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com.threerings.parlor.client (vilya 1.3 API)
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Package com.threerings.parlor.client
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Interface Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/GameReadyObserver.html" title="interface in com.threerings.parlor.client">GameReadyObserver</A></B></TD>
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<TD>Used to inform interested parties when the <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><CODE>ParlorDirector</CODE></A>
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receives a game ready notification.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/InvitationHandler.html" title="interface in com.threerings.parlor.client">InvitationHandler</A></B></TD>
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<TD>A client entity that wishes to handle invitations received by other
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clients should implement this interface and register itself with the
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parlor director.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A></B></TD>
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<TD>A client entity that wishes to generate invitations for games must
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implement this interface.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</A></B></TD>
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<TD>Defines, for the parlor services, a set of notifications delivered
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asynchronously by the server to the client.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A></B></TD>
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<TD>Provides an interface to the various parlor invocation services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A></B></TD>
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<TD>Used to communicate responses to <A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/SeatednessObserver.html" title="interface in com.threerings.parlor.client">SeatednessObserver</A></B></TD>
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<TD>Entites that wish to hear about when we sit down at a table or stand up
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from a table can implement this interface and register themselves with
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the <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</A></B></TD>
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<TD>The <A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A> converts distributed object events into
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higher level callbacks to implementers of this interface, which are
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expected to render these events sensically in a user interface.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A></B></TD>
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<TD>Provides table lobbying services.</TD>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Class Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</A></B></TD>
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<TD>Provides a default implementation of a TableConfigurator for
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a Swing interface.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A></B></TD>
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<TD>The invitation class is used to track information related to
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outstanding invitations generated by or targeted to this client.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A></B></TD>
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<TD>Dispatches calls to a <A HREF="../../../../com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client"><CODE>ParlorReceiver</CODE></A> instance.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A></B></TD>
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<TD>The parlor director manages the client side of the game configuration and matchmaking
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processes.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A></B></TD>
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<TD>This should be implemented some user-interface element that allows
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the user to configure whichever TableConfig options are relevant.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A></B></TD>
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<TD>As tables are created and managed within the scope of a place (a lobby), we want to fold the
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table management functionality into the standard hierarchy of place controllers that deal with
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place-related functionality on the client.</TD>
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</TABLE>
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