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SceneRegistry (vilya 1.3 API)
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SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.whirled.server</FONT>
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Class SceneRegistry</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.server.SceneRegistry</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.data.LocationCodes, com.threerings.presents.data.InvocationCodes, com.threerings.presents.server.InvocationProvider, <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>, <A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>SceneRegistry</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>, <A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></DL>
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</PRE>
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<P>
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The scene registry is responsible for the management of all scenes. It handles interaction with
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the scene repository and ensures that scenes are loaded into memory when needed and flushed from
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memory when not needed.
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<p> The scene repository also takes care of bridging from the blocking, synchronous world of the
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scene repository to the non-blocking asynchronous world of the distributed object event
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queue. Thus its interfaces for accessing scenes are structured so as to not block the dobjmgr
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thread while waiting for scenes to be read from or written to the repository.
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<p><em>Note:</em> All access to the scene registry should take place from the dobjmgr thread.
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<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ConfigFactory.html" title="interface in com.threerings.whirled.server">SceneRegistry.ConfigFactory</A></B></CODE>
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<BR>
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Used to create <CODE>PlaceConfig</CODE> instances for scenes.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A></B></CODE>
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<BR>
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Because scenes must be loaded from the scene repository and this must not be done on the
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dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
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a scene to be resolved implement this callback interface so that it can be notified when a
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scene has been loaded and initialized.</TD>
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</TR>
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</TABLE>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.whirled.data.SceneCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.whirled.data.<A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../com/threerings/whirled/data/SceneCodes.html#SCENE_UPDATE">SCENE_UPDATE</A>, <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html#WHIRLED_GROUP">WHIRLED_GROUP</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.crowd.data.LocationCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.crowd.data.LocationCodes</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>ALREADY_THERE, MOVE_IN_PROGRESS, NO_SUCH_PLACE</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#SceneRegistry(com.threerings.presents.server.InvocationManager)">SceneRegistry</A></B>(com.threerings.presents.server.InvocationManager invmgr)</CODE>
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<BR>
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Constructs a scene registry.</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneManager(int)">getSceneManager</A></B>(int sceneId)</CODE>
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<BR>
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Fetches the scene manager associated with the specified scene.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneRepository()">getSceneRepository</A></B>()</CODE>
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<BR>
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Returns a reference to the scene repository in use by this registry.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#leaveOccupiedScene(com.threerings.crowd.data.BodyObject)">leaveOccupiedScene</A></B>(com.threerings.crowd.data.BodyObject source)</CODE>
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<BR>
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Ejects the specified body from their current scene and zone.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#moveBody(com.threerings.crowd.data.BodyObject, int)">moveBody</A></B>(com.threerings.crowd.data.BodyObject source,
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int sceneId)</CODE>
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<BR>
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Ejects the specified body from their current scene and sends them a request to move to the
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specified new scene.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></B>(com.threerings.presents.data.ClientObject caller,
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int sceneId,
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int sceneVer,
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<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A> listener)</CODE>
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<BR>
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Handles a <A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)">resolveScene</A></B>(int sceneId,
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<A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A> target)</CODE>
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<BR>
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Requests that the specified scene be resolved, which means loaded into the server and
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initialized if the scene is not currently active.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#where(int)">where</A></B>(int sceneId)</CODE>
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<BR>
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Returns <A HREF="../../../../com/threerings/whirled/server/SceneManager.html#where()"><CODE>SceneManager.where()</CODE></A> for the specified scene or <code>null:sceneId</code> if
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no scene manager exists for that scene.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
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<A NAME="SceneRegistry(com.threerings.presents.server.InvocationManager)"><!-- --></A><H3>
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SceneRegistry</H3>
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<PRE>
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<FONT SIZE="-1">@Inject
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</FONT>public <B>SceneRegistry</B>(com.threerings.presents.server.InvocationManager invmgr)</PRE>
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<DL>
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<DD>Constructs a scene registry.
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<P>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getSceneManager(int)"><!-- --></A><H3>
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getSceneManager</H3>
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<PRE>
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public <A HREF="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A> <B>getSceneManager</B>(int sceneId)</PRE>
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<DL>
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<DD>Fetches the scene manager associated with the specified scene.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>the scene manager for the specified scene or null if no scene manager is loaded for
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that scene.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getSceneRepository()"><!-- --></A><H3>
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getSceneRepository</H3>
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<PRE>
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public <A HREF="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A> <B>getSceneRepository</B>()</PRE>
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<DL>
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<DD>Returns a reference to the scene repository in use by this registry.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="where(int)"><!-- --></A><H3>
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where</H3>
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<PRE>
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public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>where</B>(int sceneId)</PRE>
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<DL>
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<DD>Returns <A HREF="../../../../com/threerings/whirled/server/SceneManager.html#where()"><CODE>SceneManager.where()</CODE></A> for the specified scene or <code>null:sceneId</code> if
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no scene manager exists for that scene.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)"><!-- --></A><H3>
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resolveScene</H3>
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<PRE>
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public void <B>resolveScene</B>(int sceneId,
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<A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A> target)</PRE>
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<DL>
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<DD>Requests that the specified scene be resolved, which means loaded into the server and
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initialized if the scene is not currently active. The supplied callback instance will be
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notified, on the dobjmgr thread, when the scene has been resolved. If the scene is already
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active, it will be notified immediately (before the call to <A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)"><CODE>resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)</CODE></A> returns).
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>sceneId</CODE> - the id of the scene to resolve.<DD><CODE>target</CODE> - a reference to a callback instance that will be notified when the scene has
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been resolved (which may be immediately if the scene is already active).</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><!-- --></A><H3>
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moveTo</H3>
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<PRE>
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public void <B>moveTo</B>(com.threerings.presents.data.ClientObject caller,
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int sceneId,
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int sceneVer,
|
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<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A> listener)</PRE>
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<DL>
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<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">SceneProvider</A></CODE></B></DD>
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<DD>Handles a <A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.
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<P>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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|
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<A NAME="moveBody(com.threerings.crowd.data.BodyObject, int)"><!-- --></A><H3>
|
|
moveBody</H3>
|
|
<PRE>
|
|
public void <B>moveBody</B>(com.threerings.crowd.data.BodyObject source,
|
|
int sceneId)</PRE>
|
|
<DL>
|
|
<DD>Ejects the specified body from their current scene and sends them a request to move to the
|
|
specified new scene. This is the scene-equivalent to <CODE>LocationProvider.moveTo(com.threerings.presents.data.ClientObject, int, com.threerings.crowd.client.LocationService.MoveListener)</CODE>.
|
|
<P>
|
|
<DD><DL>
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</DL>
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</DD>
|
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<DD><DL>
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</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
|
|
|
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<A NAME="leaveOccupiedScene(com.threerings.crowd.data.BodyObject)"><!-- --></A><H3>
|
|
leaveOccupiedScene</H3>
|
|
<PRE>
|
|
public void <B>leaveOccupiedScene</B>(com.threerings.crowd.data.BodyObject source)</PRE>
|
|
<DL>
|
|
<DD>Ejects the specified body from their current scene and zone. This is the zone equivalent to
|
|
<CODE>LocationProvider.leavePlace(com.threerings.presents.data.ClientObject)</CODE>.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
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<DD><DL>
|
|
</DL>
|
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</DD>
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</DL>
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