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ParlorService (vilya 1.3 API)
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com.threerings.parlor.client</FONT>
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Interface ParlorService</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationService</DD>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A></DD>
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<DT><PRE>public interface <B>ParlorService</B><DT>extends com.threerings.presents.client.InvocationService</DL>
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</PRE>
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<P>
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Provides an interface to the various parlor invocation services. Presently these services are
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limited to the various matchmaking mechanisms. It is unlikely that client code will want to make
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direct use of this class, instead they would make use of the programmatic interface provided by
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the <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><CODE>ParlorDirector</CODE></A>.
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A></B></CODE>
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<BR>
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Used to communicate responses to <A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.</TD>
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<A NAME="nested_classes_inherited_from_class_com.threerings.presents.client.InvocationService"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.html#cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)">cancel</A></B>(int inviteId,
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com.threerings.presents.client.InvocationService.InvocationListener listener)</CODE>
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<BR>
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You probably don't want to call this directly, but want to call <A HREF="../../../../com/threerings/parlor/client/Invitation.html#cancel()"><CODE>Invitation.cancel()</CODE></A>.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.util.Name invitee,
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<A HREF="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
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<A HREF="../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> listener)</CODE>
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<BR>
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You probably don't want to call this directly, but want to generate your invitation request
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via <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>ParlorDirector.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.html#respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)">respond</A></B>(int inviteId,
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int code,
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A> arg,
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com.threerings.presents.client.InvocationService.InvocationListener listener)</CODE>
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<BR>
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You probably don't want to call this directly, but want to call one of <A HREF="../../../../com/threerings/parlor/client/Invitation.html#accept()"><CODE>Invitation.accept()</CODE></A>, <A HREF="../../../../com/threerings/parlor/client/Invitation.html#refuse(java.lang.String)"><CODE>Invitation.refuse(java.lang.String)</CODE></A>, or <A HREF="../../../../com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>Invitation.counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
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<BR>
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Requests to start a single player game with the specified game configuration.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><!-- --></A><H3>
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invite</H3>
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<PRE>
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void <B>invite</B>(com.threerings.util.Name invitee,
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<A HREF="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
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<A HREF="../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> listener)</PRE>
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<DL>
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<DD>You probably don't want to call this directly, but want to generate your invitation request
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via <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>ParlorDirector.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>. Requests that an invitation be delivered to the named
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user, requesting that they join the inviting user in a game, the details of which are
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specified in the supplied game config object.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>invitee</CODE> - the username of the user to be invited.<DD><CODE>config</CODE> - a game config object detailing the type and configuration of the game to be
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created.<DD><CODE>listener</CODE> - will receive and process the response.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><!-- --></A><H3>
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respond</H3>
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<PRE>
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void <B>respond</B>(int inviteId,
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int code,
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A> arg,
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com.threerings.presents.client.InvocationService.InvocationListener listener)</PRE>
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<DL>
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<DD>You probably don't want to call this directly, but want to call one of <A HREF="../../../../com/threerings/parlor/client/Invitation.html#accept()"><CODE>Invitation.accept()</CODE></A>, <A HREF="../../../../com/threerings/parlor/client/Invitation.html#refuse(java.lang.String)"><CODE>Invitation.refuse(java.lang.String)</CODE></A>, or <A HREF="../../../../com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>Invitation.counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>. Requests that
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an invitation response be delivered with the specified parameters.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>inviteId</CODE> - the unique id previously assigned by the server to this invitation.<DD><CODE>code</CODE> - the response code to use in responding to the invitation.<DD><CODE>arg</CODE> - the argument associated with the response (a string message from the player
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explaining why the response was refused in the case of an invitation refusal or an updated
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game configuration object in the case of a counter-invitation, or null in the case of an
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accepted invitation).<DD><CODE>listener</CODE> - will receive and process the response.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)"><!-- --></A><H3>
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cancel</H3>
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<PRE>
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void <B>cancel</B>(int inviteId,
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com.threerings.presents.client.InvocationService.InvocationListener listener)</PRE>
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<DL>
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<DD>You probably don't want to call this directly, but want to call <A HREF="../../../../com/threerings/parlor/client/Invitation.html#cancel()"><CODE>Invitation.cancel()</CODE></A>. Requests that an outstanding invitation be cancelled.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>inviteId</CODE> - the unique id previously assigned by the server to this invitation.<DD><CODE>listener</CODE> - will receive and process the response.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><!-- --></A><H3>
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startSolitaire</H3>
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<PRE>
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void <B>startSolitaire</B>(<A HREF="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</PRE>
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<DL>
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<DD>Requests to start a single player game with the specified game configuration.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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