning("Error waiting for dialog system, " +
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"using defaults.");
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}
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}
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}
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// create an appropriate timer
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_timer = Timer.getTimer(_properties.getRenderer());
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// default to 60 fps
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setTargetFrameRate(60);
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// initialize the rendering system
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initDisplay();
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if (!_display.isCreated()) {
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throw new IllegalStateException("Failed to initialize display?");
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}
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// initialize our main camera controls and user input handling
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initInput();
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// initialize the root node
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initRoot();
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// initialize the lighting
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initLighting();
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// update everything for the zeroth tick
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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// create and add our statistics display
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if (displayStatistics()) {
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_stats = new StatsDisplay(_display.getRenderer());
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_stats.updateGeometricState(0f, true);
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_stats.updateRenderState();
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}
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} catch (Throwable t) {
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Log.logStackTrace(t);
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exit();
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return;
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}
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// enter the main rendering and event processing loop
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while (!_finished && !_display.isClosing()) {
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try {
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@@ -277,17 +281,19 @@ public class JmeApp
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*/
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protected final void processFrame ()
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{
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float frameStart = _timer.getTime();
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// update our simulation and render a frame
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long frameStart = _timer.getTime();
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update(frameStart);
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render(frameStart);
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_display.getRenderer().displayBackBuffer();
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_frames++;
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// now process events or sleep until the next frame
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do {
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// now process events or sleep until the next frame (assume zero
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// frame duration to start to ensure that we always process at
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// least one event per frame)
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long frameDuration = 0L;
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while (frameDuration < _targetFrameTicks) {
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Runnable r = (Runnable)_evqueue.getNonBlocking();
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if (r == null) {
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try {
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@@ -298,14 +304,15 @@ public class JmeApp
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} else {
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r.run();
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}
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} while (_timer.getTime() - frameStart < _targetFrameTime);
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frameDuration = _timer.getTime() - frameStart;
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}
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}
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/**
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* Called every frame to update whatever sort of real time business we
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* have that needs updating.
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*/
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protected void update (float frameTime)
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protected void update (long frameTick)
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{
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// recalculate the frame rate
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_timer.update();
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@@ -351,6 +358,13 @@ public class JmeApp
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protected void cleanup ()
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{
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_display.reset();
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if (InputSystem.getKeyInput() != null) {
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InputSystem.getKeyInput().destroy();
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}
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if (InputSystem.getMouseInput() != null) {
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InputSystem.getMouseInput().destroy();
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}
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}
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/**
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@@ -380,7 +394,7 @@ public class JmeApp
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protected String getConfigPath (String file)
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{
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String cfgdir = ".narya";
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String home = System.getProperty("user.dir");
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String home = System.getProperty("user.home");
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if (!StringUtil.blank(home)) {
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cfgdir = home + File.separator + cfgdir;
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}
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@@ -410,7 +424,7 @@ public class JmeApp
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protected int _frames;
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protected float _lastFPSStamp;
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protected float _targetFrameTime;
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protected long _targetFrameTicks;
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/** If we fail 100 frames in a row, stick a fork in ourselves. */
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protected static final int MAX_SUCCESSIVE_FAILURES = 100;
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@@ -0,0 +1,106 @@
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//
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// $Id: JabberApp.java 3098 2004-08-27 02:12:55Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.client;
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import com.threerings.util.Name;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.net.UsernamePasswordCreds;
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import com.threerings.jme.Log;
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import com.threerings.jme.JmeApp;
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/**
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* The main point of entry for the Jabber client application. It creates
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* and initializes the myriad components of the client and sets all the
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* proper wheels in motion.
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*/
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public class JabberApp extends JmeApp
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{
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// documentation inherited
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public void init ()
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{
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super.init();
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// initialize our client instance
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_client = new JabberClient();
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_client.init(this);
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}
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public void run (String server, int port, String username, String password)
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{
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Client client = _client.getContext().getClient();
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// pass them on to the client
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Log.info("Using [server=" + server + ", port=" + port + "].");
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client.setServer(server, port);
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// configure the client with some credentials and logon
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if (username != null && password != null) {
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// create and set our credentials
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client.setCredentials(
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new UsernamePasswordCreds(new Name(username), password));
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client.logon();
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}
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// now start up the main event loop
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run();
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}
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// documentation inherited
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public void stop ()
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{
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// log off before we shutdown
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Client client = _client.getContext().getClient();
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if (client.isLoggedOn()) {
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client.logoff(false);
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}
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Log.info("Stopping.");
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super.stop();
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}
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public static void main (String[] args)
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{
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String server = "localhost";
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if (args.length > 0) {
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server = args[0];
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}
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int port = Client.DEFAULT_SERVER_PORT;
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if (args.length > 1) {
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try {
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port = Integer.parseInt(args[1]);
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} catch (NumberFormatException nfe) {
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Log.warning("Invalid port specification '" + args[1] + "'.");
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}
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}
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String username = (args.length > 2) ? args[2] : null;
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String password = (args.length > 3) ? args[3] : null;
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JabberApp app = new JabberApp();
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app.init();
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app.run(server, port, username, password);
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}
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protected JabberClient _client;
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}
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@@ -0,0 +1,193 @@
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//
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// $Id: JabberClient.java 3283 2004-12-22 19:23:00Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.client;
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import com.samskivert.util.Config;
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import com.threerings.util.MessageManager;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.SessionObserver;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.crowd.client.LocationDirector;
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import com.threerings.crowd.client.OccupantDirector;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.util.CrowdContext;
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/**
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* The Jabber client takes care of instantiating all of the proper
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* managers and loading up all of the necessary configuration and getting
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* the client bootstrapped. It can be extended by games that require an
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* extended context implementation.
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*/
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public class JabberClient
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implements SessionObserver
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{
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/**
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* Initializes a new client and provides it with a frame in which to
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* display everything.
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*/
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public void init (JabberApp app)
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{
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// create our context
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_ctx = createContextImpl();
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// create the directors/managers/etc. provided by the context
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createContextServices(app);
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// for test purposes, hardcode the server info
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_client.setServer("localhost", 4007);
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_client.addClientObserver(this);
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}
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/**
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* Returns a reference to the context in effect for this client. This
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* reference is valid for the lifetime of the application.
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*/
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public CrowdContext getContext ()
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{
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return _ctx;
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogon (Client client)
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{
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// enter the one and only chat room; giant hack warning: we know
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// that the place we're headed to is ID 2 because there's only one
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// place on the whole server; a normal client would either issue
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// an invocation service request at this point or look at
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// something in the BootstrapData to figure out what to do
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_ctx.getLocationDirector().moveTo(2);
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}
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// documentation inherited from interface SessionObserver
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public void clientObjectDidChange (Client client)
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{
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// nada
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogoff (Client client)
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{
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System.exit(0);
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}
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/**
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* Creates the {@link JabberContext} implementation that will be
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* passed around to all of the client code. Derived classes may wish
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* to override this and create some extended context implementation.
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*/
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protected CrowdContext createContextImpl ()
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{
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return new JabberContextImpl();
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}
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/**
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* Creates and initializes the various services that are provided by
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* the context. Derived classes that provide an extended context
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* should override this method and create their own extended
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* services. They should be sure to call
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* <code>super.createContextServices</code>.
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*/
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protected void createContextServices (JabberApp app)
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{
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// create the handles on our various services
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_client = new Client(null, app);
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// create our managers and directors
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_locdir = new LocationDirector(_ctx);
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_occdir = new OccupantDirector(_ctx);
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_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
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_chatdir = new ChatDirector(_ctx, _msgmgr, null);
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}
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/**
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* The context implementation. This provides access to all of the
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* objects and services that are needed by the operating client.
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*/
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protected class JabberContextImpl implements CrowdContext
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{
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/**
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* Apparently the default constructor has default access, rather
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* than protected access, even though this class is declared to be
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* protected. Why, I don't know, but we need to be able to extend
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* this class elsewhere, so we need this.
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*/
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protected JabberContextImpl ()
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{
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}
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public Client getClient ()
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{
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return _client;
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}
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public DObjectManager getDObjectManager ()
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{
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return _client.getDObjectManager();
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}
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public Config getConfig ()
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{
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return _config;
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}
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public LocationDirector getLocationDirector ()
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{
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return _locdir;
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}
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public OccupantDirector getOccupantDirector ()
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{
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return _occdir;
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}
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public ChatDirector getChatDirector ()
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{
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return _chatdir;
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}
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public void setPlaceView (PlaceView view)
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{
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// TBD
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}
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public void clearPlaceView (PlaceView view)
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{
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// we'll just let the next place view replace our old one
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}
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}
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protected CrowdContext _ctx;
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protected Config _config = new Config("jabber");
|
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protected Client _client;
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protected LocationDirector _locdir;
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protected OccupantDirector _occdir;
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protected ChatDirector _chatdir;
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protected MessageManager _msgmgr;
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/** The prefix prepended to localization bundle names before looking
|
||||
* them up in the classpath. */
|
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protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
|
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}
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@@ -0,0 +1,19 @@
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//
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||||
// $Id$
|
||||
|
||||
package com.threerings.jme.client;
|
||||
|
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import com.threerings.crowd.client.PlaceController;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
/**
|
||||
* Handles the basic bits for our simple chat room.
|
||||
*/
|
||||
public class JabberController extends PlaceController
|
||||
{
|
||||
protected PlaceView createPlaceView (CrowdContext ctx)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user