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Uses of Package com.threerings.whirled.server (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.whirled.server</B></H2>
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Packages that use <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.stage.server"><B>com.threerings.stage.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.server"><B>com.threerings.whirled.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.spot.server"><B>com.threerings.whirled.spot.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.zone.peer.server"><B>com.threerings.whirled.zone.peer.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.zone.server"><B>com.threerings.whirled.zone.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.threerings.stage.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.stage.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledServer.html#com.threerings.stage.server"><B>WhirledServer</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Whirled server extends the <CODE>CrowdServer</CODE> and provides access to managers and the like
that are needed by the Whirled serviecs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledServer.WhirledModule.html#com.threerings.stage.server"><B>WhirledServer.WhirledModule</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Configures dependencies needed by the Whirled server.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.server"><B>SceneProvider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the server-side of the <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.spot.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.spot.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneMoveHandler.html#com.threerings.whirled.spot.server"><B>SceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a simple scene to scene move.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.spot.server"><B>SceneProvider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the server-side of the <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.spot.server"><B>SceneRegistry</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.spot.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledSession.html#com.threerings.whirled.spot.server"><B>WhirledSession</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The client object used by client management on the Whirled server.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.peer.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.zone.peer.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.zone.peer.server"><B>SceneRegistry</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.zone.peer.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.zone.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.zone.server"><B>SceneRegistry</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.zone.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
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