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SceneService (vilya 1.3 API)
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SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.whirled.client</FONT>
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Interface SceneService</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationService</DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/whirled/data/SceneMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller</A></DD>
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<DT><PRE>public interface <B>SceneService</B><DT>extends com.threerings.presents.client.InvocationService</DL>
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</PRE>
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<P>
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The scene service class provides the client interface to the scene related invocation services
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(e.g. moving from scene to scene).
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<CODE>static interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A></B></CODE>
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Used to communicate the response to a <A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.</TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></B>(int sceneId,
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int version,
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<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A> listener)</CODE>
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<BR>
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Requests that that this client's body be moved to the specified scene.</TD>
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<A NAME="moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><!-- --></A><H3>
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moveTo</H3>
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<PRE>
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void <B>moveTo</B>(int sceneId,
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int version,
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<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A> listener)</PRE>
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<DL>
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<DD>Requests that that this client's body be moved to the specified scene.
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<DD><DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>sceneId</CODE> - the scene id to which we want to move.<DD><CODE>version</CODE> - the version number of the scene object that we have in our local repository.</DL>
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