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SceneMarshaller (vilya 1.3 API)
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com.threerings.whirled.data</FONT>
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Class SceneMarshaller</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.data.InvocationMarshaller
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.data.SceneMarshaller</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client">SceneService</A></DD>
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<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from SceneService.java.")
</FONT>public class <B>SceneMarshaller</B><DT>extends com.threerings.presents.data.InvocationMarshaller<DT>implements <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client">SceneService</A></DL>
</PRE>
<P>
Provides the implementation of the <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Marshalls results to implementations of <code>SceneService.SceneMoveListener</code>.</TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
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<TD><CODE>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</CODE></TD>
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<TD><CODE><A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A></CODE></TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html#MOVE_TO">MOVE_TO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> requests.</TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html#SceneMarshaller()">SceneMarshaller</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></B>(int&nbsp;arg1,
int&nbsp;arg2,
<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that that this client's body be moved to the specified scene.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
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<TD><CODE>getInvocationCode, init, readField__invCode, readField__invOid, readObject, setInvocationOid, setNoResponse, toString, writeField__invCode, writeField__invOid</CODE></TD>
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<A NAME="MOVE_TO"><!-- --></A><H3>
MOVE_TO</H3>
<PRE>
public static final int <B>MOVE_TO</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> requests.
<P>
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.whirled.data.SceneMarshaller.MOVE_TO">Constant Field Values</A></DL>
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<A NAME="SceneMarshaller()"><!-- --></A><H3>
SceneMarshaller</H3>
<PRE>
public <B>SceneMarshaller</B>()</PRE>
<DL>
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<A NAME="moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><!-- --></A><H3>
moveTo</H3>
<PRE>
public void <B>moveTo</B>(int&nbsp;arg1,
int&nbsp;arg2,
<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>&nbsp;arg3)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">SceneService</A></CODE></B></DD>
<DD>Requests that that this client's body be moved to the specified scene.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client">SceneService</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>arg1</CODE> - the scene id to which we want to move.<DD><CODE>arg2</CODE> - the version number of the scene object that we have in our local repository.</DL>
</DD>
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