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Uses of Package com.threerings.parlor.client (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.parlor.client</B></H2>
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Packages that use <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.lobby"><B>com.threerings.micasa.lobby</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.lobby.table"><B>com.threerings.micasa.lobby.table</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.server"><B>com.threerings.parlor.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.util"><B>com.threerings.parlor.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.lobby"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/Invitation.html#com.threerings.micasa.lobby"><B>Invitation</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The invitation class is used to track information related to
outstanding invitations generated by or targeted to this client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/InvitationHandler.html#com.threerings.micasa.lobby"><B>InvitationHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client entity that wishes to handle invitations received by other
clients should implement this interface and register itself with the
parlor director.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/InvitationResponseObserver.html#com.threerings.micasa.lobby"><B>InvitationResponseObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client entity that wishes to generate invitations for games must
implement this interface.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.lobby.table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/SeatednessObserver.html#com.threerings.micasa.lobby.table"><B>SeatednessObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Entites that wish to hear about when we sit down at a table or stand up
from a table can implement this interface and register themselves with
the <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableDirector.html#com.threerings.micasa.lobby.table"><B>TableDirector</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;As tables are created and managed within the scope of a place (a lobby), we want to fold the
table management functionality into the standard hierarchy of place controllers that deal with
place-related functionality on the client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableObserver.html#com.threerings.micasa.lobby.table"><B>TableObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A> converts distributed object events into
higher level callbacks to implementers of this interface, which are
expected to render these events sensically in a user interface.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/GameReadyObserver.html#com.threerings.parlor.client"><B>GameReadyObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to inform interested parties when the <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><CODE>ParlorDirector</CODE></A>
receives a game ready notification.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/Invitation.html#com.threerings.parlor.client"><B>Invitation</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The invitation class is used to track information related to
outstanding invitations generated by or targeted to this client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/InvitationHandler.html#com.threerings.parlor.client"><B>InvitationHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client entity that wishes to handle invitations received by other
clients should implement this interface and register itself with the
parlor director.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/InvitationResponseObserver.html#com.threerings.parlor.client"><B>InvitationResponseObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client entity that wishes to generate invitations for games must
implement this interface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorReceiver.html#com.threerings.parlor.client"><B>ParlorReceiver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines, for the parlor services, a set of notifications delivered
asynchronously by the server to the client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorService.html#com.threerings.parlor.client"><B>ParlorService</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides an interface to the various parlor invocation services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.client"><B>ParlorService.InviteListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to communicate responses to <A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/SeatednessObserver.html#com.threerings.parlor.client"><B>SeatednessObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Entites that wish to hear about when we sit down at a table or stand up
from a table can implement this interface and register themselves with
the <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableConfigurator.html#com.threerings.parlor.client"><B>TableConfigurator</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This should be implemented some user-interface element that allows
the user to configure whichever TableConfig options are relevant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableObserver.html#com.threerings.parlor.client"><B>TableObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A> converts distributed object events into
higher level callbacks to implementers of this interface, which are
expected to render these events sensically in a user interface.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorService.html#com.threerings.parlor.data"><B>ParlorService</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides an interface to the various parlor invocation services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.data"><B>ParlorService.InviteListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to communicate responses to <A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableService.html#com.threerings.parlor.data"><B>TableService</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides table lobbying services.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/TableConfigurator.html#com.threerings.parlor.game.data"><B>TableConfigurator</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This should be implemented some user-interface element that allows
the user to configure whichever TableConfig options are relevant.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.server"><B>ParlorService.InviteListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to communicate responses to <A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> used by <A HREF="../../../../com/threerings/parlor/util/package-summary.html">com.threerings.parlor.util</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/parlor/client/class-use/ParlorDirector.html#com.threerings.parlor.util"><B>ParlorDirector</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The parlor director manages the client side of the game configuration and matchmaking
processes.</TD>
</TR>
</TABLE>
&nbsp;
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