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GameReadyObserver (vilya 1.3 API)
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com.threerings.parlor.client</FONT>
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Interface GameReadyObserver</H2>
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<DT><PRE>public interface <B>GameReadyObserver</B></DL>
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Used to inform interested parties when the <A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><CODE>ParlorDirector</CODE></A>
receives a game ready notification. The observers can ratify the
decision to head directly into the game or can take responsibility
themselves for doing so.
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/client/GameReadyObserver.html#receivedGameReady(int)">receivedGameReady</A></B>(int&nbsp;gameOid)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a game ready notification is received.</TD>
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<A NAME="receivedGameReady(int)"><!-- --></A><H3>
receivedGameReady</H3>
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boolean <B>receivedGameReady</B>(int&nbsp;gameOid)</PRE>
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<DD>Called when a game ready notification is received.
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<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gameOid</CODE> - the place oid of the ready game.
<DT><B>Returns:</B><DD>if the observer returns true from this method, the parlor
director assumes they will take care of entering the game room
after performing processing of their own. If all observers return
false, the director will enter the game room automatically.</DL>
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