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vilya/apidocs/com/threerings/micasa/util/MiCasaContext.html
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MiCasaContext (vilya 1.3 API)
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com.threerings.micasa.util</FONT>
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Interface MiCasaContext</H2>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.crowd.util.CrowdContext, <A HREF="../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>, com.threerings.presents.util.PresentsContext</DD>
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<DT><PRE>public interface <B>MiCasaContext</B><DT>extends <A HREF="../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></DL>
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<P>
The micasa context encapsulates the contexts of all of the services
that are used by the micasa client so that we can pass around one
single context implementation that provides all of the necessary
components to all of the services in use.
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<CODE>&nbsp;<A HREF="../../../../com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/micasa/util/MiCasaContext.html#getFrame()">getFrame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the primary user interface frame.</TD>
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<CODE>&nbsp;com.threerings.util.MessageManager</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/micasa/util/MiCasaContext.html#getMessageManager()">getMessageManager</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the message manager used by the client to
generate localized messages.</TD>
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<TD><CODE>clearPlaceView, getChatDirector, getLocationDirector, getOccupantDirector, setPlaceView</CODE></TD>
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<A NAME="getFrame()"><!-- --></A><H3>
getFrame</H3>
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<A HREF="../../../../com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A> <B>getFrame</B>()</PRE>
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<DD>Returns a reference to the primary user interface frame. This can
be used to set the top-level panel when we enter a game, etc.
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getMessageManager</H3>
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com.threerings.util.MessageManager <B>getMessageManager</B>()</PRE>
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<DD>Returns a reference to the message manager used by the client to
generate localized messages.
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<DT><B>Specified by:</B><DD><CODE>getMessageManager</CODE> in interface <CODE>com.threerings.crowd.util.CrowdContext</CODE></DL>
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