bdb3c17a8f
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1110 c613c5cb-e716-0410-b11b-feb51c14d237
163 lines
5.0 KiB
ActionScript
163 lines
5.0 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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import flash.errors.IllegalOperationError;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamable;
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import com.threerings.util.Cloneable;
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import com.threerings.util.Joiner;
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import com.threerings.util.Log;
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/**
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* Used to encapsulate updates to scenes in such a manner that updates can
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* be stored persistently and sent to clients to update their own local
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* copies of scenes.
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*/
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public class SceneUpdate
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implements Streamable, Cloneable
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{
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public function SceneUpdate ()
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{
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// nothing needed
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}
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/**
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* Applies this update to the specified scene model. Derived classes
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* will want to override this method and apply updates of their own,
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* being sure to call <code>super.apply</code>.
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*/
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public function apply (model :SceneModel) :void
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{
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// increment the version; disallowing integer overflow
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model.version = Math.max(_targetVersion + 1, model.version);
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// sanity check for the amazing two billion updates
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if (model.version == _targetVersion) {
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Log.getLog(this).warning("Egads! This scene has been updated two" +
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" billion times [model=" + model + ", update=" + this + "].");
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}
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}
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/**
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* Returns the scene id for which this update is appropriate.
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*/
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public function getSceneId () :int
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{
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return _targetId;
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}
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/**
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* Returns the scene version for which this update is appropriate.
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*/
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public function getSceneVersion () :int
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{
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return _targetVersion;
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}
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/**
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* Generates a string representation of this instance.
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*/
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public function toString () :String
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{
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var j :Joiner = Joiner.createFor(this);
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toStringJoiner(j);
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return j.toString();
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}
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/**
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* Initializes this scene update such that it will operate on a scene
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* with the specified target scene and version number.
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*
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* @param targetId the id of the scene on which we are to operate.
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* @param targetVersion the version of the scene on which we are to
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* operate.
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*/
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public function init (targetId :int, targetVersion :int) :void
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{
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_targetId = targetId;
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_targetVersion = targetVersion;
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}
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// from interface Streamable
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public function writeObject (out :ObjectOutputStream) :void
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{
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out.writeInt(_targetId);
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out.writeInt(_targetVersion);
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}
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// from interface Streamable
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public function readObject (ins :ObjectInputStream) :void
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{
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_targetId = ins.readInt();
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_targetVersion = ins.readInt();
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}
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/**
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* Called to ensure that the scene is in the appropriate state prior
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* to applying the update.
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*
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* @exception IllegalStateException thrown if the update cannot be
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* applied to the scene because it is not in a valid state
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* (appropriate previous updates were not applied, it's the wrong kind
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* of scene, etc.).
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*/
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public function validate (model :SceneModel) :void
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//throws IllegalStateException
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{
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if (model.sceneId != _targetId) {
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throw new IllegalOperationError("Wrong target scene, expected id " +
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_targetId + " got id " + model.sceneId);
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} else if (model.version != _targetVersion) {
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throw new IllegalOperationError("Target scene not proper " +
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"version, expected " + _targetVersion +
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" got " + model.version);
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}
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}
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// from interface Cloneable
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public function clone () :Object
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{
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throw new Error("Not implemented.");
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}
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/**
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* An extensible mechanism for generating a string representation of
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* this instance.
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*/
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protected function toStringJoiner (j :Joiner) :void
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{
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j.add("sceneId", _targetId, "version", _targetVersion);
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}
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/** The version number of the scene on which we operate. */
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protected var _targetId :int;
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/** The version number of the scene on which we operate. */
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protected var _targetVersion :int;
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}
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}
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