Further massaging of the JME base application; started in on a chat client

that will run in happy 3D land.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3515 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-04-21 00:23:41 +00:00
parent b1e8d60d18
commit 06899b8b7a
4 changed files with 399 additions and 67 deletions
@@ -0,0 +1,106 @@
//
// $Id: JabberApp.java 3098 2004-08-27 02:12:55Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.client;
import com.threerings.util.Name;
import com.threerings.presents.client.Client;
import com.threerings.presents.net.UsernamePasswordCreds;
import com.threerings.jme.Log;
import com.threerings.jme.JmeApp;
/**
* The main point of entry for the Jabber client application. It creates
* and initializes the myriad components of the client and sets all the
* proper wheels in motion.
*/
public class JabberApp extends JmeApp
{
// documentation inherited
public void init ()
{
super.init();
// initialize our client instance
_client = new JabberClient();
_client.init(this);
}
public void run (String server, int port, String username, String password)
{
Client client = _client.getContext().getClient();
// pass them on to the client
Log.info("Using [server=" + server + ", port=" + port + "].");
client.setServer(server, port);
// configure the client with some credentials and logon
if (username != null && password != null) {
// create and set our credentials
client.setCredentials(
new UsernamePasswordCreds(new Name(username), password));
client.logon();
}
// now start up the main event loop
run();
}
// documentation inherited
public void stop ()
{
// log off before we shutdown
Client client = _client.getContext().getClient();
if (client.isLoggedOn()) {
client.logoff(false);
}
Log.info("Stopping.");
super.stop();
}
public static void main (String[] args)
{
String server = "localhost";
if (args.length > 0) {
server = args[0];
}
int port = Client.DEFAULT_SERVER_PORT;
if (args.length > 1) {
try {
port = Integer.parseInt(args[1]);
} catch (NumberFormatException nfe) {
Log.warning("Invalid port specification '" + args[1] + "'.");
}
}
String username = (args.length > 2) ? args[2] : null;
String password = (args.length > 3) ? args[3] : null;
JabberApp app = new JabberApp();
app.init();
app.run(server, port, username, password);
}
protected JabberClient _client;
}
@@ -0,0 +1,193 @@
//
// $Id: JabberClient.java 3283 2004-12-22 19:23:00Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.client;
import com.samskivert.util.Config;
import com.threerings.util.MessageManager;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.SessionObserver;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.client.OccupantDirector;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.util.CrowdContext;
/**
* The Jabber client takes care of instantiating all of the proper
* managers and loading up all of the necessary configuration and getting
* the client bootstrapped. It can be extended by games that require an
* extended context implementation.
*/
public class JabberClient
implements SessionObserver
{
/**
* Initializes a new client and provides it with a frame in which to
* display everything.
*/
public void init (JabberApp app)
{
// create our context
_ctx = createContextImpl();
// create the directors/managers/etc. provided by the context
createContextServices(app);
// for test purposes, hardcode the server info
_client.setServer("localhost", 4007);
_client.addClientObserver(this);
}
/**
* Returns a reference to the context in effect for this client. This
* reference is valid for the lifetime of the application.
*/
public CrowdContext getContext ()
{
return _ctx;
}
// documentation inherited from interface SessionObserver
public void clientDidLogon (Client client)
{
// enter the one and only chat room; giant hack warning: we know
// that the place we're headed to is ID 2 because there's only one
// place on the whole server; a normal client would either issue
// an invocation service request at this point or look at
// something in the BootstrapData to figure out what to do
_ctx.getLocationDirector().moveTo(2);
}
// documentation inherited from interface SessionObserver
public void clientObjectDidChange (Client client)
{
// nada
}
// documentation inherited from interface SessionObserver
public void clientDidLogoff (Client client)
{
System.exit(0);
}
/**
* Creates the {@link JabberContext} implementation that will be
* passed around to all of the client code. Derived classes may wish
* to override this and create some extended context implementation.
*/
protected CrowdContext createContextImpl ()
{
return new JabberContextImpl();
}
/**
* Creates and initializes the various services that are provided by
* the context. Derived classes that provide an extended context
* should override this method and create their own extended
* services. They should be sure to call
* <code>super.createContextServices</code>.
*/
protected void createContextServices (JabberApp app)
{
// create the handles on our various services
_client = new Client(null, app);
// create our managers and directors
_locdir = new LocationDirector(_ctx);
_occdir = new OccupantDirector(_ctx);
_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
_chatdir = new ChatDirector(_ctx, _msgmgr, null);
}
/**
* The context implementation. This provides access to all of the
* objects and services that are needed by the operating client.
*/
protected class JabberContextImpl implements CrowdContext
{
/**
* Apparently the default constructor has default access, rather
* than protected access, even though this class is declared to be
* protected. Why, I don't know, but we need to be able to extend
* this class elsewhere, so we need this.
*/
protected JabberContextImpl ()
{
}
public Client getClient ()
{
return _client;
}
public DObjectManager getDObjectManager ()
{
return _client.getDObjectManager();
}
public Config getConfig ()
{
return _config;
}
public LocationDirector getLocationDirector ()
{
return _locdir;
}
public OccupantDirector getOccupantDirector ()
{
return _occdir;
}
public ChatDirector getChatDirector ()
{
return _chatdir;
}
public void setPlaceView (PlaceView view)
{
// TBD
}
public void clearPlaceView (PlaceView view)
{
// we'll just let the next place view replace our old one
}
}
protected CrowdContext _ctx;
protected Config _config = new Config("jabber");
protected Client _client;
protected LocationDirector _locdir;
protected OccupantDirector _occdir;
protected ChatDirector _chatdir;
protected MessageManager _msgmgr;
/** The prefix prepended to localization bundle names before looking
* them up in the classpath. */
protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
}
@@ -0,0 +1,19 @@
//
// $Id$
package com.threerings.jme.client;
import com.threerings.crowd.client.PlaceController;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.util.CrowdContext;
/**
* Handles the basic bits for our simple chat room.
*/
public class JabberController extends PlaceController
{
protected PlaceView createPlaceView (CrowdContext ctx)
{
return null;
}
}