Files
vilya/src/java/com/threerings/whirled/server/WhirledServer.java
T
Michael Bayne 568b1f6ab2 Some log fiddling.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@400 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-11 00:37:48 +00:00

75 lines
2.5 KiB
Java

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.util.Name;
import com.threerings.presents.net.AuthRequest;
import com.threerings.presents.server.ClientFactory;
import com.threerings.presents.server.ClientResolver;
import com.threerings.presents.server.PresentsClient;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.whirled.Log;
import com.threerings.whirled.server.persist.SceneRepository;
import com.threerings.whirled.util.SceneFactory;
/**
* The Whirled server extends the {@link CrowdServer} and provides access to managers and the like
* that are needed by the Whirled serviecs.
*/
public abstract class WhirledServer extends CrowdServer
{
/** The scene registry. */
public static SceneRegistry screg;
/**
* Initializes all of the server services and prepares for operation.
*/
public void init ()
throws Exception
{
// do the base server initialization
super.init();
// configure the client to use our whirled client
clmgr.setClientFactory(new ClientFactory() {
public PresentsClient createClient (AuthRequest areq) {
return new WhirledClient();
}
public ClientResolver createClientResolver (Name username) {
return new ClientResolver();
}
});
// create our scene registry
screg = createSceneRegistry();
}
/**
* Creates the scene registry to be used on this server.
*/
protected abstract SceneRegistry createSceneRegistry ()
throws Exception;
}