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Simulant (vilya 1.3 API)
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com.threerings.micasa.simulator.server</FONT>
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Class Simulant</H2>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.micasa.simulator.server.Simulant</B>
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<DT><PRE>public abstract class <B>Simulant</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#Simulant()">Simulant</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the simulant is about to enter the room in which it
will be doing all of its business.</TD>
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<A NAME="Simulant()"><!-- --></A><H3>
Simulant</H3>
<PRE>
public <B>Simulant</B>()</PRE>
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<A NAME="init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</PRE>
<DL>
<DD>Initializes the simulant with a body object and the game config for
the game they'll be engaged in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Called when the simulant is about to enter the room in which it
will be doing all of its business. Default implementation
immediately notifies the game manager that the simulant is ready to
play. Sub-classes may wish to override this to do things like
subscribe to the game object, but should be sure to call this
method when they're finished to give the game manager the go-ahead
to proceed.
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